OLO player

2/10/2025, 4:39:44 PM

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        OLO player
// @namespace   Violentmonkey Scripts
// @match       https://johnbutlergames.com/games/opposite-day**/1-**-0/index.html*
// @grant       none
// @version     1.0
// @author      John Butler, ppougj
// @description 2/10/2025, 4:39:44 PM
// ==/UserScript==

(function() {
    'use strict';

    function modifyPlayerDraw() {
        if (typeof player !== "undefined" && typeof player.draw === "function") {
            console.log("Modifying player draw function...");

            player.draw = function() {
                let ctx = document.getElementById('canvas').getContext('2d');

                var centerX = this.x + this.w / 2;
                var centerY = this.y + this.h / 2;
                var eyeSpacing = 11;
                var eyeSize = 5;
                var pupilSize = 2;
                var pupilMovement = 1;
                var strokeWidth = 2;
                var noseWidth = 7;
                var noseHeight = 10;
                var nosePosition = {x:-2,y:5};

                ctx.lineWidth = strokeWidth;

                ctx.fillStyle = 'white';
                ctx.fillRect(this.x, this.y, this.w, this.h);

                ctx.strokeStyle = 'black';
                ctx.strokeRect(this.x, this.y, this.w, this.h);

                ctx.save();
                ctx.translate(centerX,centerY);
                ctx.fillStyle = 'black';
                ctx.strokeStyle = 'black';

                ctx.beginPath();
                ctx.arc(-eyeSpacing,0,eyeSize,0,2*Math.PI);
                ctx.stroke();
                ctx.beginPath();
                ctx.arc(eyeSpacing,0,eyeSize,0,2*Math.PI);
                ctx.stroke();

                ctx.save();
                ctx.translate(nosePosition.x,nosePosition.y);
                ctx.beginPath();
                ctx.moveTo(0,-noseHeight);
                ctx.lineTo(0,0);
                ctx.lineTo(noseWidth,0);
                ctx.stroke();
                ctx.restore();

                var dir = dirTo(0, 0, this.xmove, this.ymove);
                var speed = distTo(0, 0, this.xmove, this.ymove);
                speed = Math.min(speed, 5) * (eyeSize-strokeWidth)/5*pupilMovement;
                var move = distToMove(speed, dir);
                ctx.beginPath();
                ctx.arc(-eyeSpacing+move.x,move.y,pupilSize,0,2*Math.PI);
                ctx.fill();
                ctx.beginPath();
                ctx.arc(eyeSpacing+move.x,move.y,pupilSize,0,2*Math.PI);
                ctx.fill();

                ctx.restore();
            };
        } else {
            setTimeout(modifyPlayerDraw, 500);
        }
    }

    modifyPlayerDraw();
})();