Bonk Cheat Client

A cheat client for bonk.io, includes a GrappleBot and HeavyBot that is almost perfect

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

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You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

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// ==UserScript==
// @name         Bonk Cheat Client
// @version      6.1.0
// @description  A cheat client for bonk.io, includes a GrappleBot and HeavyBot that is almost perfect
// @author       Steairy
// @match        https://bonk.io/gameframe-release.html
// @run-at       document-end
// @grant        none
// @license      MIT
// @namespace https://greasyfork.org/users/1612566
// ==/UserScript==
window.heavyBotEnabled = false;
window.grappleBotEnabled = false;
window.autoGrappleHotkey = "KeyG";
window.isAutoGrapplePressed = false;
window.isHeavyPressed = false;

window.addEventListener("keydown", (e) => {
    if(e.code === window.autoGrappleHotkey){
        window.isAutoGrapplePressed = true;
    }
    if(e.code == "KeyX"){
        window.isHeavyPressed = true;
    }
}, true);

window.addEventListener("keyup", (e) => {
    if(e.code === window.autoGrappleHotkey) {
        window.isAutoGrapplePressed = false;
    }
    if(e.code == "KeyX"){
        window.isHeavyPressed = false;
    }
}, true);

(function(){
    // Makes the HUD
    function initHUD() {
        let windowHTML = document.createElement("div");
        let sectionDiv = bonkHUD.generateSection();

        sectionDiv.style.padding = "12px";
        sectionDiv.style.display = "flex";
        sectionDiv.style.flexDirection = "column";
        sectionDiv.style.gap = "10px";

        function createRow(labelText, appendElement) {
            let row = document.createElement("div");
            row.style.display = "flex";
            row.style.alignItems = "center";
            row.style.justifyContent = "space-between";
            row.style.width = "100%";

            let label = document.createElement("label");
            label.classList.add("bonkhud-text-color", "bonkhud-settings-label");
            label.style.fontSize = "13px";
            label.textContent = labelText;

            row.appendChild(label);
            row.appendChild(appendElement);
            return row;
        }

        let heavyCheckbox = document.createElement("input");
        heavyCheckbox.type = "checkbox";
        heavyCheckbox.checked = window.heavyBotEnabled;
        heavyCheckbox.style.cursor = "pointer";
        heavyCheckbox.onchange = (e) => {
            window.heavyBotEnabled = e.target.checked;
        };

        let grappleCheckbox = document.createElement("input");
        grappleCheckbox.type = "checkbox";
        grappleCheckbox.checked = window.grappleBotEnabled;
        grappleCheckbox.style.cursor = "pointer";
        grappleCheckbox.onchange = (e) => {
            window.grappleBotEnabled = e.target.checked;
        };

        let bindBtn = document.createElement("button");
        bindBtn.textContent = window.autoGrappleHotkey.replace("Key", "").toUpperCase();

        bindBtn.style.backgroundColor = "#2e2e2e";
        bindBtn.style.color = "#ffffff";
        bindBtn.style.border = "1px solid #4a4a4a";
        bindBtn.style.borderRadius = "4px";
        bindBtn.style.padding = "3px 10px";
        bindBtn.style.minWidth = "75px";
        bindBtn.style.textAlign = "center";
        bindBtn.style.cursor = "pointer";
        bindBtn.style.fontSize = "11px";
        bindBtn.style.fontWeight = "bold";
        bindBtn.style.transition = "background-color 0.15s, border-color 0.15s";

        bindBtn.onmouseenter = () => { bindBtn.style.backgroundColor = "#3d3d3d"; bindBtn.style.borderColor = "#666"; };
        bindBtn.onmouseleave = () => { bindBtn.style.backgroundColor = "#2e2e2e"; bindBtn.style.borderColor = "#4a4a4a"; };

        let isBinding = false;
        bindBtn.onclick = () => {
            if (isBinding) return;
            isBinding = true;
            bindBtn.textContent = "...";
            bindBtn.style.backgroundColor = "#522";
            bindBtn.style.borderColor = "#844";

            const listenForCall = (e) => {
                e.preventDefault();
                e.stopPropagation();

                window.autoGrappleHotkey = e.code;

                bindBtn.textContent = e.code.replace("Key", "").toUpperCase();
                bindBtn.style.backgroundColor = "#2e2e2e";
                bindBtn.style.borderColor = "#4a4a4a";

                window.removeEventListener("keydown", listenForCall, true);
                isBinding = false;
            };

            window.addEventListener("keydown", listenForCall, true);
        };

        sectionDiv.appendChild(createRow("Enable HeavyBot", heavyCheckbox));
        sectionDiv.appendChild(createRow("Enable GrappleBot", grappleCheckbox));
        sectionDiv.appendChild(createRow("AutoGrapple Hotkey", bindBtn));
        windowHTML.appendChild(sectionDiv);

        const botHUDConfig = {
            windowName: "Bot Control",
            windowId: "bot_control_window",
            windowContent: windowHTML,
        };

        const modIndex = bonkHUD.createMod(botHUDConfig.windowName, botHUDConfig);

        let botWindow = bonkHUD.getElementByIndex(modIndex);
        if (botWindow) {
            botWindow.style.padding = "0";
            botWindow.style.width = "100%";
            botWindow.style.height = "100%";
        }

        bonkHUD.loadUISetting(modIndex);
    }

    function getGameState(data){
        const gameState = data.gameState;
        const activePlayers = [];
        const playerIDs = bonkAPI.getPlayersInLobbyID();
        const discsContainer = gameState.discs || gameState.p || null;
        const myID = bonkAPI.getMyID();

        if (!discsContainer) return;

        playerIDs.forEach((id) => {
            const lobbyInfo = bonkAPI.getPlayerByID(id);
            const disc = discsContainer[id];

            if(!lobbyInfo || !disc) return;

            const x = disc.x ?? 0;
            const y = disc.y ?? 0;
            const xv = disc.xv ?? (disc.lv && disc.lv[0] !== undefined ? disc.lv[0] : 0);
            const yv = disc.yv ?? (disc.lv && disc.lv[1] !== undefined ? disc.lv[1] : 0);
            const isHeavy = disc.a1 === true;
            const cooldown = disc.a1a ?? 0;
            const angle = disc.a ?? 0;

            activePlayers.push({
                id: id,
                isMe: (id === myID),
                userName: lobbyInfo.userName,
                team: lobbyInfo.team,
                level: lobbyInfo.level,
                physics: {
                    x: x,
                    y: y,
                    xv: xv,
                    yv: yv,
                    angle: angle,
                    heavy: isHeavy,
                    cooldown: cooldown
                }
            });
        });

        return activePlayers;
    }

    const BonkController = {
        _triggerKeyEvent: function(type, keyCode, key, code) {
            const event = new KeyboardEvent(type, {
                bubbles: true, cancelable: true,
                keyCode: keyCode, key: key, code: code, which: keyCode
            });
            document.dispatchEvent(event);
        },
        heavy: (press) => BonkController._triggerKeyEvent(press ? 'keydown' : 'keyup', 32, ' ', 'Space'),
        grapple: (press) => BonkController._triggerKeyEvent(press ? 'keydown' : 'keyup', 90, 'z', 'KeyZ'),
    };

    const triggerRadius = 2.0;
    const TPS = 30;

    var motionHistory = new Map();

    function botLoop(state){
        if(!state || state.length === 0){
            return;
        }

        const me = state.find(p => p.isMe);
        var willCollide = false;

        if(!me) return;

        if(!motionHistory.has(me.id)) motionHistory.set(me.id, { xv: me.physics.xv, yv: me.physics.yv });
        const myHistory = motionHistory.get(me.id);

        const myDvx = me.physics.xv - myHistory.xv;
        const myDvy = me.physics.yv - myHistory.yv;

        for(var i = 0; i < state.length; i++){
            const player = state[i];
            if(player === me) continue;

            if(!motionHistory.has(player.id)) motionHistory.set(player.id, {xv: player.physics.xv, yv: player.physics.yv});
            const enemyHistory = motionHistory.get(player.id);

            const enemyDvx = player.physics.xv - enemyHistory.xv;
            const enemyDvy = player.physics.yv - enemyHistory.yv;

            const currentDist = Math.hypot(me.physics.x - player.physics.x, me.physics.y - player.physics.y);

            if(currentDist <= triggerRadius){
                willCollide = true;
            }
            else{
                // Assuming constant velocity
                const myNextX1 = me.physics.x + (me.physics.xv / TPS);
                const myNextY1 = me.physics.y + (me.physics.yv / TPS);
                const enemyNextX1 = player.physics.x + (player.physics.xv / TPS);
                const enemyNextY1 = player.physics.y + (player.physics.yv / TPS);
                const distInertial = Math.hypot(myNextX1 - enemyNextX1, myNextY1 - enemyNextY1);

                // Assuming constant acceleration
                const myNextX2 = me.physics.x + ((me.physics.xv + myDvx) / TPS);
                const myNextY2 = me.physics.y + ((me.physics.yv + myDvy) / TPS);
                const enemyNextX2 = player.physics.x + ((player.physics.xv + enemyDvx) / TPS);
                const enemyNextY2 = player.physics.y + ((player.physics.yv + enemyDvy) / TPS);
                const distAccelerated = Math.hypot(myNextX2 - enemyNextX2, myNextY2 - enemyNextY2);

                if(distInertial <= triggerRadius || distAccelerated <= triggerRadius){
                    willCollide = true;
                }
            }
            motionHistory.set(player.id, {xv: player.physics.xv, yv: player.physics.yv});
        }
        motionHistory.set(me.id, {xv: me.physics.xv, yv: me.physics.yv});

        if(window.heavyBotEnabled && !window.isHeavyPressed) BonkController.heavy(willCollide);
        if(window.grappleBotEnabled) BonkController.grapple(!willCollide && window.isAutoGrapplePressed);
    }

    // Main loop
    initHUD();
    bonkAPI.addEventListener("stepEvent", function(data){
        if(!data || !data.gameState) return;

        const state = getGameState(data);
        botLoop(state);
    })
})();