Minefun.io Testing Utility

Automated interaction testing for minefun.io

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Minefun.io Testing Utility
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Automated interaction testing for minefun.io
// @author       YourName
// @match        *://minefun.io/*
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    'use strict';

    // 1. Configuration: Add item IDs or coordinates here
    const CONFIG = {
        testItemName: "Wood",
        autoCollectRange: 100, // Distance in pixels
    };

    console.log("Minefun Testing Script Loaded");

    // 2. Function to simulate a key press (e.g., 'E' to pick up)
    function simulateInteraction(keyCode) {
        window.dispatchEvent(new KeyboardEvent('keydown', { 'keyCode': keyCode }));
        setTimeout(() => {
            window.dispatchEvent(new KeyboardEvent('keyup', { 'keyCode': keyCode }));
        }, 50);
    }

    // 3. Main Logic Loop
    // This looks for items in the DOM or via game objects (depending on game engine)
    setInterval(() => {
        // Example: Finding a button that says "Collect" or "Pickup"
        const pickupButton = document.querySelector('.pickup-btn-class'); // Replace with actual class
        
        if (pickupButton) {
            console.log("Item detected! Attempting to collect...");
            pickupButton.click();
            // Or simulate the 'E' key
            simulateInteraction(69); 
        }
    }, 1000);

})();