Automated interaction testing for minefun.io
// ==UserScript==
// @name Minefun.io Testing Utility
// @namespace http://tampermonkey.net/
// @version 0.1
// @description Automated interaction testing for minefun.io
// @author YourName
// @match *://minefun.io/*
// @grant none
// @license MIT
// ==/UserScript==
(function() {
'use strict';
// 1. Configuration: Add item IDs or coordinates here
const CONFIG = {
testItemName: "Wood",
autoCollectRange: 100, // Distance in pixels
};
console.log("Minefun Testing Script Loaded");
// 2. Function to simulate a key press (e.g., 'E' to pick up)
function simulateInteraction(keyCode) {
window.dispatchEvent(new KeyboardEvent('keydown', { 'keyCode': keyCode }));
setTimeout(() => {
window.dispatchEvent(new KeyboardEvent('keyup', { 'keyCode': keyCode }));
}, 50);
}
// 3. Main Logic Loop
// This looks for items in the DOM or via game objects (depending on game engine)
setInterval(() => {
// Example: Finding a button that says "Collect" or "Pickup"
const pickupButton = document.querySelector('.pickup-btn-class'); // Replace with actual class
if (pickupButton) {
console.log("Item detected! Attempting to collect...");
pickupButton.click();
// Or simulate the 'E' key
simulateInteraction(69);
}
}, 1000);
})();