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Auto Minesweeper Solver

Auto Solve Puzzles!

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

Bạn sẽ cần cài đặt một tiện ích mở rộng như Tampermonkey hoặc Violentmonkey để cài đặt kịch bản này.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Auto Minesweeper Solver
// @namespace    http://tampermonkey.net/
// @version      3.2.5
// @description  Auto Solve Puzzles!
// @author       Rosaya
// @include      *.puzzle-minesweeper.com*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=puzzle-minesweeper.com
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    var content = document.getElementById('game').innerHTML;
    var tmp = document.getElementsByClassName('cell selectable  cell-off')[0];

    if(tmp)
    {
        var len = content.length;
        var n = 0, cur = 0, cnt = 0, ql = 0, qr = -1, delay = 0;
        const arr = [], mn = [0], mx = [0], vis = [0], ii = [0], e = [[0]], el = [0], q = [];
        for(let i = 0; i + 6 < len; i ++){
            if(content[i] == 't' && content[i + 1] == 'e' && content[i + 2] == ';' && content[i + 3] == '"' && content[i + 4] == '>'){
                arr[n] = content[i + 5];
                n ++;
            }
        }
        n = Math.floor(Math.sqrt(n));
        const board = Array.from(Array(n + 2), () => new Array(n + 2));
        for(let i = 0; i <= n + 1; i++){
            board[0][i] = board[i][0] = board[i][n + 1] = board[n + 1][i] = 0;
        }
        for(let i = 1; i <= n; i ++){
            for(let j = 1; j <= n; j ++){
                let id = (i - 1) * n + j - 1;
                if(arr[id] == '<'){
                    board[i][j] = ++ cur;
                }
                else{
                    board[i][j] = - Number(arr[id]);
                }
            }
        }

        var num = 0, U = 0;
        var adj = [];
        var bid = [];
        const mp = new Map();

        function create(pid){
            let cc = 0;
            adj = [];

            for(let i = 0; i < num; i++){
                if(pid >> i & 1){
                    adj[cc ++] = bid[i];
                }
            }

            adj.sort(function(a, b){
                return a - b;
            });

            if(mp.has(adj.toString()) == false){
                mp.set(adj.toString(), ++ cnt);
                mn[cnt] = 0;
                mx[cnt] = cc;
                vis[cnt] = 0;
                e[cnt] = [];
                el[cnt] = 0;
                return cnt;
            }

            return mp.get(adj.toString());
        }

        function make(x, y){
            num = 0;

            for(let i = -1; i <= 1; i ++){
                for(let j = -1; j <= 1; j ++){
                    if(board[x + i][y + j] > 0){
                        bid[num ++] = board[x + i][y + j];
                    }
                }
            }

            U = (1 << num) - 1;

            for(let i = 1; i <= U; i ++){
                ii[i] = create(i);

                for(let j = (i - 1) & i; j > 0; j = (j - 1) & i){
                    let k = i - j;

                    if(ii[j] > ii[k]){
                        continue;
                    }

                    e[ii[i]][el[ii[i]] ++] = [ii[j], ii[k], ii[i]];
                    e[ii[j]][el[ii[j]] ++] = [ii[j], ii[k], ii[i]];
                    e[ii[k]][el[ii[k]] ++] = [ii[j], ii[k], ii[i]];
                }
            }

            if(U > 0 && vis[ii[U]] == false){
                mn[ii[U]] = - board[x][y];
                mx[ii[U]] = - board[x][y];
                q[++ qr] = ii[U];
                vis[ii[U]] = true;
            }
        }

        for(let i = 1; i <= n; i ++){
            for(let j = 1; j <= n; j ++){
                if(board[i][j] <= 0){
                    make(i,j);
                }
            }
        }

        while(ql <= qr){
            let u = q[ql ++];
            vis[u] = false;

            for(let i = 0; i < el[u]; i ++){
                let j = e[u][i];
                if(u == j[0] || u == j[1]){
                    let v = j[0] + j[1] - u;
                    let w = j[2];

                    if(mn[w] < mn[u] + mn[v]){
                        mn[w] = mn[u] + mn[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }

                    if(mx[w] > mx[u] + mx[v]){
                        mx[w] = mx[u] + mx[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }

                    if(mn[v] < mn[w] - mx[u]){
                        mn[v] = mn[w] - mx[u];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }

                    if(mx[v] > mx[w] - mn[u]){
                        mx[v] = mx[w] - mn[u];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }
                }
                else{
                    let v = j[0];
                    let w = j[1];

                    if(mn[v] < mn[u] - mx[w]){
                        mn[v] = mn[u] - mx[w];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }

                    if(mx[v] > mx[u] - mn[w]){
                        mx[v] = mx[u] - mn[w];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }

                    if(mn[w] < mn[u] - mx[v]){
                        mn[w] = mn[u] - mx[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }

                    if(mx[w] > mx[u] - mn[v]){
                        mx[w] = mx[u] - mn[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }
                }
            }
        }

        tmp.focus();
        function pressKey(Temp, keyChar, keyCode){
            delay += 10;
            setTimeout(() => {
                var event = document.createEvent('Event')
                event.initEvent('keydown', true, false)
                event = Object.assign(event, {
                    ctrlKey: false,
                    metaKey: false,
                    altKey: false,
                    which: Temp,
                    keyCode: Temp,
                    key: keyChar,
                    code: keyCode
                })
                tmp.dispatchEvent(event)
            }, delay);
            delay += 10;
            setTimeout(() => {
                var event = document.createEvent('Event')
                event.initEvent('keyup', true, false)
                event = Object.assign(event, {
                    ctrlKey: false,
                    metaKey: false,
                    altKey: false,
                    which: Temp,
                    keyCode: Temp,
                    key: keyChar,
                    code: keyCode
                })
                tmp.dispatchEvent(event)
            }, delay);
        }

        pressKey(39, 'ArrowRight', 'ArrowRight');
        for(let i = 1; i <= n; i ++){
            if(i & 1){
                for(let j = 1; j <= n; j ++){
                    if(board[i][j] > 0){
                        adj = [board[i][j]];
                        if(mn[mp.get(adj.toString())] == 1){
                            pressKey(32, ' ', 'Space');
                            pressKey(16, 'Shift', '');
                        }
                        else{
                            pressKey(16, 'Shift', '');
                            pressKey(32, ' ', 'Space');
                        }
                    }

                    if(j < n){
                        pressKey(39, 'ArrowRight', 'ArrowRight');
                    }
                }
            }
            else{
                for(let j = n; j > 0; j --){
                    if(board[i][j] > 0){
                        adj = [board[i][j]];
                        if(mn[mp.get(adj.toString())] == 1){
                            pressKey(32, ' ', 'Space');
                            pressKey(16, 'Shift', '');
                        }
                        else{
                            pressKey(16, 'Shift', '');
                            pressKey(32, ' ', 'Space');
                        }
                    }

                    if(j > 1){
                        pressKey(37, 'ArrowLeft', 'ArrowLeft');
                    }
                }
            }

            if(i < n){
                pressKey(40, 'ArrowDown', 'ArrowDown');
            }
        }
        pressKey(13, 'Enter', 'Enter');
    }
    else
    {
        var btn = document.getElementById('btnNew');
        if(btn){
            btn.accessKey = 'n';
            // btn.click();
        }
    }
})();