2048 grid edit

2048 level editor

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

Bạn sẽ cần cài đặt một tiện ích mở rộng như Tampermonkey hoặc Violentmonkey để cài đặt kịch bản này.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         2048 grid edit
// @namespace    http://tampermonkey.net/
// @version      0.2
// @description  2048 level editor
// @author       pigPen
// @match        http*://play2048.co/*
// @icon         https://www.google.com/s2/favicons?domain=play2048.co
// @grant        none
// ==/UserScript==

(function() {
    function c(n){
    let s = n;
       let x = 0
    while (n > 2){
        s+=n*2;
        n/=2;
        x+=1
    }
    s+=x*2.4;
    return s;
}
    'use strict';
     if (location.pathname == "/edit"){
         let grid = JSON.parse( localStorage.getItem("gameState")).grid.cells;



         document.querySelector(".container").remove();
         let center = document.createElement("center");

         let header = document.createElement("h1");
         header.innerHTML = "?";
         header.setAttribute("id", "score");
         center.appendChild(header);
         let table = document.createElement("table");
         for (let x = 0; x < 4; x++){
             let row = document.createElement("tr");
             for (let y = 0; y < 4; y++){
                 let thisslot = grid[y][x];
                 let slot = document.createElement("td");
                 let text = document.createElement("textarea");
                 if (thisslot == undefined)
                     text.value = "";
                 else
                     text.value = thisslot.value
                 text.style.width = "100px";
                 text.style.height = "100px";
                 text.style.resize = "none";
                 text.style.fontSize = "20px";
                 text.style.textAlign = "center";
                 //text.setAttribute("maxlength", 6);
                 text.setAttribute("id", y+"x"+x)
                 text.oninput = ()=>{
                     let score = 0;
                     for (let tarr of document.querySelectorAll("textarea"))
                         if (!isNaN(parseInt(tarr.value)))
                             score+=c(parseInt(tarr.value));


                     document.querySelector("#score").innerHTML = "Score: " + score;
                 };
                 //text.setAttribute("readonly", true);
                 slot.appendChild(text);
                 row.appendChild(slot);
             }
             table.appendChild(row);
         }
         center.appendChild(table);

         let booleanAttrs = [["Is won", "won"], ["Is over", "over"], ["Keep Playing", "keepPlaying"]];
         for (let i = 0; i<booleanAttrs.length; i++){
             center.appendChild(document.createElement("br"));
             let label = document.createElement("label");
             label.setAttribute("for", booleanAttrs[i][1]);
             label.innerHTML = booleanAttrs[i][0];
             center.appendChild(label);
             let check = document.createElement("input");
             check.setAttribute("id", booleanAttrs[i][1]);
             check.setAttribute("type", "checkbox");
             check.checked=JSON.parse( localStorage.getItem("gameState"))[booleanAttrs[i][1]];
             center.appendChild(check);
             document.querySelector("body").appendChild(center);
             document.querySelector("textarea").oninput();
         }
         center.appendChild(document.createElement("br"));


         let btn = document.createElement("button");
         btn.classList.add("btn");
         btn.classList.add("btn-primary");
         btn.innerHTML = "Save";
         btn.style.fontSize = "20px";
         center.appendChild(btn);
         btn.onclick = ()=>{
             let ngrid = [];
             let newfile = JSON.parse( localStorage.getItem("gameState"))
             for (let y = 0; y < 4; y++){
                 let colum = [];
                 for (let x = 0; x < 4; x++){
                     let score = parseInt(document.getElementById(""+y+"x"+x).value);
                     if (isNaN(score))
                         colum.push(undefined);
                     else
                         colum.push({position:{x:y, y:x}, value:score});
                 }ngrid.push(colum);

             }
             newfile.grid = {size: 4,cells: ngrid};
             newfile.score = parseInt(document.querySelector("h1").innerHTML.split(" ")[1]);
             console.log(JSON.stringify(newfile));
             for (let attr of booleanAttrs){
                 newfile[attr[1]] = document.getElementById(attr[1]).checked;
             }
             console.log(JSON.stringify(newfile));
             localStorage.setItem("gameState", JSON.stringify(newfile));
         };
         btn = document.createElement("button");
         btn.classList.add("btn");
         btn.classList.add("btn-primary");
         btn.innerHTML = "Reset";
         btn.style.fontSize = "20px";
         center.appendChild(btn);
         btn.onclick = ()=>{
             if (confirm("Are you sure you wish to reset?")){
                 localStorage.removeItem("gameState");
                 history.back()
                 // location.reload();
             }
         }

     }
     if (location.pathname == "/"){
         localStorage.removeItem = (r)=>{};


         let center = document.createElement("center");
         let span = document.createElement("button");
         span.classList.add("pp-donate");
         span.style.fontSize = "25px";
         span.innerHTML = "<a href='/edit'>Save editor</a>";
         center.appendChild(span);

         document.querySelector("footer.links").appendChild(document.createElement("br"));
         document.querySelector("footer.links").appendChild(document.createElement("br"));
         document.querySelector("footer.links").appendChild(document.createElement("br"));
         document.querySelector("footer.links").appendChild(document.createElement("br"));
         document.querySelector("footer.links").appendChild(center);
         `
         span = document.createElement("button");
         span.classList.add("pp-donate");
         span.style.fontSize = "25px";
         span.innerHTML = "Save";
         document.querySelector(".game-message").appendChild(span);
         `

     }
})();