Base Zones

credits to cazka for basically 99% of this script, no this is not a multiboxing script

Tính đến 10-10-2021. Xem phiên bản mới nhất.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

Bạn sẽ cần cài đặt một tiện ích mở rộng như Tampermonkey hoặc Violentmonkey để cài đặt kịch bản này.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Base Zones
// @description  credits to cazka for basically 99% of this script, no this is not a multiboxing script
// @version      1.0.4
// @author       none
// @match        *://diep.io/*
// @grant        GM_addStyle
// @grant        GM_getValue
// @grant        GM_setValue
// @grant        GM_addValueChangeListener
// @grant        GM_removeValueChangeListener
// @namespace https://greasyfork.org/users/790354
// ==/UserScript==
'use strict';
//set scale here
const scales = 1
function drawZones(scale) {
    if (player.dead) return;
    ctx.save();
    ctx.globalAlpha = 0.08;
    let radius = 48;
    let width = 169;
    //IF YOU DON'T USE FULL SCREEN SET THIS TO 1
    let notFullScreen = 0;
    let compensation = notFullScreen * width-2;

    if (player.gamemode === '4teams') {

        //blue
        ctx.fillStyle = '#006480';
        ctx.beginPath();
        ctx.arc(1920-(1920-1728)*scale, 1080-(1080-888)*scale-compensation, radius*scale, 0 * Math.PI, 1/2 * Math.PI);
        ctx.fill();
        ctx.beginPath();
        ctx.moveTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale+radius*scale, 1080-(1080-888)*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale+radius*scale-compensation);
        ctx.fill();

        //purple
        ctx.fillStyle = '#644280';
        ctx.beginPath();
        ctx.arc(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale-compensation, radius*scale, 1/2 * Math.PI, Math.PI);
        ctx.fill();
        ctx.beginPath();
        ctx.moveTo(1920-(1920-1728)*scale+width, 1080-(1080-888)*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale+radius*scale+width-2*radius*scale, 1080-(1080-888)*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale+width, 1080-(1080-888)*scale+radius*scale-compensation);
        ctx.fill();

        //green
        ctx.fillStyle = '#00803e';
        ctx.beginPath();
        ctx.arc(1920-(1920-1728)*scale, 1080-(1080-888)*scale+width*scale-compensation, radius*scale, 3/2 * Math.PI, 2 * Math.PI);
        ctx.fill()
        ctx.beginPath();
        ctx.moveTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale+width*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale+radius*scale, 1080-(1080-888)*scale+width*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale+radius*scale+width*scale-2*radius*scale-compensation);
        ctx.fill();

        //red
        ctx.fillStyle = '#963033';
        ctx.beginPath();
        ctx.arc(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale+width*scale-compensation, radius*scale, Math.PI, 3/2 * Math.PI);
        ctx.fill();
        ctx.beginPath();
        ctx.moveTo(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale+width*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale+radius*scale+width*scale-2*radius*scale, 1080-(1080-888)*scale+width*scale-compensation);
        ctx.lineTo(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale+radius*scale+width*scale-2*radius*scale-compensation);
        ctx.fill();

    } else if (player.gamemode === 'teams') {
        let radius2 = 40;
        //blue
        ctx.fillStyle = '#006480';
        ctx.fillRect(1920-(1920-1728)*scale, 1080-(1080-888)*scale-compensation, radius2*scale, 169*scale);

        //red
        ctx.fillStyle = '#963033';
        ctx.fillRect(1920-(1920-1728)*scale+124*scale, 1080-(1080-888)*scale-compensation, radius2*scale, 168*scale);
    }
    ctx.restore();
}
class Gui {
    constructor(title) {
        this._buttons = [];
        this._init();
    }
    _init() {
        const nonce = `a${Math.floor(Math.random() * 1e5)}`;
        GM_addStyle(
            `.${nonce} button{display:none;font-family:Ubuntu;color:#fff;text-shadow:-.1em -.1em 0 #000,0 -.1em 0 #000,.1em -.1em 0 #000,.1em 0 0 #000,.1em .1em 0 #000,0 .1em 0 #000,-.1em .1em 0 #000,-.1em 0 0 #000;opacity:.8;border:0;padding:.3em .5em;width:100%;transition:all .15s}.${nonce}{top:0;left:0;position:absolute}.${nonce} button:active:not([disabled]){filter:brightness(.9)}.${nonce} button:hover:not([disabled]):not(:active){filter:brightness(1.1)}`
        );
    }
}
class Minimap {
    constructor() {
        this._minimapWidth;
        this._minimapHeight;
        this._x00;
        this._y00;
        this._pointX;
        this._pointY;
        this._pointX_previous;
        this._pointY_previous;
        this._viewportWidth;
        this._viewportHeight;
        this._fov;

        this._minimapHook();
        this._arrowHook();
        this._viewportHook();
        this._fovHook();    }
    get x() {
        return this._pointX ? (this._pointX - this._x00) / this._minimapWidth : 0;
    }
    get y() {
        return this._pointY ? (this._pointY - this._y00) / this._minimapHeight : 0;
    }
    get x_previous() {
        return this._pointX_previous ? (this._pointX_previous - this._x00) / this._minimapWidth : 0;
    }
    get y_previous() {
        return this._pointY_previous ? (this._pointY_previous - this._y00) / this._minimapHeight : 0;
    }
    get scale() {
        return {
            x: this._viewportWidth / this._minimapWidth,
            y: this._viewportHeight / this._minimapHeight,
        };
    }
    get fov() {
        return this._fov;
    }

    _minimapHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if (args[0] === args[3]) setTransformArgs = args;
        };
        const onstrokeRect = () => {
            if (setTransformArgs) {
                this._minimapWidth = setTransformArgs[0];
                this._minimapHeight = setTransformArgs[3];
                this._x00 = setTransformArgs[4];
                this._y00 = setTransformArgs[5];
                setTransformArgs = undefined;
            }
        };
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('strokeRect', onstrokeRect);
    }
    _arrowHook() {
        let index = 0;
        const stack = Array(4);

        let pointA;
        let pointB;
        let pointC;

        const calculatePos = () => {
            const side1 = Math.floor(
                Math.sqrt(Math.pow(pointA[0] - pointB[0], 2) + Math.pow(pointA[1] - pointB[1], 2))
            );
            const side2 = Math.floor(
                Math.sqrt(Math.pow(pointA[0] - pointC[0], 2) + Math.pow(pointA[1] - pointC[1], 2))
            );
            const side3 = Math.floor(
                Math.sqrt(Math.pow(pointB[0] - pointC[0], 2) + Math.pow(pointB[1] - pointC[1], 2))
            );
            if (side1 == side2 && side2 == side3) return;

            this._pointX_previous = this._pointX;
            this._pointY_previous = this._pointY;

            this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3;
            this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3;
        };
        const onbeginPath = () => {
            index = 0;
            stack[index++] = 0;
        };
        const onmoveTo = (args) => {
            if (index === 1 && stack[index - 1] === 0) {
                stack[index++] = 1;
                pointA = args;
                return;
            }
            index = 0;
        };
        const onlineTo = (args) => {
            if (index === 2 && stack[index - 1] === 1) {
                stack[index++] = 2;
                pointB = args;
                return;
            }
            if (index === 3 && stack[index - 1] === 2) {
                stack[index++] = 2;
                pointC = args;
                return;
            }
            index = 0;
        };
        const onfill = () => {
            if (index === 4 && stack[index - 1] === 2) {
                calculatePos();
                return;
            }
            index = 0;
        };

        this._ctxHook('beginPath', onbeginPath);
        this._ctxHook('moveTo', onmoveTo);
        this._ctxHook('lineTo', onlineTo);
        this._ctxHook('fill', onfill);
    }
    _viewportHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if ((args[0] / args[3]).toFixed(4) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(4))
                return;
            if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return;

            setTransformArgs = args;
        };
        const onfillRect = () => {
            if (setTransformArgs) {
                unsafeWindow.input.set_convar('ren_minimap_viewport', false);
                this._viewportWidth = setTransformArgs[0];
                this._viewportHeight = setTransformArgs[3];
                setTransformArgs = undefined;
            }
        };

        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('fillRect', onfillRect);

        setTimeout(() => unsafeWindow.input.set_convar('ren_minimap_viewport', true), 1000);
        setInterval(() => {
            unsafeWindow.input.set_convar('ren_minimap_viewport', true);
        }, 1000);
    }
    _fovHook() {
        let solid_background = false;
        setTimeout(() => {
            solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false;
        }, 400);

        const calculateFov = (fov) => {
            this._fov = fov * 10;
        };
        function onstroke() {
            if (this.fillStyle === '#cdcdcd') {
                if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true);
                calculateFov(this.globalAlpha);
            }
        }

        this._ctxHook('stroke', onstroke);

        setInterval(() => {
            if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false);
        }, 10000);
    }
    _ctxHook(method, hook) {
        const target = window.CanvasRenderingContext2D.prototype;
        target[method] = new Proxy(target[method], {
            apply(target, thisArg, args) {
                args = hook.call(thisArg, args) || args;
                return target.apply(thisArg, args);
            },
        });
    }
}

class Vector {

}
class Arena {
    static get BLOCKSIZE() {
        return 50;
    }
    static scale(x, y) {
        return {
            x: Math.floor(22300 * (x - 0.5) + 0.5),
            y: Math.floor(22300 * (y - 0.5) + 0.5),
        };
    }
    static unscale(x, y) {
        return {
            x: x / 22300 + 0.5,
            y: y / 22300 + 0.5,
        };
    }
}
class Player {
    constructor() {
        this._minimap = new Minimap();

        this._mouse = {
            x: 0,
            y: 0,
        };
        this._inputs = {
            left: false,
            down: false,
            up: false,
            right: false,
        };
        this._dead = true;

        //Dead Listener
        new MutationObserver((args) => {
            this._dead = args[0].target.style.display === 'block';
            if (this.ondead && this._dead) this.ondead();
        }).observe(document.getElementById('a'), { attributes: true });
        //Message Listener
        const notify = (text) => {
            if (this.onmessage) this.onmessage(text);
        };
        CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, {
            apply(target, thisArg, args) {
                if (args[0].startsWith("You've killed ")) {
                    notify(args[0]);
                }
                return Reflect.apply(target, thisArg, args);
            },
        });
    }

    set useGamepad(value) {
        this._gamepad.connected = value;
    }

    get position() {
        const position = Arena.scale(this._minimap.x, this._minimap.y);
        const previous = Arena.scale(this._minimap.x_previous, this._minimap.y_previous);
        return {
            x: position.x,
            y: position.y,
            x_previous: previous.x,
            y_previous: previous.y,
        };
    }
    get dead() {
        return this._dead;
    }

    get gamemode() {
        return unsafeWindow.localStorage.gamemode;
    }
}

/**
 *this code is useless, but do not delete as that messes up something
 */
class Chat {
    constructor(player) {
        this._player = player;
        this._inputBox = document.body.appendChild(document.createElement('div'));
        this._hookonkeydown();
        this._hookAnimationFrame();
    }
    _onkeydown(e) {
        let preventDefault = false;

        if (player.dead) return;

        return preventDefault;
    }
    _hookonkeydown() {
        const _this = this;
        unsafeWindow.onkeydown = new Proxy(unsafeWindow.onkeydown, {
        });
    }
    _hookAnimationFrame() {
        const _this = this;
        unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
        });
    }
}

const player = new Player();
const chat = new Chat(player);
//setup canvas
const ctx = document.getElementById('canvas').getContext('2d');

// run main Loop
unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
    apply: function (target, thisArg, args) {
        drawZones(scales);
        if (player.isMaster) return Reflect.apply(target, thisArg, args);
        else setTimeout(() => Reflect.apply(target, thisArg, args), 0);
    },
});