Base Zones

diep.io base zone script

Tính đến 06-01-2022. Xem phiên bản mới nhất.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

Bạn sẽ cần cài đặt một tiện ích mở rộng như Tampermonkey hoặc Violentmonkey để cài đặt kịch bản này.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Base Zones
// @description  diep.io base zone script
// @version      1.4
// @author       none
// @match        *://diep.io/*
// @grant        GM_addStyle
// @grant        GM_getValue
// @grant        GM_setValue
// @grant        GM_addValueChangeListener
// @grant        GM_removeValueChangeListener
// @license      none
// @namespace https://greasyfork.org/users/790354
// @run-at document-end
// ==/UserScript==
'use strict';
function drawZones(x, y) {
    if (player.dead) return;
    let corner = 11.5/27*arenaDim;
    let arenaCorner = arenaDim/2;
    if (player.gamemode === 'teams') {
        ctx.fillStyle = '#00B1DE14';
        ctx.beginPath();
        ctx.fillRect(-arenaCorner-x, -arenaDim/2-y, arenaDim/4.05, arenaDim);
        ctx.fillStyle = '#F14E5414';
        ctx.beginPath();
        ctx.fillRect(arenaCorner-x, -arenaDim/2-y, -arenaDim/4.05, arenaDim);
        ctx.fillStyle = '#00B1DE24';
        ctx.beginPath();
        ctx.fillRect(-arenaCorner-x, -arenaDim/2-y, arenaDim/5.51, arenaDim);
        ctx.fillStyle = '#F14E5424';
        ctx.beginPath();
        ctx.fillRect(arenaCorner-x, -arenaDim/2-y, -arenaDim/5.51, arenaDim);
    }
    if (player.gamemode === '4teams') {
        ctx.lineWidth = 20;
        //Calibration (change corner 1 so that the circles align with base center)
        //Blue
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(-corner-x, -corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Purple
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(corner-x, -corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Green
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(-corner-x, corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Red
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(corner-x, corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Zone Rendering Outer
        //Blue
        ctx.fillStyle = '#00B1DE18';
        ctx.beginPath();
        ctx.ellipse(-corner-x, -corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Purple
        ctx.fillStyle = '#BF7FF518';
        ctx.beginPath();
        ctx.ellipse(corner-x, -corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Green
        ctx.fillStyle = '#00E16E18';
        ctx.beginPath();
        ctx.ellipse(-corner-x, corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Red
        ctx.fillStyle = '#F14E5418';
        ctx.beginPath();
        ctx.ellipse(corner-x, corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Zone Rendering Inner
        //Blue
        ctx.fillStyle = '#00B1DE26';
        ctx.beginPath();
        ctx.ellipse(-corner-x, -corner-y, arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
        //Purple
        ctx.fillStyle = '#BF7FF526';
        ctx.beginPath();
        ctx.ellipse(corner-x, -corner-y, arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
        //Green
        ctx.fillStyle = '#00E16E26';
        ctx.beginPath();
        ctx.ellipse(-corner-x, corner-y,arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
        //Red
        ctx.fillStyle = '#F14E5426';
        ctx.beginPath();
        ctx.ellipse(corner-x, corner-y, arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
    }
}
class Minimap {
    constructor() {
        this._minimapWidth;
        this._minimapHeight;
        this._x00;
        this._y00;
        this._pointX;
        this._pointY;
        this._pointX_previous;
        this._pointY_previous;
        this._viewportX;
        this._viewportY;
        this._fov;

        this._minimapHook();
        this._viewportHook();
        this._fovHook();}
    get fov() {
        return this._fov;
    }
    _minimapHook() {
        let setTransformArgs;
        const onsetTransform = (args) => {
            if (args[0] === args[3]) setTransformArgs = args;
        };
        const onstrokeRect = () => {
            if (setTransformArgs) {
                this._minimapWidth = setTransformArgs[0];
                this._minimapHeight = setTransformArgs[3];
                this._x00 = setTransformArgs[4] + setTransformArgs[0]/2;
                this._y00 = setTransformArgs[5] + setTransformArgs[3]/2;
                setTransformArgs = undefined;
            }
        };
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('strokeRect', onstrokeRect);
    }
    _viewportHook() {
        let setTransformArgs;
        const onsetTransform = (args) => {
            if ((args[0] / args[3]).toFixed(2) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(2)) return;
            if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return;
            setTransformArgs = args;
        };
        const onfillRect = () => {
            if (setTransformArgs) {
                unsafeWindow.input.set_convar('ren_minimap_viewport', true);
                this._viewPortX = setTransformArgs[4] + 0*setTransformArgs[0]/2;
                this._viewPortY = setTransformArgs[5] + 0*setTransformArgs[3]/2;
                setTransformArgs = undefined;
            }
        };
        console.log(setTransformArgs);
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('fillRect', onfillRect);
        setInterval(() => {
            unsafeWindow.input.set_convar('ren_minimap_viewport', true);
        }, 1000);
    }
    _fovHook() {
        let solid_background = false;
        setTimeout(() => {
            solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false;
        }, 1000);
        const calculateFov = (fov) => {
            this._fov = fov * 10;
        };
        function onstroke() {
            if (this.fillStyle === '#cdcdcd') {
                if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true);
                calculateFov(this.globalAlpha);
            }
        }
        this._ctxHook('stroke', onstroke);

        setInterval(() => {
            if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false);
        }, 10000);
    }
    _ctxHook(method, hook) {
        const target = window.CanvasRenderingContext2D.prototype;
        target[method] = new Proxy(target[method], {
            apply(target, thisArg, args) {
                args = hook.call(thisArg, args) || args;
                return target.apply(thisArg, args);
            },
        });
    }
}
class Player {
    constructor() {
        this._minimap = new Minimap();
        this._dead = true;
    }
    get dead() {
        return !(score >=0);
    }
    get gamemode() {
        return unsafeWindow.localStorage.gamemode;
    }
}

const player = new Player();
const minimap = new Minimap();
var arenaDim;
var score = NaN;
var fov;
var isAfk = 0;
//setup canvas
const canvas = document.getElementById('canvas');
const ctx = document.getElementById('canvas').getContext('2d');
// run main Loop
unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
    apply: function (target, thisArg, args) {
        fov = player._minimap.fov / 0.55;
        arenaDim = 11150*1.1*fov;
        //Helpers
        let scaleX = (minimap._viewPortX - minimap._x00) / minimap._minimapWidth;
        let scaleY = (minimap._viewPortY - minimap._y00) / minimap._minimapWidth;
        let posX = scaleX * arenaDim;
        let posY = scaleY * arenaDim;
        drawZones(posX, posY);
        setTimeout(() => Reflect.apply(target, thisArg, args), 0);
    },
});
CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, {
    apply(fillRect, ctx, [text, x, y, ...blah]) {
        if (text.startsWith("Score:")) {
            score = parseFloat(text.slice(7).replace(',', ''));
        }
        fillRect.call(ctx, text, x, y, ...blah);
    }
});