Florr Adblocker

Block florr.io ad animation in Diep.io.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Florr Adblocker
// @namespace    https://diep.io
// @version      1.3
// @description  Block florr.io ad animation in Diep.io.
// @author       Binary
// @match        *://diep.io/*
// @grant        none
// ==/UserScript==

(function() {
    let isPaintingFlorr = false;
    // isTyping === false takes too long after user enters the game, causing accidental blocking of
    // other game elements. Florr ad always paints at position === 2 so make a check to see if it's actually a florr ad
    // that we're blocking. (What are the chances that Zeach will see this and change his drawing algorithm....)
    let position = 0;

    let originalRequestAnimation = window.requestAnimationFrame;
    window.requestAnimationFrame = function(func){
        position = 0;
        originalRequestAnimation.call(this, func);
    }

    let original_getContext = HTMLCanvasElement.prototype.getContext;
    HTMLCanvasElement.prototype.getContext = function(...args){
        let ctx = original_getContext.apply(this, args);

        // Updated wrapper functions from last time (from Minimap AFK)
        function wrapFunc(targetProp, wrapFunc) {
            let property = ctx[targetProp];

            ctx[targetProp] = function(...args) {

                if (wrapFunc.call(ctx, args)) return;

                return property.apply(ctx, args);
            };
            return true;
        }
        function wrapSetter(targetProp, wrapFunc) {
            let setter = ctx.__lookupSetter__(targetProp);
            let getter = ctx.__lookupGetter__(targetProp); // store getter as defining a setter will erase the getter for that

            ctx.__defineSetter__(targetProp, function(newVal) {
                let callbackResult = wrapFunc.call(ctx, newVal);

                if (callbackResult === true) return;

                return setter.call(ctx, typeof callbackResult === "undefined" ? newVal : callbackResult);
            });
            ctx.__defineGetter__(targetProp, getter);
        }


        wrapFunc('moveTo', function(){
            position++;
        });


        wrapSetter('strokeStyle', function(newValue){
            if(newValue === 'rgb(207,207,207)' && position === 2){
                isPaintingFlorr = true;
                console.log('Blocking florr ad');
            }
        });
        wrapFunc('quadraticCurveTo', function(){
            isPaintingFlorr = false;
            return true;
        });
        wrapFunc('arc', function(){
            if(isPaintingFlorr) return true;
        });
        wrapFunc('fill', function(){
            if(isPaintingFlorr) return true;
        });
        wrapFunc('stroke', function(){
            if(isPaintingFlorr) return true;
        });


        let replaceText = function(args){
            args[0] = args[0].replace(/florr\.io/g, 'diep.io');
        };
        wrapFunc('strokeText', replaceText);
        wrapFunc('fillText', replaceText);



        return ctx;
    };
})();