Adds an interface to queue up actions based on triggers you set
thanks for the report, fixed in v0.6.5
Just found a new issue on line 311:
if (!(combatManager.isInCombat && combatManager.selectedMonster == mID))
mID isn't defined for regular monsters, I think it's supposed to be monsterIndex
I think you're right. I have fixed that now thanks
I noticed there was a bug with starting alt magic. The function selectItemForMagic only takes a single parameter now. Other than that one small issue, I've been loving using this script!