*Ragdoll-Hit*
// ==UserScript==
// @name Ragdoll-Hit
// @namespace http://tampermonkey.net/
// @version 1.2
// @description *Ragdoll-Hit*
// @author Null
// @match *://*/*
// @grant none
// @license MIT
// ==/UserScript==
document.write(`
<html lang="en-us">
<head>
<base href="https://cdn.jsdelivr.net/gh/bubbls/UGS-Assets@main/ragdoll-hit/">
<meta name="robots" content="noindex,nofollow" />
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Ragdoll Hit - Poki</title>
<script>
window.fileMergerConfig = {
files: [
{ name: '959bf1c60308f1c34bf072f43c3c17d4.data.unityweb', parts: 1 },
{ name: 'f23c0f3f40a28f1adce731399dde22aa.wasm.unityweb', parts: 2 },
{ name: '3276aa7c11496bcc48eb6908f112f0c3.js.unityweb', parts: 1 },
],
basePath: 'Build/',
debug: true
};
</script>
<script src="https://cdn.jsdelivr.net/gh/bubbls/UGS-Assets@main/merge.js"></script>
<script>
window.config = {
loader: 'unity-2020',
debug: false,
maxRatio: 24 / 9,
minRatio: 9 / 24,
title: 'Ragdoll Hit',
thumbnail: 'thumbnail.png',
numScreenshots: 4,
unityVersion: '2022.3.6f1',
unityWebglBuildUrl: '',
fileSize: 9,
cachedDecompressedFileSizes: {
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'959bf1c60308f1c34bf072f43c3c17d4.data.unityweb': 4377721,
'f23c0f3f40a28f1adce731399dde22aa.wasm.unityweb': 5105161,
'v84.loader.js': 114199,
},
metadata: {
poki_template_version:1,
background_color:"#4D4D4D",
width: window.innerWidth,
height: window.innerHeight,
code_filename:"f23c0f3f40a28f1adce731399dde22aa.wasm.unityweb",
company_name:"Ericetto",
data_filename:"959bf1c60308f1c34bf072f43c3c17d4.data.unityweb",
framework_filename:"3276aa7c11496bcc48eb6908f112f0c3.js.unityweb",
loader_filename:"v84.loader.js",
product_name:"Ragdoll Hit",
product_version:"0.1",
splash_screen_style:"Dark",
unity_version:"2022.3.6f1",
use_data_caching:"true",
use_threads:"false",
use_wasm:"true",
use_webgl_1_0:"true",
use_webgl_2_0:"true"
}
};
</script>
<script src="MobileDetect.js"></script>
<style>
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
background: #4D4D4D;
}
canvas {
width: 100% !important;
height: 100% !important;
display: block;
}
</style>
</head>
<body>
<script src="master-loader.js"></script>
<script>
// ウィンドウリサイズ時にUnity Canvasもリサイズ
window.addEventListener('resize', () => {
const canvas = document.querySelector('canvas');
if (canvas) {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
});
</script>
</body>
</html>
`);