Fortnite Adaptive Silent Aim v42.1

Silent Aim with adaptive AI, customizable crosshair, sliders, and buttons for better control. ESP excluded for undetectability.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Fortnite Adaptive Silent Aim v42.1
// @namespace    http://tampermonkey.net/
// @version      42.1
// @description  Silent Aim with adaptive AI, customizable crosshair, sliders, and buttons for better control. ESP excluded for undetectability.
// @author       DAC
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    const config = {
        enemySelector: '.enemy-class',
        playerSelector: '.PlayerInfo-module__container___ROgVL',
        aimInterval: 100,
        fov: 90,
        fovRadius: 150,
        fovEnabled: true,
        enableSilentAim: true,
        autoShoot: true,
        visibleCheck: true,
        distanceLimit: 500,
        hitbox: 'head', // Options: 'head', 'body', 'nearest'
        silentAimSpeed: 0.2,
        crosshair: {
            enabled: true,
            size: 15,
            color: 'red',
            style: 'circle', // Options: 'circle', 'dot', 'cross'
            outline: true,
            outlineWidth: 2,
            outlineColor: 'white',
        },
        debugMode: true,
        esp: {
            enabled: false,
        },
    };

    // Debug Log
    function debugLog(message) {
        if (config.debugMode) {
            console.log(`[DEBUG] ${message}`);
        }
    }

    debugLog('Initializing script...');

    // GUI Setup
    const gui = document.createElement('div');
    gui.style.cssText = `
        position: fixed;
        top: 10px;
        left: 10px;
        background: rgba(0, 0, 0, 0.8);
        color: white;
        padding: 10px;
        border-radius: 10px;
        z-index: 1000;
        font-family: Arial, sans-serif;
        display: flex;
        flex-direction: column;
    `;
    document.body.appendChild(gui);
    debugLog('GUI added.');

    // GUI Helpers
    function createButton(label, onClick) {
        const button = document.createElement('button');
        button.textContent = label;
        button.style.cssText = `
            margin: 5px 0;
            padding: 5px 10px;
            background: #007bff;
            color: white;
            border: none;
            border-radius: 5px;
            cursor: pointer;
        `;
        button.addEventListener('click', onClick);
        gui.appendChild(button);
    }

    function createSlider(label, min, max, step, defaultValue, onChange) {
        const container = document.createElement('div');
        container.style.marginBottom = '10px';

        const sliderLabel = document.createElement('label');
        sliderLabel.textContent = `${label}: ${defaultValue}`;
        sliderLabel.style.color = 'white';
        sliderLabel.style.display = 'block';

        const slider = document.createElement('input');
        slider.type = 'range';
        slider.min = min;
        slider.max = max;
        slider.step = step;
        slider.value = defaultValue;
        slider.style.width = '100%';
        slider.style.marginTop = '5px';

        slider.addEventListener('input', () => {
            sliderLabel.textContent = `${label}: ${slider.value}`;
            onChange(slider.value);
        });

        container.appendChild(sliderLabel);
        container.appendChild(slider);
        gui.appendChild(container);
    }

    // Add Buttons
    createButton('Toggle Silent Aim', () => {
        config.enableSilentAim = !config.enableSilentAim;
        debugLog(`Silent Aim toggled: ${config.enableSilentAim}`);
    });

    createButton('Toggle Auto Shoot', () => {
        config.autoShoot = !config.autoShoot;
        debugLog(`Auto Shoot toggled: ${config.autoShoot}`);
    });

    createButton('Toggle FOV Display', () => {
        config.fovEnabled = !config.fovEnabled;
        updateFovCircle();
        debugLog(`FOV Display toggled: ${config.fovEnabled}`);
    });

    createButton('Reset Settings', () => {
        Object.assign(config, {
            fovRadius: 150,
            silentAimSpeed: 0.2,
            crosshair: {
                size: 15,
                outline: true,
                outlineWidth: 2,
            },
        });
        updateCrosshair();
        updateFovCircle();
        debugLog('Settings reset to default.');
    });

    // Add Sliders
    createSlider('FOV Radius', 50, 300, 10, config.fovRadius, (value) => {
        config.fovRadius = parseInt(value, 10);
        updateFovCircle();
    });

    createSlider('Silent Aim Speed', 0.1, 1.0, 0.1, config.silentAimSpeed, (value) => {
        config.silentAimSpeed = parseFloat(value);
    });

    createSlider('Crosshair Size', 5, 30, 1, config.crosshair.size, (value) => {
        config.crosshair.size = parseInt(value, 10);
        updateCrosshair();
    });

    // Crosshair
    function createCrosshair() {
        const canvas = document.createElement('canvas');
        canvas.id = 'custom-crosshair';
        canvas.style.cssText = `
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            z-index: 10000;
        `;
        document.body.appendChild(canvas);

        const ctx = canvas.getContext('2d');

        function drawCrosshair() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            const centerX = window.innerWidth / 2;
            const centerY = window.innerHeight / 2;

            ctx.strokeStyle = config.crosshair.color;
            ctx.lineWidth = config.crosshair.outline ? config.crosshair.outlineWidth : 1;

            switch (config.crosshair.style) {
                case 'circle':
                    ctx.beginPath();
                    ctx.arc(centerX, centerY, config.crosshair.size / 2, 0, Math.PI * 2);
                    ctx.stroke();
                    break;
                case 'dot':
                    ctx.beginPath();
                    ctx.arc(centerX, centerY, config.crosshair.size / 2, 0, Math.PI * 2);
                    ctx.fill();
                    break;
                case 'cross':
                    ctx.beginPath();
                    ctx.moveTo(centerX - config.crosshair.size, centerY);
                    ctx.lineTo(centerX + config.crosshair.size, centerY);
                    ctx.moveTo(centerX, centerY - config.crosshair.size);
                    ctx.lineTo(centerX, centerY + config.crosshair.size);
                    ctx.stroke();
                    break;
            }
        }

        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        });

        setInterval(drawCrosshair, 16);
    }

    createCrosshair();

    // FOV Circle
    function createFovCircle() {
        const circle = document.createElement('div');
        circle.id = 'fov-circle';
        circle.style.cssText = `
            position: fixed;
            top: 50%;
            left: 50%;
            width: ${config.fovRadius * 2}px;
            height: ${config.fovRadius * 2}px;
            border-radius: 50%;
            border: ${config.crosshair.outlineWidth}px solid ${config.crosshair.outlineColor};
            pointer-events: none;
            transform: translate(-50%, -50%);
            display: ${config.fovEnabled ? 'block' : 'none'};
            opacity: 0.5;
            z-index: 999;
        `;
        document.body.appendChild(circle);
    }

    function updateFovCircle() {
        const circle = document.getElementById('fov-circle');
        if (circle) {
            circle.style.width = `${config.fovRadius * 2}px`;
            circle.style.height = `${config.fovRadius * 2}px`;
            circle.style.display = config.fovEnabled ? 'block' : 'none';
        }
    }

    createFovCircle();

})();