Optimized Krunker.IO Aimbot & ESP

High-performance aimbot and ESP for Krunker this auto locks on and tracks through walls

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Optimized Krunker.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.4.1
// @description  High-performance aimbot and ESP for Krunker this auto locks on and tracks through walls
// @author       Original by Lokiion (Loki)
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-start
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

const THREE = window.THREE;
delete window.THREE;

// Settings with default values
const settings = {
    aimbotEnabled: true,
    aimbotOnRightMouse: false,
    espEnabled: true,
    espLines: true,
    wireframe: false
};

// Key bindings
const keyBindings = {
    KeyB: 'aimbotEnabled',
    KeyL: 'aimbotOnRightMouse',
    KeyM: 'espEnabled',
    KeyN: 'espLines',
    KeyK: 'wireframe'
};

// Game state
let scene = null;
let rightMouseDown = false;

// Cached objects for performance
const tempVector = new THREE.Vector3();
const tempObject = new THREE.Object3D();
tempObject.rotation.order = 'YXZ';

// ESP Materials and Geometry
const espMaterial = new THREE.LineBasicMaterial({
    color: 0xff0000,
    depthTest: false
});

const boxGeometry = new THREE.EdgesGeometry(
    new THREE.BoxGeometry(5, 15, 5).translate(0, 7.5, 0)
);

// Line for ESP
const lineGeometry = new THREE.BufferGeometry();
const linePositions = new Float32Array(100 * 2 * 3);
lineGeometry.setAttribute('position', new THREE.BufferAttribute(linePositions, 3));

const line = new THREE.LineSegments(lineGeometry, espMaterial);
line.frustumCulled = false;

// Scene injection
const origArrayPush = Array.prototype.push;
Array.prototype.push = function() {
    try {
        if (arguments[0] && arguments[0].parent &&
            arguments[0].parent.type === 'Scene' &&
            arguments[0].parent.name === 'Main') {
            scene = arguments[0].parent;
            Array.prototype.push = origArrayPush;
            console.log('Scene injected!');
        }
    } catch(e) {}
    return origArrayPush.apply(this, arguments);
};

// Game logic
function findPlayers() {
    if (!scene) return { players: [], myPlayer: null };

    const players = [];
    let myPlayer = null;

    for (const child of scene.children) {
        if (child.type !== 'Object3D') continue;

        try {
            const camera = child.children[0]?.children[0];
            if (camera && camera.type === 'PerspectiveCamera') {
                myPlayer = child;
            } else if (child.children[0]) {
                players.push(child);
            }
        } catch(e) {}
    }

    return { players, myPlayer };
}

function updateESP(players, myPlayer) {
    if (!myPlayer) return null;

    let targetPlayer = null;
    let minDist = Infinity;
    let counter = 0;

    tempObject.matrix.copy(myPlayer.matrix).invert();

    for (const player of players) {
        // Skip if it's our own position
        if (player.position.x === myPlayer.position.x &&
            player.position.z === myPlayer.position.z) {
            continue;
        }

        // Create ESP box if needed
        if (!player.box && settings.espEnabled) {
            const box = new THREE.LineSegments(boxGeometry, espMaterial);
            box.frustumCulled = false;
            player.add(box);
            player.box = box;
        }

        // Update ESP visibility
        if (player.box) {
            player.box.visible = settings.espEnabled;
        }

        // Update ESP lines
        if (settings.espLines && counter < linePositions.length / 6) {
            linePositions[counter * 6] = 0;
            linePositions[counter * 6 + 1] = 10;
            linePositions[counter * 6 + 2] = -5;

            tempVector.copy(player.position)
                .add(new THREE.Vector3(0, 9, 0))
                .applyMatrix4(tempObject.matrix);

            linePositions[counter * 6 + 3] = tempVector.x;
            linePositions[counter * 6 + 4] = tempVector.y;
            linePositions[counter * 6 + 5] = tempVector.z;

            counter++;
        }

        // Track closest player for aimbot
        const dist = player.position.distanceTo(myPlayer.position);
        if (dist < minDist) {
            minDist = dist;
            targetPlayer = player;
        }
    }

    // Update line visibility
    line.geometry.attributes.position.needsUpdate = true;
    line.geometry.setDrawRange(0, counter * 2);
    line.visible = settings.espLines;

    return targetPlayer;
}

function aimbot(targetPlayer, myPlayer) {
    if (!settings.aimbotEnabled || !targetPlayer || !myPlayer ||
        (settings.aimbotOnRightMouse && !rightMouseDown)) {
        return;
    }

    // Get target position
    tempVector.setScalar(0);
    targetPlayer.children[0].children[0].localToWorld(tempVector);

    // Calculate aim
    tempObject.position.copy(myPlayer.position);
    tempObject.lookAt(tempVector);

    // Apply aim
    myPlayer.children[0].rotation.x = -tempObject.rotation.x;
    myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
}

// Main game loop
function gameLoop() {
    requestAnimationFrame(gameLoop);

    const { players, myPlayer } = findPlayers();
    if (!players.length || !myPlayer) return;

    const targetPlayer = updateESP(players, myPlayer);
    aimbot(targetPlayer, myPlayer);
}

// Event handlers
window.addEventListener('pointerdown', e => {
    if (e.button === 2) rightMouseDown = true;
});

window.addEventListener('pointerup', e => {
    if (e.button === 2) rightMouseDown = false;
});

window.addEventListener('keyup', e => {
    if (document.activeElement?.value !== undefined) return;

    const setting = keyBindings[e.code];
    if (setting) {
        settings[setting] = !settings[setting];
        showMessage(`${setting}: ${settings[setting] ? 'ON' : 'OFF'}`);
    }
});

// UI
function showMessage(text) {
    let msgEl = document.querySelector('.hack-message');
    if (!msgEl) {
        msgEl = document.createElement('div');
        msgEl.className = 'hack-message';
        msgEl.style.cssText = `
            position: fixed;
            left: 20px;
            bottom: 20px;
            background: rgba(0, 0, 0, 0.7);
            color: #fff;
            padding: 10px 15px;
            font-family: monospace;
            font-size: 14px;
            border-radius: 4px;
            z-index: 999999;
            transition: opacity 0.3s;
        `;
        document.body.appendChild(msgEl);
    }

    msgEl.textContent = text;
    msgEl.style.opacity = '1';

    clearTimeout(msgEl.fadeTimeout);
    msgEl.fadeTimeout = setTimeout(() => {
        msgEl.style.opacity = '0';
    }, 2000);
}

// Start the script
console.log('Starting Krunker hack...');
gameLoop();