Auto ZNext Channel

This will force you to stay in zNext (Global) channel on ROBLOX aka the stable branch instead of the beta channels.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Auto ZNext Channel
// @namespace    http://tampermonkey.net/
// @version      0.4.4
// @description  This will force you to stay in zNext (Global) channel on ROBLOX aka the stable branch instead of the beta channels.
// @author       HamstaGang (V3RM)
// @match        *://*.roblox.com/*
// @match        *://roblox.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=roblox.com
// @grant        none
// @license      MIT
// @noframes
// ==/UserScript==

// Credits to FxE
(async () => {
  'use strict';

  while (typeof Roblox == "undefined" || typeof Roblox.ProtocolHandlerClientInterface == "undefined") await new Promise(resolve => setTimeout(resolve))

  try {
    let ProtocolHandlerClientInterface = Roblox.ProtocolHandlerClientInterface
    Object.defineProperty(ProtocolHandlerClientInterface, "playerChannel", {
        value: "ZLIVE",
        writable: false
    });
    Object.defineProperty(ProtocolHandlerClientInterface, "channel", {
        value: "ZLIVE",
        writable: false
    });
    Object.defineProperty(ProtocolHandlerClientInterface, "studioChannel", {
        value: "",
        writable: false
    });

    console.warn("Roblox channel reverted successfully!")
  } catch (exception) {
      console.warn("There was an error trying to set the channel:");
      console.error(exception);
  }
})()