IdlePixel Armour Uncrafter

Uses needle to uncraft all armour pieces.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         IdlePixel Armour Uncrafter
// @namespace    lbtechnology.info
// @version      1.0.1
// @description  Uses needle to uncraft all armour pieces.
// @author       Lux-Ferre
// @license      MIT
// @match        *://idle-pixel.com/login/play*
// @grant        none
// @require      https://greasyfork.org/scripts/441206-idlepixel/code/IdlePixel+.js?anticache=20220905
// ==/UserScript==
 
(function() {
    'use strict';
    class UncrafterPlugin extends IdlePixelPlusPlugin {
        constructor() {
            super("uncrafter", {
                about: {
                    name: GM_info.script.name,
                    version: GM_info.script.version,
                    author: GM_info.script.author,
                    description: GM_info.script.description
                },config: [
                    {
                        id: "keepBat",
                        label: "Keep one set of bat armour?",
                        type: "boolean",
                        default: true
                    },
                    {
                        id: "keepLizard",
                        label: "Keep one set of lizard armour?",
                        type: "boolean",
                        default: true
                    },
                    {
                        id: "keepBear",
                        label: "Keep one set of bear armour?",
                        type: "boolean",
                        default: true
                    },
                    {
                        id: "keepReaper",
                        label: "Keep one set of reaper armour?",
                        type: "boolean",
                        default: true
                    },
                    {
                        id: "keepCroc",
                        label: "Keep one set of croc armour?",
                        type: "boolean",
                        default: true
                    }
            ]
            });
            this.previous = "";
        }

        onLogin(){
            const needles = ["needle", "sapphire_needle", "emerald_needle", "ruby_needle", "diamond_needle"]

            needles.forEach((needle)=>{
                if (window["var_"+needle] != "undefined"){
                    if (window["var_"+needle] > 0){
                        const needleLoc = $(`itembox[data-item="${needle}"]`);
                        needleLoc.attr("oncontextmenu", "event.preventDefault(); IdlePixelPlus.plugins.uncrafter.uncraftAll()")
                    }
                }
            })
            
        }

        uncraftAll(){
            const armourMats = ["bat", "lizard", "bear", "reaper", "crocodile"];
            const armourSlots = ["body", "boots", "gloves", "mask", "legs", "hood", "skirt"]
            const keepObj = {
                keepbat: this.getConfig("keepBat"),
                keeplizard: this.getConfig("keepLizard"),
                keepbear: this.getConfig("keepBear"),
                keepreaper: this.getConfig("keepReaper"),
                keepcrocodile: this.getConfig("keepCroc")
            }


            armourMats.forEach((mat)=>{
                const keepSub = keepObj["keep"+mat]? 1 : 0;
                armourSlots.forEach((slot)=>{
                    const armourString = `${mat}_${slot}`
                    const armourCount = window["var_" + armourString]
                    if (typeof armourCount != "undefined"){
                        const uncraftAmount = armourCount - keepSub
                        if (uncraftAmount > 0){
                            IdlePixelPlus.sendMessage(`USE_NEEDLE=${armourString}~${uncraftAmount}`)
                        }
                    }       
                })
            })
        }
    }
 
    const plugin = new UncrafterPlugin();
    IdlePixelPlus.registerPlugin(plugin);
 
})();