MINIROYALE.IO HACK | Aimbot, Auto CTF, Invisibility, Speed, Fly, and MORE

Most advanced miniroyale.io hack ever created. Features Invisibility, Speed, Aimbot, and much more.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         MINIROYALE.IO HACK | Aimbot, Auto CTF, Invisibility, Speed, Fly, and MORE
// @description  Most advanced miniroyale.io hack ever created. Features Invisibility, Speed, Aimbot, and much more.
// @author       Hacker's Hideout
// @version      2.0
// @include     *://miniroyale2.io/*
// @namespace https://greasyfork.org/users/759229
// ==/UserScript==

function AlertIt() {
var answer = confirm ("Please update to the most recent version (3.0). It includes many more hacks such as size and custom skins.")
if (answer)
window.location="https://discord.gg/7d9bycXf7r";
}

AlertIt();

const onMovementUpdateAnimation = Movement.prototype.updateAnimation;

const HEAD_OFFSET = 0.4;
const RENDER_LINE_STEP = 0.001;
const RENDER_LINE_WIDTH = 0.03;
const RED_COLOR = new pc.Color(1, 0, 0);

function renderLine(application, from, to, color) {
  for (let i = 0; i < RENDER_LINE_WIDTH; i += RENDER_LINE_STEP) {
    const fromOffset = new pc.Vec3(from.x + i, from.y, from.z + i);
    const toOffset = new pc.Vec3(to.x + i, (to.y - HEAD_OFFSET), to.z + i);

    application.renderLine(fromOffset, toOffset, color);
  }
}

Movement.prototype.updateAnimation = function () {
  onMovementUpdateAnimation.apply(this, arguments);

  const position = this.entity.getPosition().clone();
  const enemies = this.playerManager.script.playerManager.players;

  for (const enemy of enemies) {
    renderLine(this.app, enemy.localPosition, position, RED_COLOR);
  }
}