// ==UserScript==
// @name Oib Hackz
// @namespace http://tampermonkey.net/
// @version 4.0
// @description Hello
// @author You
// @match http://oib.io/
// @grant none
// ==/UserScript==
//player.army.v
//
(function(){
window.onload = function() { // Set some stuff to make the game look nicer
window.DRAW.EASE_DELAY = 0.25;
window.DRAW.GROUND_COLOR_DARKER = "#000022";
window.DRAW.BORDER_MINIMAP_COLOR = "#261A49";
window.DRAW.GAUGE_QUEEN_DISPLAY = 0.9999999999999999;
window.DRAW.GAUGE_WIDTH = 64;
}
//Decode Lapa
var decodeVar = [];
var ArmyMaxLvl = 5;
var MinLvlHeal = 3;
var PPstage = 0;
var PPotherstage = 0;
var PPlvl1 = 6;
var PPlvl2 = 5;
var MinPPlvl = 3;
var MediumPPlvl = 5;
var Oib2PPlvl = 4;
var PPnewlvl = 5;
var Wait = 160;
for (var l = 0; 40000 > l; l++){
var decode = "lapa" + l + "mauve";
try {
if (typeof window[decode] != "undefined"){
decodeVar.push(window[decode]);
console.log(decode);
}
}
catch (err){
console.log(err.message);
}
}
function loop (){
player.select.split = true;
player.select.feed = true;
player.select.regroup = true;
for (var k = 0; decodeVar[9].units.length > k; k++){
decodeVar[9].units[k].info_delay = 9;
}
}
setInterval(loop);
// Control Keys
var spawn = 49; //1
var regroup = 50; //2
var split = 51; //3
var feed = 52; //4
var spell = 53; //5
var camera = 82; //r
var select_oibs = 86; //v
var select_queen = 66; //b
var clearactions = 46; //space
var healiobs = 85;
var xPos = 0; //Mouse Position
var yPos = 0; //Mouse Position
var mPos = {
x: xPos,
y: yPos,
};
var MyQueen = new Object();
//Script Keys
var ScrptKeys = {
MakeArmy: 76,
FeedQueen: 48,
SplitIobs: 33,
ClearActions: 32,
CleanActions: 46,
MoveAll: 34,
HealIobs: 85,
PPbot: 75,
PPbot2: 73,
RegroupIobs: 55,
AutoHeal: 57,
MaxArmyLvlPlus: 187,
MaxArmyLvlMinus: 189,
StackIobs: 69,
HorizontalLine: 81,
Spawndown: 49,
MakeBase: 113,
};
var flag_PPbot1 = false;
var flag_ClearActions = false;
var flag_FeedQueen = false;
var flag_HealIobs = false;
var flag_MakeArmy = false;
var flag_MoveAll = false;
var flag_SplitIobs = false;
var flag_RegroupIobs = true;
var flag_PPbot2 = false;
var flag_Autoheal = false;
var MaxArmyLvlplus = false;
var MaxArmyLvlMinus = false;
var StackIobs = false;
var HorizontalLine = false;
var Make_Base = false;
var IntervalKeyHandle = setInterval(function(){
if (flag_Autoheal == true){
SendKey(spell);
}
if (flag_MakeArmy == true){
var k = 0;
var iobarray = [];
setTimeout( () =>
{
SendKey(select_queen);
}, 1 );
//aquire my units
for (k = 0; decodeVar[9].units.length > k; k++){
if (decodeVar[9].units[k].id == player.id && decodeVar[9].units[k].queen == false && decodeVar[9].units[k].life > 0){
iobarray.push(decodeVar[9].units[k]);
}
}
//separate low level ones
for (k = 0; k < iobarray.length; k++){
if (iobarray[k].level < ArmyMaxLvl){
player.select.units.push(iobarray[k]);
}
}
decodeVar[1]["regroup"]();
}
if (flag_RegroupIobs == true)
{
SendKey(select_oibs);
SendKey(regroup);
SendKey(select_queen);
}
if (flag_FeedQueen == true)
{
SendKey(select_oibs);
SendKey(feed);
SendKey(select_queen);
}
if (flag_MoveAll == true)
{
SendKey(select_oibs);
SendRButton(xPos, yPos);
SendKey(select_queen);
SendRButton(xPos, yPos);
}
if (flag_HealIobs == true)
{
var MinHealth = Infinity;
var MinLevel = Infinity;
//split bigger
var MyIobs = [];
var IobIndexMinLife = -1;
var IobIndexMinLevel = -1;
//Get My Iobs
for (k = 0; decodeVar[9].units.length > k; k++){
if (decodeVar[9].units[k].id == player.id && decodeVar[9].units[k].queen == false && decodeVar[9].units[k].life > 0){
MyIobs.push(decodeVar[9].units[k]);
}
}
// - determine min health
for (let index = 0; index < MyIobs.length; index++){
if (MinHealth > MyIobs[index].life && MyIobs[index].level >= MinLvlHeal){
MinHealth = MyIobs[index].life;
IobIndexMinLife = index;
}
}
player.select.clean();
for (let index = 0; index < MyIobs.length; index++){
if (MyIobs[index].level < MinLvlHeal){
player.select.units.push(MyIobs[index]);
}
}
player.select.units.push(MyIobs[IobIndexMinLife]);
decodeVar[1]["regroup"]();
}
if (HorizontalLine == true)
{
SendKey(spawn);
SendKey(select_oibs);
SendKey(xPos = 1, yPos);
}
if (flag_PPbot1 == true)
{
PPstage++;
if (PPstage == 1){
if (player.army.v > 2){
SelectHighLevelPP();
deocodeVar[1]["split"]();
flag_HealIobs = true;
SendRButton(798, 558);
flag_HealIobs = false;
}
if (player.army.v > 1){
PPstage++;
}
}
if (PPstage == 2){
if (player.army.v > 3){
SelectMinLevelPP();
decodeVar[1]["regroup"]();
}
if (player.army.v > 2){
PPstage++;
}
}
if (PPstage == 3){
if (player.army.v > 4){
SelectNewLevelPP();
}
if (player.army.v > 3){
SendKey(select_oibs);
decodeVar[1]["regroup"]();
PPstage++;
}
if (PPstage == 4){
if (player.army.v > 3){
flag_HealIobs = true;
flag_HealIobs = false;
}
if (player.army.v > 2){
flag_HealIobs = true;
flag_HealIobs = false;
}
PPstage = 1;
}
}
}
/*
if (player.army.v > 2)
{
SelectMinLevelPP();
decodeVar[1]["regroup"]();
SelectOibLevelPP();
SendRButton(258, 322);
}
if (player.army.v > 4)
{
SelectNewLevelPP(1);
}
*/
//Vars
/*
var PPstage1 = false;
var Movequeen = true;
var Moveoib = false;
var Moveoib2 = false;
//Move uints
if (Movequeen == true)
{
SendKey(select_queen);
SendRButton(1, 4999);
Movequeen = false;
Moveoib = true;
}
if (Moveoib == true)
{
SelectHighLevelPP();
SendRButton(208, 558);
Moveoib = false;
PPstage1 = true;
}
//PP sstages
if (PPstage1 == true)
{
player.army.m = "PP stage 1";
SelectHighLevelPP(1);
decodeVar[1]["split"]();
flag_HealIobs = true;
SendRButton (798, 558);
decodeVar[1]["split"](3);
flag_HealIobs = false;
PPstage1 = false;
}
}*/
if (flag_PPbot2 == true)
{
PPotherstage++;
if (PPotherstage == 1){
if (player.army.v > 3){
SelectMinLevelPP();
decodeVar[1]["regroup"]();
}
if (player.army.v > 2){
PPotherstage++;
}
if (PPotherstage == 2){
SelectOibLevelPP();
if (player.army.v > 1){
PPotherstage++;
}
}
if (PPotherstage == 3){
if (player.army.v > 3){
SelectMinLevelPP();
decodeVar[1]["regroup"]();
}
if (player.army.v > 2){
SelectHighLevelPP();
}
if (player.army.v > 1){
PPotherstage++;
}
}
if (PPotherstage == 4){
if (player.army.v > 3){
SendKey(select_oibs);
SendKey(regroup);
}
if (player.army.v > 2){
SendKey(select_oibs);
SendKey(regroup);
}
if (player.army.v > 1){
PPotherstage++;
}
}
}
/*
if (player.army.v > 2)
{
SelectMinLevelPP();
decodeVar[1]["regroup"]();
SelectOibLevelPP(1);
SendRButton(554, 311);
}
var PPothstage1 = true;
var Moveothqueen = true;
var Moveothoib = false;
var Moveothoib2 = false;
if (Moveothqueen == true)
{
SendKey(select_queen);
SendRButton(808, 4999);
Moveothqueen = false;
Moveothoib = true;
}
if (Moveothoib == true)
{
SendKey(select_oibs);
SendRButton(798, 558);
Moveothoib = false;
PPothstage1 = true;
}
if (PPothstage1 == true)
{
player.army.m = "PP other stage 1";
if (player.army.v >= 3)
{
SelectMinLevelPP();
decodeVar[1]["regroup"]();
SendRButton(554, 311);
}
SelectHighLevelPP(9);
decodeVar[1]["split"](1);
flag_HealIobs = true;
SendRButton(208, 558);
decodeVar[1]["split"](7);
flag_HealIobs = false;
PPothstage1 = false;
}*/
}
if (Make_Base == true)
{
SelectHighLevel();
SendRButton(250, 499);
}
}, 1 );
function CaptureKeyPress ( a )
{
if(a.keyCode == ScrptKeys.MakeBase)
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
if (Make_Base == true)
{
player.army.m = "1";
Make_Base = false;
return
}
if (Make_Base == false)
{
player.army.m = "Make base";
Make_Base = true;
return
}
}
if (a.keyCode == ScrptKeys.MaxArmyLvlPlus)
{
ArmyMaxLvl++;
MinLvlHeal++;
player.army.m = "Army lvl " + ArmyMaxLvl + " ( Min lvl heal " + MinLvlHeal + " )";
if (flag_MakeArmy == true)
{
player.army.m = "Make army ( level " + ArmyMaxLvl + " )";
}
if (flag_HealIobs == true)
{
player.army.m = "Heal oibs ( Min lvl " + MinLvlHeal + " )";
}
}
if (a.keyCode == ScrptKeys.MaxArmyLvlMinus)
{
ArmyMaxLvl--;
MinLvlHeal--;
player.army.m = "Army lvl " + ArmyMaxLvl + " ( Min lvl heal " + MinLvlHeal + " )";
if (ArmyMaxLvl <= 4) {
ArmyMaxLvl = 4;
}
if (MinLvlHeal <= 2)
{
MinLvlHeal = 2;
}
if (flag_MakeArmy == true)
{
player.army.m = "Make army ( level " + ArmyMaxLvl + " )";
}
if (flag_HealIobs == true)
{
player.army.m = "Heal oibs ( Min lvl " + MinLvlHeal + " )";
}
}
if (a.keyCode == ScrptKeys.HorizontalLine)
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
if (HorizontalLine == true)
{
HorizontalLine = false;
player.army.m = "1";
return
}
if (HorizontalLine == false)
{
HorizontalLine = true;
player.army.m = "Horizontal line";
return
}
}
if (a.keyCode == ScrptKeys.AutoHeal)
{
if ( flag_Autoheal == true )
{
flag_Autoheal = false;
player.army.m = "Auto heal or auto spell oibs off";
return
}
if ( flag_Autoheal == false )
{
flag_Autoheal = true;
player.army.m = "Auto heal oibs (angel)/ auto spell oibs (witch) on";
return
}
}
if ( a.keyCode == ScrptKeys.RegroupIobs )
{
flag_ClearActions = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_FeedQueen = false;
StackIobs = false;
HorizontalLine = false;
if ( flag_RegroupIobs == true )
{
flag_RegroupIobs = false;
player.army.m = "1";
return
}
if ( flag_RegroupIobs == false )
{
flag_RegroupIobs = true;
player.army.m = "Regroup oibs";
return
}
}
if ( a.keyCode == ScrptKeys.PPbot2 )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_RegroupIobs = false;
flag_PPbot1 = false;
StackIobs = false;
HorizontalLine = false;
if ( flag_PPbot2 == true )
{
flag_PPbot2 = false;
player.army.m = "1";
return
}
if ( flag_PPbot2 == false )
{
player.select.clean();
flag_PPbot2 = true;
player.army.m = "PP bot 2 turned on"
return
}
}
if ( a.keyCode == ScrptKeys.PPbot )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
if ( flag_PPbot1 == true )
{
flag_PPbot1 = false;
player.army.m = "1";
return
}
if ( flag_PPbot1 == false )
{
player.select.clean();
flag_PPbot1 = true;
player.army.m = "PP bot turned on"
return
}
}
if ( a.keyCode == ScrptKeys.MakeArmy )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
if ( flag_MakeArmy == true )
{
flag_MakeArmy = false;
player.army.m = "1";
return
}
if ( flag_MakeArmy == false )
{
player.select.clean();
flag_MakeArmy = true;
player.army.m = "Make army ( level " + ArmyMaxLvl + " )";
return
}
}
if ( a.keyCode == ScrptKeys.HealIobs )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
if ( flag_HealIobs == true )
{
flag_HealIobs = false;
player.army.m = "1";
return
}
if ( flag_HealIobs == false )
{
player.select.clean();
flag_HealIobs = true;
player.army.m = "Heal oibs ( Min lvl " + MinLvlHeal + " )"
return
}
}
if ( a.keyCode == ScrptKeys.FeedQueen )
{
flag_ClearActions = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
if ( flag_FeedQueen == true )
{
flag_FeedQueen = false;
player.army.m = "1";
return
}
if ( flag_FeedQueen == false )
{
flag_FeedQueen = true;
player.army.m = "Feed queen";
return
}
}
if ( a.keyCode == ScrptKeys.SplitIobs )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
player.army.m = "Split bigger"
player.select.clean();
SelectHighLevel();
decodeVar[ 1 ][ "split" ]();
SelectHighLevel();
decodeVar[ 1 ][ "split" ]();
}
if ( a.keyCode == ScrptKeys.ClearActions )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
player.army.m = "1";
return
}
if ( a.keyCode == ScrptKeys.CleanActions )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_MoveAll = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
player.army.m = "1";
return
}
if ( a.keyCode == ScrptKeys.MoveAll )
{
flag_ClearActions = false;
flag_FeedQueen = false;
flag_HealIobs = false;
flag_MakeArmy = false;
flag_SplitIobs = false;
flag_PPbot1 = false;
flag_RegroupIobs = false;
flag_PPbot2 = false;
StackIobs = false;
HorizontalLine = false;
if ( flag_MoveAll == true )
{
flag_MoveAll = false;
player.army.m = "1";
return
}
if ( flag_MoveAll == false )
{
flag_MoveAll = true;
player.army.m = "Move all";
return
}
}
}
var captureMousePos = function ( event )
{
xPos = event.clientX;
yPos = event.clientY;
}
/*
var onMousedown = function ( e )
{
if ( e.which === 1 ) //LeftMouse
{
SendKey( select_queen );
SendRButton( xPos, yPos );
SendKey( camera );
}
else if ( e.which === 3 ) // RightMouse
{
SendKey( select_oibs );
SendRButton( xPos, yPos );
SendKey( camera );
}
}
*/
//stop action
function stopDefAction(evt){
evt.preventdefault();
}
//PP functions
//select high level pp
function SelectHighLevelPP ()
{
player.select.clean();
var k = 0;
var iobarray = [];
var selectiob = [];
for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
{
if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
{
iobarray.push( decodeVar[ 9 ].units[ k ] );
}
}
for ( k = 0; k < iobarray.length; k++ )
{
if ( iobarray[ k ].level >= PPlvl1 )
{
selectiob.push( iobarray[ k ] );
}
}
if ( selectiob.length == 0 )
{
return false
}
else
{
for ( k = 0; k < selectiob.length; k++ )
{
if ( selectiob[ k ].level >=PPlvl1 )
{
player.select.units.push( selectiob[ k ] );
}
}
return true
}
}
//select medium lvl pp
function SelectMediumLevelPP ()
{
player.select.clean();
var k = 0;
var iobarray = [];
var selectiob = [];
for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
{
if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
{
iobarray.push( decodeVar[ 9 ].units[ k ] );
}
}
for ( k = 0; k < iobarray.length; k++ )
{
if ( iobarray[ k ].level == MediumPPlvl )
{
selectiob.push( iobarray[ k ] );
}
}
if ( selectiob.length == 0 )
{
return false
}
else
{
for ( k = 0; k < selectiob.length; k++ )
{
if ( selectiob[ k ].level == MediumPPlvl )
{
player.select.units.push( selectiob[ k ] );
}
}
}
}
//select min lvl pp
function SelectMinLevelPP ()
{
player.select.clean();
var k = 0;
var iobarray = [];
var selectiob = [];
for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
{
if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
{
iobarray.push( decodeVar[ 9 ].units[ k ] );
}
}
for ( k = 0; k < iobarray.length; k++ )
{
if ( iobarray[ k ].level <= MinPPlvl )
{
selectiob.push( iobarray[ k ] );
}
}
if ( selectiob.length == 0 )
{
return false
}
else
{
for ( k = 0; k < selectiob.length; k++ )
{
if ( selectiob[ k ].level <= MinPPlvl )
{
player.select.units.push( selectiob[ k ] );
}
}
return true
}
}
//select new lvl pp
function SelectOibLevelPP ()
{
player.select.clean();
var k = 0;
var iobarray = [];
var selectiob = [];
for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
{
if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
{
iobarray.push( decodeVar[ 9 ].units[ k ] );
}
}
for ( k = 0; k < iobarray.length; k++ )
{
if ( iobarray[ k ].level == Oib2PPlvl )
{
selectiob.push( iobarray[ k ] );
}
}
if ( selectiob.length == 0 )
{
return false
}
else
{
for ( k = 0; k < selectiob.length; k++ )
{
if ( selectiob[ k ].level == Oib2PPlvl )
{
player.select.units.push( selectiob[ k ] );
}
}
return true
}
}
//select new level
function SelectNewLevelPP ()
{
player.select.clean();
var k = 0;
var iobarray = [];
var selectiob = [];
for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
{
if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
{
iobarray.push( decodeVar[ 9 ].units[ k ] );
}
}
for ( k = 0; k < iobarray.length; k++ )
{
if ( iobarray[ k ].level == PPnewlvl )
{
selectiob.push( iobarray[ k ] );
}
}
if ( selectiob.length == 0 )
{
return false
}
else
{
for ( k = 0; k < selectiob.length; k++ )
{
if ( selectiob[ k ].level == PPnewlvl )
{
player.select.units.push( selectiob[ k ] );
}
}
return true
}
}
//end
function SelectHighLevel ()
{
player.select.clean();
//split bigger
var k = 0;
var iobarray = [];
var splitiob = [];
for ( k = 0; decodeVar[ 9 ].units.length > k; k++ )
{
if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 )
{
iobarray.push( decodeVar[ 9 ].units[ k ] );
}
}
for ( k = 0; k < iobarray.length; k++ )
{
if ( iobarray[ k ].level > ArmyMaxLvl )
{
splitiob.push( iobarray[ k ] );
}
}
if ( splitiob.length == 0 )
{
return false
}
else
{
for ( k = 0; k < splitiob.length; k++ )
{
if ( splitiob[ k ].level > ArmyMaxLvl )
{
player.select.units.push( splitiob[ k ] );
}
}
return true
}
}
//move oibs to queen
function MoveOibToQueen(r){
xPos = MyQueen;
yPos = MyQueen;
SendRButton(xPos, yPos);
}
function SendKey ( k )
{
var ev = new KeyboardEvent( 'keydown',
{
'keyCode': k,
'which': k
} );
window.dispatchEvent( ev );
ev = new KeyboardEvent( 'keyup',
{
'keyCode': k,
'which': k
} );
window.dispatchEvent( ev );
}
function SendRButton ( x, y )
{
var ev = new window.MouseEvent( "mouseup",
{
clientX: x,
clientY: y,
button: 2
} );
window.dispatchEvent( ev );
}
function SendLButton ( x, y )
{
var ev = new window.MouseEvent( "mouseup",
{
clientX: x,
clientY: y,
button: 1
} );
window.dispatchEvent( ev );
}
window.addEventListener( "keydown", CaptureKeyPress );
window.addEventListener( "mousemove", captureMousePos );
var linesize = 10;
function MoveOibLine(r, k)
{
var a = {
x: player.cam.rx,
y: player.cam.ry
};
var b = {
x: r.x - (player.army.v * (linesize / 2)) + (k * linesize),
y: r.y
};
var PosBackUp = {
x: b.x.toString(),
y: b.y.toString()
};
SendRButton({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
//window.addEventListener( "mousedown", onMousedown );
} )();
var ifrm = document.createElement("iframe");
ifrm.setAttribute("src", "about:blank");
ifrm.style.width = window.outerWidth-10;
ifrm.style.height = window.outerHeight/3*2;
ifrm.style.display = 'none';
document.body.appendChild(ifrm);
var win = ifrm.contentWindow;
window.de = win.dispatchEvent;
var spawn = setKey(49); //1
var regroup = setKey(50); //2
var split = setKey(51); //3
var feed = setKey(52); //4
var spell = setKey(53); //5
var select_oibs = setKey(86); //v
var select_queen = setKey(66);//b
var automine = false;
var autospawn= false;
var autospell = false;
var autofuse = false;
var oibminecnt = false;
var f = 220;
var backslash = 70;
var autofeed = false;
var autosplit = false;
var x = 1, y = 1;
var Keys = {interval:80,autospawn:54,mine:70,setkey:27,split:200}
var tima = setInterval(autoing, Keys.interval);
var rainbow = 100000
var rainbowtick = setInterval(rainbowxp, 100);
function rainbowxp(){
rainbow += 1111;
LOADER.COLOR_BAR = "#" + rainbow;
DRAW.XP_COLOR = "#" + rainbow;
DRAW.XP_REST_COLOR = "#080808";
if (rainbow >= 161616){
rainbow = 100000;
}}
function autoing(){
if(autospawn) action(spawn);
if(automine){
automine = false;
action(select_oibs);
action(feed);
action(select_queen);
mouseClick();
}
function split(){
if(autosplit){
autosplit = false;
action(select_oibs);
action(split);
mouseClick();
}
}
}
function KeyCheck(a){
if(a.keyCode==Keys.autospawn){
autospawn = !autospawn;
}
if(a.keyCode==Keys.mine){
automine = true;
}
if(a.KeyCode==Keys.split){
autosplit = true;
}
if(a.keyCode==Keys.setkey){
if (!a.metaKey) {
a.preventDefault();
}
setKeys();
}
// }
}
window.addEventListener("keydown",KeyCheck,true);
var captureMousePos = function(event){
x = event.clientX;
y = event.clientY;
}
window.addEventListener("mousemove", captureMousePos, true)
function setKeys(){
try{
var keys = prompt("Change Keys, values in keycodes",JSON.stringify(Keys).replace(/^\7{+|\}+$/g, ''));
if(keys === null) return;
JSON.parse('{'+keys+'}');
if(k.interval){
Keys.interval = k.interval;
clearInterval(tima);
tima = setInterval(ohno, Keys.interval);
}
if(k.autospawn)
Keys.autospawn = k.autospawn;
if(k.mine)
Keys.mine = k.mine;
if(k.split)
Keys.split = k.split;
if(k.setkey)
Keys.setkey = k.setkey;
}
catch(err){confirm("Error" + err.message);}
}
function setKey(k){
var ev = new win.Event("keydown");
ev.keyCode = k;
return ev;
}
function action(a){
window.de(a);
}
function mouseClick(){
var ev = new win.MouseEvent("mouseup",{clientX:x,clientY:y,button:2})
action(ev);
}
alert('nControls :n6 - autospawn ,n\ - automine')