Critter Auto Script

Basic Script to Automate Critter Mound

As of 2020-03-17. See the latest version.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Critter Auto Script
// @namespace    http://tampermonkey.net/
// @version      0.9
// @description  Basic Script to Automate Critter Mound
// @author       You
// @match        https://crittermound.com/
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    var first, mother, father;
    var test = function() {
    if (game.femaleMound().length > 0) {
        first = game.femaleMound()[0];
         mother = game.mother();
        if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
            game.Move("Mate", "Female", game, game)
            console.log("New Queen");
        } else {
            if (Math.random() >= 0.5) {
                if (game.maxArmyMoundSize() > game.armyMound().length) {
                    game.Move("Army", "Female", game, game)
                    console.log("New Female Army");
                } else {
                    console.log("To many Army")
                }
            } else {
                game.Move("Worker", "Female", game, game)
                console.log("New Female Worker");
            }
        }
    }

    if (game.maleMound().length > 0) {
         first = game.maleMound()[0];
         mother = game.father();
        if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
            game.Move("Mate", "Male", game, game);
            console.log("New King");
        } else {
            if (Math.random() >= 0.5) {
                if (game.maxArmyMoundSize() > game.armyMound().length) {
                    game.Move("Army", "Male", game, game)
                    console.log("New Male Army");
                } else {
                    console.log("To many Army")
                }
            } else {
                game.Move("Worker", "Male", game, game)
                console.log("New Male Worker");
            }
        }
    }
}


    setInterval(test,500);
})();