Cookie clicker hacks remade

With nothing editited, it will change every building amount to 4000. If you want to change the amount, edit the file and change the number in the line "var level = ####" (#=number).

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

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You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

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// ==UserScript==
// @name         Cookie clicker hacks remade
// @version      1.3
// @author       ThatDragonBoi
// @namespace    Cookie clicker hacks remade
// @description  With nothing editited, it will change every building amount to 4000. If you want to change the amount, edit the file and change the number in the line "var level = ####" (#=number).
// @match        http://orteil.dashnet.org/*
// @require      https://code.jquery.com/jquery-3.3.1.js
// @icon         https://i.ibb.co/99QcY5S/MA-NEW-LITTLE-DUDE-scaled.png
// @grant        none
// ==/UserScript==

var level = 4000;
function updaAll(poi) {
      Game.Objects['Cursor'].amount = poi;
      Game.Objects['Grandma'].amount = poi;
      Game.Objects['Farm'].amount = poi;
      Game.Objects['Mine'].amount = poi;
      Game.Objects['Factory'].amount = poi;
      Game.Objects['Bank'].amount = poi;
      Game.Objects['Temple'].amount = poi;
      Game.Objects['Wizard tower'].amount = poi;
      Game.Objects['Shipment'].amount = poi;
      Game.Objects['Alchemy lab'].amount = poi;
      Game.Objects['Portal'].amount = poi;
      Game.Objects['Time machine'].amount = poi;
      Game.Objects['Antimatter condenser'].amount = poi;
      Game.Objects['Prism'].amount = poi;
      Game.Objects['Chancemaker'].amount = poi;
      Game.Objects['Fractal engine'].amount = poi;
      Game.Objects['Javascript console'].amount = poi;
    }
    setTimeout(function(){
        updaAll(level);
    }, 1000);