Vertix Show Selected Camo

Shows the selected camo, and a preview of the camo.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Vertix Show Selected Camo
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  Shows the selected camo, and a preview of the camo.
// @author       Supercap
// @match        http://vertix.io/
// @grant        none
// ==/UserScript==

var realClassInfo = [];
realClassInfo.push({
    realName: "Tony Cavalaro",
    prime: "SMG",
    second: "",
    url: "https://b.thumbs.redditmedia.com/3SB6OOt62UmKqsJfaD2NOmV15y6qdEec5hyUXlXIU0s.png"
});
realClassInfo.push({
    realName: "Detective Valentine",
    prime: "Desert Eagle",
    second: "Grenade Launcher",
    url: "https://b.thumbs.redditmedia.com/d0ydWrUlVAXA6wABIQdM5_A1zjdTzFIVVS5NwSTFmUA.png"
});
realClassInfo.push({
    realName: "John Nash",
    prime: "Sniper Rifle",
    second: "Fully-automatic Pistol",
    url: "https://b.thumbs.redditmedia.com/2Uzmgj6pLZKDdbUIn_1YF-eE5dVB8NtBsPqYBJ4V-7M.png"
});

realClassInfo.push({
    realName: "Billy",
    prime: "Toy Blaster",
    second: "",
    url: "https://b.thumbs.redditmedia.com/QjbAlNx5lk0m6G6G9wxyBuwYN-j_Vkcst8pbrtZLjdw.png"
});

realClassInfo.push({
    realName: "Vincent De Vries",
    prime: "Shotgun",
    second: "Grenade Launcher",
    url: "https://b.thumbs.redditmedia.com/SWWX4FlRtlGVcqj_AioVe-edfgXXuV4twVJJah64nbw.png"
});

realClassInfo.push({
    realName: "General Weiss",
    prime: "Rocket Launcher",
    second: "",
    url: "https://b.thumbs.redditmedia.com/2ykC2EWG7I_Var-c6zFhKD0J7bVBoXBZ7JKxiLSs6Kk.png"
});
realClassInfo.push({
    realName: "Hank",
    prime: "Minigun",
    second: "",
    url: "https://b.thumbs.redditmedia.com/BU_G_AyJYAItnngBhMzuzJ-ht7gui9MZT_YXUuIdWoo.png"
});

realClassInfo.push({
    realName: "Aronsit",
    prime: "Flame Thrower",
    second: "",
    url: "https://b.thumbs.redditmedia.com/WomacWBYSl5lVXPthxJG-ab_ZZC9yqBvl1vVRrBtghY.png"
});

realClassInfo.push({
    realName: "Duck",
    prime: "Jump",
    second: "",
    url: "https://b.thumbs.redditmedia.com/8TR5TxMkvbuuP1W1e6FfDACDaKN2U6rv4qm78_xpH-g.png"
});

realClassInfo.push({
    realName: "Nademan",
    prime: "Nade Launcher",
    second: "",
    url: "https://b.thumbs.redditmedia.com/36ecl8FUeDO2IQ717-Q2I68GBkFN5zhRC6mVhrhs4as.png"
});



function showClassInfo() {
    try {
        var classDisplay = document.getElementById("charClass");
        classDisplay.innerHTML = "<b>Secondary:</b><div onclick=\"showClassselector();\" class='hatSelectItem' style='display:inline-block; color:rgba(0, 0, 0, 0.4);'>"+ characterClasses[currentClassID].classN +"<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url("+ realClassInfo[currentClassID].url +"); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:; font-size:16px; margin-top:5px;'>"+ realClassInfo[currentClassID].realName + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>"+ realClassInfo[currentClassID].prime +"</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'>"+ realClassInfo[currentClassID].second +"</div><div style='font-size:12px; margin-top:5px;'></div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>";
    } catch(err) {
    }
}

// weapon skin code
var b=0;

var interval = setInterval(function(){
    if(document.getElementById("playerNameInput").value !== "") {
        showClassInfo();
        ShowCurrentWeaponAll();

        document.getElementById("classItem0").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem1").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem2").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem3").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem4").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem5").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem6").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem7").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem8").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem9").addEventListener("click", showClassInfo, false);
        document.getElementById("charWpn").addEventListener("click",function bzero() {b=0;}, false);
        document.getElementById("charWpn2").addEventListener("click",function bone() {b=1;}, false);
        document.getElementById("camoList").addEventListener("click",ShowCurrentWeapon, false);
        document.getElementById("classList").addEventListener("click",ShowCurrentWeaponAll, false);
        clearInterval(interval);
    }
}, 100);

function ShowCurrentWeaponAll() {
    b=0;
    ShowCurrentWeapon();
    b=1;
    ShowCurrentWeapon();
}

function ShowCurrentWeapon() {
    try {
        var a = characterClasses[currentClassID].weaponIndexes[b]; /* get the weapon id */
        var x=0;
        if(getCookie("wpnSkn"+a) !=getCookie("wpnSknundefined")) { /* if the default weapon is NOT selected */
            while(camoDataList[a][x].id != getCookie("wpnSkn"+a)) { /* find the proper id of the camo */
                x=x+1;
            }
        }
        else { /* if the defualt weapon is selected */
            if(camoDataList[a][x].name != "Art of War") { /* this is a work around to the bug in vertix, Art of War and default have the same id */
                if(b===0) { characterWepnDisplay.innerHTML = "<b>Primary:</b><div class='hatSelectItem' style='display:inline-block'>" + characterClasses[currentClassID].pWeapon + "</div>"; }
                else { characterWepnDisplay2.innerHTML = "<b>Secondary:</b><div class='hatSelectItem' style='display:inline-block'>" + characterClasses[currentClassID].sWeapon + "</div>"; }
                return;
            }
        }
        if(b===0) { characterWepnDisplay.innerHTML = "<b>Primary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + characterClasses[currentClassID].pWeapon + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; }
        else { characterWepnDisplay2.innerHTML = "<b>Secondary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + characterClasses[currentClassID].sWeapon + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; }
    }
    catch (err) {
    }
}