Starlog Group Sender

Add the ability to send blueprints (from any kind) to starlog groups

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        Starlog Group Sender
// @namespace   bitbucket.org/Odahviing
// @include     http://www.war-facts.com/player.php
// @include     http://www.war-facts.com/bptrade.php?*
// @include     http://www.war-facts.com/sdtrade.php?*
// @description Add the ability to send blueprints (from any kind) to starlog groups
// @version     1.11
// @grant       GM_getValue
// @grant       GM_setValue
// ==/UserScript==

// Version 1.0  - Support on blueprint trade and ship design trade, not best implemented, will make it better in the future (use same button)
// Version 1.1  - Integrated the two buttons to one, still need better response message
// Version 1.11 - Bug fix - send ship design didn't work

/* Settings */
var ButtonName = "buttonGM";
var PlayerSettings = "player";
var BlueprintSendName = "bptrade";
var BlueprintSendSelect = "bpplayer";
var ShipDesignSendName = "sdtrade";
var ShipDesignSendSelect = "sdplayer";
/* End Settings */
    
function saveGroups()
{
  var groupsNames = document.getElementsByName('editstarloggroupname');
  var groupsId = document.getElementsByName('editstarloggroup');
  
  var arrayList = [];
  for (var index = 0 ; index < groupsId.length; index ++)
  {
    var singleArray = [groupsId[index].value, groupsNames[index].value];
    var playersList = document.getElementById("starloggroup" + groupsId[index].value);
  
    var playersSpan = playersList.getElementsByTagName('span');
    for (var sIndex = 0; sIndex < playersSpan.length; sIndex ++)
    {
      var finalId = playersSpan[sIndex].id.substring(3, playersSpan[sIndex].id.indexOf('-'));
      singleArray.push(finalId);
    } 
    arrayList.push(singleArray);
  }
  GM_setValue("stargroupId", arrayList);
}

function addGroupsOptions(selectName)
{
  var loadedData = GM_getValue("stargroupId");
  var select = document.getElementsByName(selectName);
  
  var docfrag = document.createDocumentFragment();
  
  for (var index = 0; index < loadedData.length; index ++)
  {
       docfrag.appendChild(
         new Option("Starlog Group: " + loadedData[index][1], loadedData[index][0]));
  }
  select[0].insertBefore(docfrag,select[0].firstChild);
}

// Old Function - Version 1.0
function drawButton(Name, Select)
{
  var row = document.getElementsByTagName('form');
  row[0].innerHTML = row[0].innerHTML + 
    "<input id='" + ButtonName + "' name='Submit' value='Send To Group' type='button'>";
  document.getElementById(ButtonName).addEventListener("click", function(){
    sendToGroup(Name, Select)}, 
    false);  
}

function changeButton(Name, Select)
{
  var row = document.getElementsByName('Submit');
  row[0].type = "button";
  row[0].addEventListener("click", function(){
    sendToGroup(Name, Select)}, 
    false);  
}

function getInputValues(form, page)
{
  var inputValues = form.getElementsByTagName('input');
  var values = [];
  switch(page)
  {
    case ShipDesignSendName:
      values = [inputValues[0].value, inputValues[1].value];
      return "Submit=Give&tradeid=" + values[0] + "&type=" + values[1] + "&" + ShipDesignSendSelect +"=";
    case BlueprintSendName:
      values = [inputValues[0].value, inputValues[1].value, inputValues[2].value];
      return "Submit=Give&tradeid=" + values[0] + "&type=" + values[1] + "&subtype=" + values[2] + "&" + BlueprintSendSelect + "=";
  }  
}

function sendToGroup(page, selector)
{
  
  var loadedData = GM_getValue("stargroupId");  
  var select = document.getElementsByName(selector);
  var regForm = document.getElementsByTagName('form');
   
  var groupId = select[0].value;
  var neededIndex = -1;
  for (var index = 0; index < loadedData.length; index ++)
  {
    if (loadedData[index][0] == groupId)
      neededIndex = index;
  }

  if (neededIndex == -1)
  {
    regForm[0].submit();
    return;
  }
  
  baseParams = getInputValues(regForm[0], page);
  var playerAmount = loadedData[neededIndex].length - 2;
  for (var sIndex = 0; sIndex < playerAmount; sIndex ++)
  {
    var params = baseParams + loadedData[neededIndex][sIndex + 2];
    xhttp = new XMLHttpRequest();
    xhttp.open("POST", page + ".php", true);
    xhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
    xhttp.send(params);
  }
  
  alert("Finish Sending Blueprint To '" + 
        loadedData[neededIndex][1] + 
        "' Group (" + 
        playerAmount.toString() + 
        " Players)");
  
  regForm[0].submit();
}


function main()
{
   var page = document.URL.substring(document.URL.indexOf("/"));
   if (page.includes(PlayerSettings))
   {
     saveGroups();
   }
   else if (page.includes(BlueprintSendName))
   {
     changeButton(BlueprintSendName, BlueprintSendSelect);
     addGroupsOptions(BlueprintSendSelect);
   }
   else if (page.includes(ShipDesignSendName))
   {
     changeButton(ShipDesignSendName, ShipDesignSendSelect);
     addGroupsOptions(ShipDesignSendSelect);
   }  
}

main();