Agar Movement Keys

Use arrow keys or WASD to move. E to eject mass. T to toggle movement with mouse.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

	

    // ==UserScript==
    // @name         Agar Movement Keys
    // @description  Use arrow keys or WASD to move. E to eject mass. T to toggle movement with mouse.
    // @version      0.3
    // @match        http://agar.io/
    // @grant        none
// @namespace https://greasyfork.org/users/13587
    // ==/UserScript==
     
    // Get canvas and create an object with (fake) mouse position properties.
    var canvas = document.getElementById("canvas");
    var endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2};
    var holdMoveEvent = null;
     
    // Closure:
    var handleKeys = (function() {
     
        // KeyCodes and an object for storing key states.
        var keys = [37, 38, 39, 40, 65, 87, 68, 83];
        var key = {left: "keyup", up: "keyup", right: "keyup", down: "keyup"};
     
        // Stop movement and reset center when window loses focus or is resized.
        ["blur", "resize"].forEach(function(listener) {
            window.addEventListener(listener, function() {
                key.left = key.up = key.right = key.down = "keyup";
                endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2};
                canvas.onmousedown(endPoint);
            }, false);
        });
     
        // The actual handleKeys function.
        return function(event, keyState) {
     
            // Stop if keydown is repeating.
            if (event.repeat && keyState === "keydown") return;
           
            // Thanks to /u/Apostolique for the toggle!
            if (event.which === 84 && keyState === "keydown") {
                if (canvas.onmousemove === null) {
                    canvas.onmousemove = holdMoveEvent;
                } else {
                    canvas.onmousemove = null;
                }
                return;
            }
           
            if (canvas.onmousemove === holdMoveEvent) return;
     
            // Iterate through keycodes.
            for (var i = 0; i < keys.length; i++) {
     
                // If keycode doesn't match, skip it.
                if (event.which !== keys[i]) continue;
     
                // Get axis based on key index, odd = y, even = x. Store directions (axis.dir) to be evaluated next.
                var axis = (i % 2) ? {dir: ["up", "down"], value: "clientY"} : {dir: ["left", "right"], value: "clientX"};
     
                // Get direction based on index and axis. If divisible by 4, direction must be up or left (depending on the axis).
                var direction = ((i % 4) === 0 || ((i - 1) % 4) === 0) ? axis.dir[0] : axis.dir[1];
     
                // If key state is already set, return.
                if (key[direction] === keyState) return;
     
                // Else, set it.
                key[direction] = keyState;
     
                // Positive or negative value based on key state.
                var point = (keyState === "keydown") ? 500 : -500;
     
                // Invert value if direction is left or up.
                point = (direction === "left" || direction === "up") ? -point : point;
     
                // Return true to send the movement.
                return [axis.value, point];
            }
        };
    })();
     
    // Send all key events to handleKeys.
    ["keydown", "keyup"].forEach(function(keyState) {
        window.addEventListener(keyState, function(event) {
            if (!canvas.onmousedown) return;
            var data = handleKeys(event, keyState);
            if (data && keyState === "keyup") {
                var fraction = data[1] / 10;
                for (var i = 0; i < 2; i++) {
                    endPoint[data[0]] += (fraction * (i ? 1 : 9));
                    canvas.onmousedown(endPoint);
                }
            } else if (data && keyState === "keydown") {
                endPoint[data[0]] += data[1];
                canvas.onmousedown(endPoint);
            }
            if (event.which === 87) event.stopPropagation();
            if (event.which === 69) {
                window["on" + keyState]({keyCode: 87});
            }
        }, true);
    });
     
    // Overwrites default behavior.
    (function overwrite(startTime) {
        if (Date.now() - startTime > 5000) return;
        if (!canvas.onmousemove) return setTimeout(overwrite, 100, startTime);
        holdMoveEvent = canvas.onmousemove;
        canvas.onmousemove = null;
    })(Date.now());