Neverwinter Gateway - Professions Robot

Automatically selects professions for empty slots

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Question/comment

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Posted: 2014-12-03

Weaponsmithing

I have just finished platesmithing ( at 20 ) and am trying to move to weaponsmithing. i have 5 available slots and it is not auto loading them. I have plenty of resources and it still auto loads them if I go back to platesmithing but not weaponsmithing. also, if I manually select the tasks for weaponsmithing it auto collects them when done. just will not auto load the next one.

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Posted: 2014-12-04
Edited: 2014-12-05

Tested it and after weaponsmithing Profession gets up LvL2 it will train needed workers before that it use only one available workers.

My setup is,

Portable Chorome +TAmpermonkey
weaponsmithing lvl0 (ZERO workers)
gateway: "gatewaytest"
script is Bunta´s (added jewelcrafting + black ice)

This is "Task list" problem!

List has only one item to populate, add second item like "Weaponsmithing_Tier1_Refine_Basic" and it populate all slots.

Adding some other task can be more efficient, this was simplest.

0:["Weaponsmithing_Tier0_Intro"],
1:["Weaponsmithing_Tier1_Dagger_1","Weaponsmithing_Tier1_Refine_Basic"],
2:["Weaponsmithing_Tier1_Dagger_1","Weaponsmithing_Tier1_Refine_Basic"],
3:["Weaponsmithing_Tier1_Dagger_1","Weaponsmithing_Tier1_Refine_Basic"],
4:["Weaponsmithing_Tier1_Dagger_2","Weaponsmithing_Tier1_Refine_Basic"],
5:["Weaponsmithing_Tier1_Dagger_2","Weaponsmithing_Tier1_Refine_Basic"],
6:["Weaponsmithing_Tier1_Dagger_2","Weaponsmithing_Tier1_Refine_Basic"],
7:["Weaponsmithing_Tier2_Dagger_3","Weaponsmithing_Tier1_Refine_Basic"],
8:["Weaponsmithing_Tier2_Dagger_3","Weaponsmithing_Tier1_Refine_Basic"],
9:["Weaponsmithing_Tier2_Dagger_3","Weaponsmithing_Tier1_Refine_Basic"],
10:["Weaponsmithing_Tier2_Dagger_3","Weaponsmithing_Tier1_Refine_Basic"],
11:["Weaponsmithing_Tier2_Dagger_3","Weaponsmithing_Tier1_Refine_Basic"],
12:["Weaponsmithing_Tier2_Dagger_3","Weaponsmithing_Tier1_Refine_Basic"],
13:["Weaponsmithing_Tier2_Dagger_3","Weaponsmithing_Tier1_Refine_Basic"],
14:["Weaponsmithing_Tier3_Dagger_4","Weaponsmithing_Tier1_Refine_Basic"],
15:["Weaponsmithing_Tier3_Dagger_4","Weaponsmithing_Tier1_Refine_Basic"],
16:["Weaponsmithing_Tier3_Dagger_4","Weaponsmithing_Tier1_Refine_Basic"],
17:["Weaponsmithing_Tier3_Dagger_4","Weaponsmithing_Tier1_Refine_Basic"],
18:["Weaponsmithing_Tier3_Dagger_4","Weaponsmithing_Tier1_Refine_Basic"],
19:["Weaponsmithing_Tier3_Dagger_4","Weaponsmithing_Tier1_Refine_Basic"],
20:["Weaponsmithing_Tier2_Refine_Basic","Weaponsmithing_Tier1_Refine_Basic"],

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Posted: 2014-12-15

I'm not a great programmer, is it possible to get this script with the best outcome if you wouldn't mind writing one up? Or telling me the changes I would need to make?

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Posted: 2014-12-15

"I am not programmer" is my thing too and you can look this thread to find logic,

https://greasyfork.org/en/forum/discussion/2472/help-adding-gather-refine

...you just need find "chained" tasks and add them to list.

Finding those task can take few minutes or much longer, then adding them to list is fast, testing them can take some time... no programming skills needed, just time and logic.

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