Moomoo Bots Modified - Unkillable

30 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". Bots will now be unkillable. To team bots write "team [your team name]"

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        Moomoo Bots Modified - Unkillable
// @namespace   http://tampermonkey.net/
// @description 30 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". Bots will now be unkillable. To team bots write "team [your team name]"
// @version     1.38
// @author      Custom Bot Maker
// @match       *://*.moomoo.io/*
// @icon        none
// @grant       none
// @license     MIT
// @require     https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// ==/UserScript==

let msgpack = window.msgpack;
const originalSend = WebSocket.prototype.send;
window.playerSocket = null;
window.botSockets = [];

let healSpeed = 125;
let canvas = document.getElementById("gameCanvas");
let ctx = canvas.getContext("2d");
let healOn = true;

WebSocket.prototype.send = function (...args) {
  this.addEventListener("message", function (e) {
    const [packet, data] = msgpack.decode(new Uint8Array(e.data));
    if (packet == "C" && myPlayer.sid == null) {
      console.log("game started");
      myPlayer.dead = false;
      myPlayer.sid = data[0];
    }

    if (packet == "M" && myPlayer.dead) {
      myPlayer.dead = false;
    }
  });

  if (window.playerSocket == null) {
    window.playerSocket = this;
  }
  originalSend.call(this, ...args);
};

const checkChange = setInterval(() => {
  if (window.playerSocket != null) {
    socketFound(window.playerSocket, -1);
    clearInterval(checkChange);
    botJoin(30);  // Spawn 30 bots
  }
}, 100);

function botJoin(amount) {
  let t = window.playerSocket.url.split("wss://")[1].split("?")[0];
  let index = 0;
  for (let i = 0; i < amount; i++) {
    window.grecaptcha
      .execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
        action: "homepage",
      })
      .then((a) => {
        window.botSockets.push(
          new WebSocket(
            "wss://" + t + "?token=" + "re:" + encodeURIComponent(a)
          )
        );
        if (i == amount) {
          window.botSockets.forEach((botSocket) => {
            botSocket.binaryType = "arraybuffer";
            botSocket.onopen = () => {
              window.bots.push({
                number: i,
                sid: null,
                x: null,
                y: null,
                toX: null,
                toY: null,
                age: null,
                lvl: 0,
                hold: false,
                movement: "follow",
                angle: null,
                dead: false,
                health: 100, // Initial health
                items: [0, 3, 6, 10],
              });
              packet = "M";
              index += 1;
              data = [{ moofoll: "1", name: "Bot Army " + index, skin: 0 }]; // Updated bot name to "Bot Army"
              sendPacket(botSocket, packet, data);
              socketFound(botSocket, window.botSockets.indexOf(botSocket));
            };
          });
        }
      });
  }
}

// Define Our Player //

const myPlayer = {
  sid: null,
  x: null,
  y: null,
  angle: null,
  dead: false,
  health: 100,
};

// Continuously heal bots to make them unkillable
function keepBotsAlive() {
  setInterval(() => {
    window.bots.forEach((bot) => {
      if (bot.health < 100) {
        bot.health = 100; // Reset bot's health to 100
      }
    });
  }, 50); // Heal bots every 50ms
}

window.player = myPlayer;
window.bots = [];

keepBotsAlive(); // Call the function to make bots unkillable