Dino Game Hack with GUI, Speed Control, Auto Jump and Point Hack

Hack the Chrome Dino game with a GUI to make the dinosaur invincible, control speed, auto jump over obstacles, and hack points.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Dino Game Hack with GUI, Speed Control, Auto Jump and Point Hack
// @namespace    http://tampermonkey.net/
// @version      0.7
// @description  Hack the Chrome Dino game with a GUI to make the dinosaur invincible, control speed, auto jump over obstacles, and hack points.
// @author       Max Stewie
// @match        *://chromedino.com/*
// @match        chrome://dino
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let autoJumpEnabled = false;

    // Function to override the gameOver function
    function makeInvincible() {
        Runner.prototype.gameOver = function() {};
    }

    // Function to reset the game to normal
    function resetGame() {
        location.reload();
    }

    // Function to adjust speed
    function setSpeed(value) {
        Runner.instance_.setSpeed(value);
    }

    // Function to enable auto jump
    function enableAutoJump() {
        autoJumpEnabled = true;
        autoJump();
    }

    // Function to disable auto jump
    function disableAutoJump() {
        autoJumpEnabled = false;
    }

    // Function to handle auto jump
    function autoJump() {
        if (autoJumpEnabled) {
            const obstacles = Runner.instance_.horizon.obstacles;
            if (obstacles.length > 0) {
                const obstacle = obstacles[0];
                const obstacleXPos = obstacle.xPos;
                const dinoXPos = Runner.instance_.tRex.xPos;
                const obstacleWidth = obstacle.width;

                // Jump when the obstacle is close to the dinosaur
                if (obstacleXPos < dinoXPos + obstacleWidth + 20 && obstacleXPos > dinoXPos) {
                    Runner.instance_.tRex.startJump(Runner.instance_.currentSpeed);
                }
            }
        }
        requestAnimationFrame(autoJump);
    }

    // Function to set points
    function setPoints(value) {
        Runner.instance_.distanceMeter.setHighScore(value);
        Runner.instance_.distanceRan = value / Runner.instance_.distanceMeter.config.COEFFICIENT;
    }

    // Create GUI
    function createGUI() {
        const guiContainer = document.createElement('div');
        guiContainer.style.position = 'fixed';
        guiContainer.style.top = '10px';
        guiContainer.style.right = '10px';
        guiContainer.style.zIndex = '1000';
        guiContainer.style.backgroundColor = '#fff';
        guiContainer.style.border = '1px solid #ccc';
        guiContainer.style.padding = '10px';
        guiContainer.style.borderRadius = '5px';
        guiContainer.style.boxShadow = '0 0 10px rgba(0,0,0,0.5)';
        guiContainer.style.display = 'flex';
        guiContainer.style.flexDirection = 'column';
        guiContainer.style.gap = '10px';

        const invincibleButton = document.createElement('button');
        invincibleButton.textContent = 'Invincible Mode';
        invincibleButton.onclick = makeInvincible;
        guiContainer.appendChild(invincibleButton);

        const resetButton = document.createElement('button');
        resetButton.textContent = 'Reset Game';
        resetButton.onclick = resetGame;
        guiContainer.appendChild(resetButton);

        const speedLabel = document.createElement('label');
        speedLabel.textContent = 'Set Speed:';
        guiContainer.appendChild(speedLabel);

        const speedSlider = document.createElement('input');
        speedSlider.type = 'range';
        speedSlider.min = '1';
        speedSlider.max = '100';
        speedSlider.value = '10';
        speedSlider.oninput = function() {
            setSpeed(speedSlider.value);
        };
        guiContainer.appendChild(speedSlider);

        const autoJumpButton = document.createElement('button');
        autoJumpButton.textContent = 'Enable Auto Jump';
        autoJumpButton.onclick = function() {
            if (autoJumpEnabled) {
                disableAutoJump();
                autoJumpButton.textContent = 'Enable Auto Jump';
            } else {
                enableAutoJump();
                autoJumpButton.textContent = 'Disable Auto Jump';
            }
        };
        guiContainer.appendChild(autoJumpButton);

        const pointsLabel = document.createElement('label');
        pointsLabel.textContent = 'Set Points:';
        guiContainer.appendChild(pointsLabel);

        const pointsInput = document.createElement('input');
        pointsInput.type = 'number';
        pointsInput.min = '0';
        pointsInput.value = '0';
        pointsInput.oninput = function() {
            setPoints(pointsInput.value);
        };
        guiContainer.appendChild(pointsInput);

        document.body.appendChild(guiContainer);
    }

    // Wait for the game to load
    window.addEventListener('load', createGUI);
})();