Hacking Doge Time :P

Not such nice.

// ==UserScript==
// @name         Hacking Doge Time :P
// @namespace    http://tampermonkey.net/
// @version      2025-03-20
// @description  Not such nice.
// @author       AnUntitledDeveloper/CRRTTTT
// @match        https://*dogeminer2.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=dogeminer2.com
// @grant        none
// @license      CC BY-NC-ND 4.0
// ==/UserScript==

(function() {
    'use strict';

    //Avoid the ye old JS Number Overflow.
    if (dogeminer.player.coins == 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368) {
        dogeminer.player.coins = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999};

//Detect if your just starting out. Yes this is a actual bug I needed to fix.
    if (dogeminer.player.coins == 0){
        dogeminer.player.coins = 90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000};

dogeminer.player.coins = 90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000;

//Diamonds should be set to the funny number.
dogeminer.player.diamonds = 696969696969696969696969;

//Yummy strength
dogeminer.game.extrastrength = 55000;

})();