Revert channel builds

This will revert any channel builds that Roblox has placed on your account and revert them back to the normal version everyone should have.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Revert channel builds
// @version      1.0.0
// @description  This will revert any channel builds that Roblox has placed on your account and revert them back to the normal version everyone should have.
// @author       BabyHamsta
// @match        https://*.roblox.com/*
// @match        https://roblox.com/*
// @icon         https://www.roblox.com/favicon.ico
// @grant        none
// @run-at       document-start
// @license      MIT
// @namespace https://greasyfork.org/users/1074418
// ==/UserScript==
 
(async () => {
  'use strict';
 
  while (typeof Roblox == "undefined" || typeof Roblox.ProtocolHandlerClientInterface == "undefined") await new Promise(resolve => setTimeout(resolve))
 
  try {
    let ProtocolHandlerClientInterface = Roblox.ProtocolHandlerClientInterface
    Object.defineProperty(ProtocolHandlerClientInterface, "playerChannel", {
        value: "",
        writable: false
    });
    Object.defineProperty(ProtocolHandlerClientInterface, "channel", {
        value: "",
        writable: false
    });
    Object.defineProperty(ProtocolHandlerClientInterface, "studioChannel", {
        value: "",
        writable: false
    });
 
    console.warn("Roblox channel reverted successfully!")
  } catch (exception) {
      console.warn("There was an error trying to set the channel:");
      console.error(exception);
  }
})()