Automation of actions for the game Hero Wars
The fix works great for adventures, I always use it and have never had any problems.
Yes, there is some kind of incomprehensible bug from which the game code breaks, but it happens in very rare cases, probably when the enemy team is significantly superior to your team, but I was not able to reproduce it on my accounts.
? for me, when I lose a fight in Adventure (only in Adventure) AND if Fix is enable, then Fix activates
but then after the fight is fix, if the fight is still lost, then Fix just freezes, and cant leave fight and I dont get the option to Cancel, so I have to refresh,
then after refresh the turn is lost
maybe the Fix + Adventure needs a extremely powerful (12+ core) CPU so that it dont freeze? but if so, why does it only freeze for adventure? (why Fix not freeze for Tournament of the elements?)
It doesn't freeze, there's some kind of bug that's hard to debug, I spent a couple of hours investigating it, but I couldn't figure out the cause + I don't have the ability to reproduce this bug with 100% certainty, and it doesn't reproduce on my accounts at all, so it's complicated.
In the next update, I'll add a fix to the automatic adventure progression, everything is controlled by a script there and there are no such problems with the fix.
it's about the options in the settings tab "fix it", when it is checked, in adventures, when you fail 100%, the additional option ok / cancel / auto does not pop up. then the failure is counted. When we uncheck the options "fix it" in the settings tab in adventures, when you fail, additional options pop up
can you DISABLE the Fix feature for adventure?
I keep Fix option tick/enable all the time & very often I forget to disable it in adventure
so can you make it so that Fix does NOT activate after adventure fight? (because Fix doesnt work for adventures anyway)