// ==UserScript==
// @name Server Filler
// @namespace http://tampermonkey.net/
// @version 0.1
// @description easy best script
// @author Demon Slayer :)
// @match http://zombs.io/
// @icon https://www.google.com/s2/favicons?sz=64&domain=zombs.io
// @license MIT
// @grant none
// ==/UserScript==
document.getElementsByClassName("hud-intro-guide")[0].innerHTML = `
<h3 style='text-align:center;'>< Filling /></h3>
<br>
<button class="btn btn-blue" style='width: 220px' onclick="window.sendAltServer();">Send Alt to Current Server.</button>
<br><br>
<hr />
<br>
<input class='btn servercodei' type='text' placeholder='Server Code' style='width: 220px'>
<br><br>
<button class="btn btn-blue" style='width: 220px' onclick="window.sendAltSpecificServer();">Send Alt to that Server</button>
<br>
`;
window.sendAltServer = () => {
let selected = document.getElementsByClassName("hud-intro-server")[0].value;
let server = game.options.servers[selected];
let hostname = server.hostname;
let url = `ws://${hostname}:80/`;
game.network.connectionOptions = {
hostname: hostname
};
game.network.connected = true;
const loadLbPacket = () => {
for (let i = 0; i < 30; i++) ws.send(new Uint8Array([3, 17, 123, 34, 117, 112, 34, 58, 49, 44, 34, 100, 111, 119, 110, 34, 58, 48, 125]));
ws.send(new Uint8Array([7, 0]));
ws.send(new Uint8Array([9,6,0,0,0,126,8,0,0,108,27,0,0,146,23,0,0,82,23,0,0,8,91,11,0,8,91,11,0,0,0,0,0,32,78,0,0,76,79,0,0,172,38,0,0,120,155,0,0,166,39,0,0,140,35,0,0,36,44,0,0,213,37,0,0,100,0,0,0,120,55,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,6,0,0]));
};
let ws = new WebSocket(url);
ws.binaryType = "arraybuffer";
ws.onopen = (data) => {
ws.network = new game.networkType();
ws.network.sendPacket = (e, t) => {
ws.send(ws.network.codec.encode(e, t));
};
ws.onRpc = (data) => {
if (data.name === "SetPartyList") {
return;
};
if (data.name === "Leaderboard") {
if(data.response.length > 1) { window.appSsrs({ population: ws.pop, leaderboard: data.response, parties: ws.parties }); return; };
loadLbPacket();
return;
};
};
ws.onmessage = msg => {
let data = ws.network.codec.decode(msg.data);
switch (data.opcode) {
case 5:
ws.network.sendPacket(4, {
displayName: `Bruh Moment Fill`,
extra: data.extra
});
break;
case 4:
ws.network.sendPacket(6, {});
ws.network.sendPacket(3, {
left: 1,
up: 1
});
break;
case 9:
ws.onRpc(data);
break;
};
};
};
};
window.sendAltSpecificServer = () => {
let selected = document.getElementsByClassName("servercodei")[0].value;
if (selected.length < 1) return;
let server = game.options.servers[selected];
let hostname = server.hostname;
let url = `ws://${hostname}:80/`;
game.network.connectionOptions = {
hostname: hostname
};
game.network.connected = true;
let ws = new WebSocket(url);
ws.binaryType = "arraybuffer";
ws.onopen = (data) => {
ws.network = new game.networkType();
ws.network.sendPacket = (e, t) => {
ws.send(ws.network.codec.encode(e, t));
};
ws.onRpc = (data) => {
if (data.name === "SetPartyList") {
return;
};
if (data.name === "Leaderboard") {
return;
};
};
ws.onmessage = msg => {
let data = ws.network.codec.decode(msg.data);
switch (data.opcode) {
case 5:
ws.network.sendPacket(4, {
displayName: `BILLIONS`,
extra: data.extra
});
break;
case 4:
ws.network.sendPacket(6, {});
ws.network.sendPacket(3, {
left: 1,
up: 1
});
ws.pop = data.players - 1;
break;
case 9:
ws.onRpc(data);
break;
};
};
};
};
window.appSsrs = res => {
game.network.connected = false;
console.log(res);
let ssrs = document.getElementById("ssrs");
ssrs.style.overflow = "scroll";
ssrs.style.height = "175px";
ssrs.innerHTML = `
<p>Population: ${res.population}</p>
<h1>Leaderboard</h1>
<hr />
<div>
${res.leaderboard.map(lb => {
return `
<p>Rank: #${lb.rank + 1},
Nickname: ${lb.name},
Wave: ${lb.wave.toLocaleString("en")},
Score: ${lb.score}</p>
`;
}).join("<hr />")}
</div>
<hr />
<h1>Parties</h1>
${res.parties.map(p => {
return `
<p>Name: ${p.partyName},
ID: ${p.partyId},
Members: ${p.memberCount},
Public: ${p.isOpen}</p>
`;
}).join("<hr />")}
<div>
</div>
`;
};
// ==UserScript==
// @name OP Zombs.io Chat Blocker Pro X v2
// @namespace -
// @version 0.1
// @description The Best Chat Blocker Ever
// @author Super OP Chat Blocker
// @match zombs.io
// @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant none
// ==/UserScript==
let blockedNames = [];
window.blockPlayer = name => {
game.ui.components.PopupOverlay.showConfirmation(`Are you sure you want to block ${name}?`, 3500, () => {
blockedNames.push(name);
for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) {
if(msg.childNodes[2].innerText === name) {
let bl = msg.childNodes[0];
bl.innerHTML = "Unblock";
bl.style.color = "red";
bl.onclick = () => {
window.unblockPlayer(name);
};
};
};
}, () => {});
};
window.unblockPlayer = name => {
blockedNames.splice(blockedNames.indexOf(name), 1);
for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) {
if(msg.childNodes[2].innerText === name) {
let bl = msg.childNodes[0];
bl.innerHTML = "Block";
bl.style.color = "red";
bl.onclick = () => {
window.blockPlayer(name);
};
};
};
};
const getClock = () => {
var date = new Date();
var d = date.getDate();
var d1 = date.getDay();
var h = date.getHours();
var m = date.getMinutes();
var s = date.getSeconds()
var session = "PM";
if(h == 2){
h = 12;
};
if(h < 13) {
session = "AM"
};
if(h > 12){
session = "PM";
h -= 12;
};
h = (h < 10) ? "0" + h : h;
m = (m < 10) ? "0" + m : m;
s = (s < 10) ? "0" + s : s;
return `${h}:${m} ${session}`;
}
Game.currentGame.network.emitter.removeListener("PACKET_RPC", Game.currentGame.network.emitter._events.PACKET_RPC[1]);
let onMessageReceived = (msg => {
let a = Game.currentGame.ui.getComponent("Chat"),
b = msg.displayName.replace(/<(?:.|\n)*?>/gm, ''),
c = msg.message.replace(/<(?:.|\n)*?>/gm, '')
if(blockedNames.includes(b) || window.chatDisabled) { return; };
let d = a.ui.createElement(`<div class="hud-chat-message"><a href="javascript:void(0);" onclick="window.blockPlayer(\`${b}\`)" style="color: red;">Block</a> <strong>${b}</strong> <small> at ${getClock()}</small>: ${c}</div>`);
a.messagesElem.appendChild(d);
a.messagesElem.scrollTop = a.messagesElem.scrollHeight;
})
Game.currentGame.network.addRpcHandler("ReceiveChatMessage", onMessageReceived);