Drop Tracker



Tracks all possible in game drops per hour/day/total including attributes, battler, gatherer, crafting, key, credit and dungeon drops.
Battle Stats
This section tracks all of your battler stats over the course of multiple battles, to give suggestions on improving your win rate as well as a more accurate set of data for ROI calculations.

As you can see, there's a wealth of information tracked, but perhaps the most usefull is the "You kill in" and "You die in" data (K:D values for short), which you can use to improve your win rate and gauge ROI's of your investments. Personally, i most often use this data to determine when I'm ready to move up a mob as described further down the page.
Why do K:D values matter?
Generally, the lower your K:D value, the lower the cost of moving up mobs is in terms of upgrading equipment and gaining attributes. For example, lowering your "Kills in" value will let you spend less on improving your defense each time you move up a mob. However, you will likely also need to improve your accuracy or dodge when lowering K:D to keep your win rate at an acceptable level.
How to use Battle Stats to improve your win rate?
Ok, so if you look at the last two lines of the screenshot above, you'll see the following...
You kill in 5 hits, to improve winrate increase avg dmg by 12,958,967
You die in 7 hits, to improve winrate reduce avg incoming dmg by 1,375,458As you can tell, I can kill the mob in 5 hits, and the mob kills me in 7 hits. We will refer to this as the K:D values, and by improving your K:D values, your win rate will also improve.
For example, to kill a mob quicker, I would need to improve my damage output by 12,958,967 by improving my attack attribute, upgrading my weapons, using damage upgrade stones or getting better gems or trinkets.
The same applies to my "dies in" value of 7. To last longer in combat, I would need to reduce my incoming damage by 1,375,458 by improving my defense or health attribute, upgrading my armour, using health upgrade stones or getting better gems and trinkets.
Using Battle Stats to determine if you're ready to move up to the next mob?
In the screenshot above, you can see my battle stats for the Elder Hellhound, and I want to determine if I'm ready to move up to the Elder Champion.
Step 1 - Start battling the next highest mob, in my case, the Elder Champion. Then click the [Reset Battle Stats] link in the game.
Step 2 - Let the stats run for a few minutes, gathering data on my results vs the Elder Champion.
Step 3 - I know that a K:D value of 5:7 will give me a 99.7% win rate, though your own win rate may vary depending on your accuracy and dodge. So, looking at my stats for the Elder Champion mob, it shows the following...
You kill in 6 hits, to improve winrate increase avg dmg by 2,740,503
You die in 6 hits, to improve winrate reduce avg incoming dmg by 1,352,390As you can see, my K:D value for this next mob is 6:6, which isn't good enough to retain my 99.7% win rate. So I will need to improve my damage done AND lower my damage received (till my K:D is 5:7) before I'm ready to move up a mob.
Step 4 - So now I know exactly how much I need to improve to move up to this mob, and thus determine the most cost-effective way of getting there! \o/
What are good K:D values?
Currently, I'm using 5:7 and have previously used as high as 8:11. Some of the high-end players on IQ are using 3:3 or lower! Remember, your win rate might not be high enough using these ratios unless you also work on improving your accuracy or dodge!
NOTES
- Will only track battle stats whilst you're on the battle page of IQRPG
- config options in the script enable you to turn on tracking for boss and clan fights