Shellshock.IO Aimbot & ESP

Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines.

As of 2021-12-02. See the latest version.

// ==UserScript==
// @name         Shellshock.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.0.5
// @description  Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines.
// @author       Zertalious (Zert)
// @match        *://shellshock.io/*
// @icon         https://www.google.com/s2/favicons?domain=shellshock.io
// @grant        none
// ==/UserScript==

window.espEnabled = true;
window.aimbotEnabled = true;
window.showLines = true;

window.addEventListener( 'keyup', function ( event ) {

	switch ( String.fromCharCode( event.keyCode ) ) {

		case 'B' :

			window.aimbotEnabled = ! window.aimbotEnabled;

			break;

		case 'V' :

			window.espEnabled = ! window.espEnabled;

			break;

		case 'N' :

			window.showLines = ! window.showLines;

			break;

	}

} );

Node.prototype.appendChild = new Proxy( Node.prototype.appendChild, {
	apply( target, thisArgs, [ script ] ) {

		if ( script.tagName === 'SCRIPT' ) {

			const code = script.innerHTML;

			const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
			const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
			const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
			const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
			const cullFuncName = /=([a-zA-Z]+)\(this\.mesh/.exec( code )[ 1 ];

			console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', {
				babylonVarName, 
				playersVarName, 
				myPlayerVarName, 
				playersVarName, 
				sceneVarName, 
				cullFuncName 
			} );

			script.innerHTML = code.replace( sceneVarName + '.render()', `( function () {

				const players = ${playersVarName};
				const myPlayer = ${myPlayerVarName};
				const BABYLON = ${babylonVarName};

				if ( ! myPlayer ) {

					return;

				}

				if ( ! window.lineOrigin ) {

					window.lineOrigin = new BABYLON.Vector3();

				}

				window.lineOrigin.copyFrom( myPlayer.actor.mesh.position );

				const yaw = myPlayer.actor.mesh.rotation.y;

				window.lineOrigin.x += Math.sin( yaw );
				window.lineOrigin.z += Math.cos( yaw );
				window.lineOrigin.y += Math.sin( - myPlayer.pitch );

				for ( let i = 0; i < players.length; i ++ ) {

					const player = players[ i ];

					if ( ! player || player === myPlayer ) {

						continue;

					}

					if ( player.sphere === undefined ) {

						const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
						material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
						material.wireframe = true;

						const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
						sphere.material = material;
						sphere.position.y = 0.3;
						
						sphere.parent = player.actor.mesh;

						player.sphere = sphere;

					}

					if ( player.lines === undefined ) {

						const options = {
							points: [ window.lineOrigin, player.actor.mesh.position ],
							updatable: true
						};

						const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
						lines.color = new BABYLON.Color3( 1, 0, 0 );
						lines.alwaysSelectAsActiveMesh = true;
						lines.renderingGroupId = 1;

						player.lines = lines;
						player.lineOptions = options;

					}

					player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );

					player.sphere.renderingGroupId = window.espEnabled ? 1 : 0;
					player.sphere.visibility = ( window.aimbotEnabled || window.espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );

					player.lines.visibility = player.playing && player.sphere.visibility && window.showLines;

				}

				if ( window.aimbotEnabled && myPlayer.playing ) {

					let minDistance = Infinity;
					let targetPlayer;

					for ( let i = 0; i < players.length; i ++ ) {

						const player = players[ i ];

						if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {

							const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );

							if ( distance < minDistance ) {

								minDistance = distance;

								targetPlayer = player;

							}

						}

					}

					if ( targetPlayer ) {

						const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
						const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
						const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;
							
						myPlayer.yaw = Math.mod( Math.atan2( x, z ), Math.PI2 );
						myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;

					}

				}

			} )(); ${sceneVarName}.render()` )
				.replace( `function ${cullFuncName}`, `

					function ${cullFuncName}() { 
					
						return true; 
					
					}
					
				function someFunctionWhichWillNeverBeUsedNow` )
				.replace( 'remove=function(){this.mesh.dispose()', `remove=function(){

					console.log( '%cDisposing player...', 'color: green; background: black');

					if ( this.lines ) {

						this.lines.dispose();

					}

				this.mesh.dispose()` );

		}

		return Reflect.apply( ...arguments );

	}
} );

const temp = document.createElement( 'div' );

temp.innerHTML = `<div class="popup_window popup_lg centered roundme_lg">
	<button class="popup_close clickme roundme_sm" onclick="this.parentNode.style.display='none';"></button>
	<h1 class="roundme_sm">Aimbot & ESP!</h1>
	<h4 style="text-align:center;">
		[B] to toggle aimbot
		<br>
		[V] to toggle ESP
		<br>
		[N] to toggle ESP lines
		<br>
		<br>
		By Zertalious
	</h4>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_red bevel_red btn_sm" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button>
		<button class="ss_button btn_yolk bevel_yolk btn_sm" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</button>
	</div>
</div>`;

document.body.appendChild( temp.children[ 0 ] );