TMVN League Lineup (CN beta)

Trophymanager: show average skill & value of first team (11 players) in last match. So you can estimate the power between teams in the league. R5 include routine sharing between positions in match.

// ==UserScript==
// @name         TMVN League Lineup (CN beta) 
// @namespace    https://trophymanager.com
// @version      3.2024060801
// @description  Trophymanager: show average skill & value of first team (11 players) in last match. So you can estimate the power between teams in the league. R5 include routine sharing between positions in match.
// @match        *trophymanager.com/league/*
// @grant        none
// ==/UserScript==

(function () {
	'use strict';

	const APPLICATION_PARAM = {
		DEFAULT_SHOW_MODE: "10",
		LOCAL_STORAGE_KEY: "TMVN_LEAGUE_LINEUP_SHOW_MODE",
		SHOW_MODE_ARR: ["11", "10", "01"]
	}

	const APP_COLOR = {
		LEVEL_1: "Darkred",
		LEVEL_2: "Black",
		LEVEL_3: "Orange",
		LEVEL_4: "Yellow",
		LEVEL_5: "Blue",
		LEVEL_6: "Aqua",
		LEVEL_7: "White"
	};

	const BP_CLASS = {
		LEVEL_1: 150000000,
		LEVEL_2: 100000000,
		LEVEL_3: 80000000,
		LEVEL_4: 60000000,
		LEVEL_5: 40000000,
		LEVEL_6: 20000000,
		LEVEL_7: 0
	};

	const WA_CLASS = {
		LEVEL_1: 6000000,
		LEVEL_2: 5000000,
		LEVEL_3: 4000000,
		LEVEL_4: 3000000,
		LEVEL_5: 2000000,
		LEVEL_6: 1000000,
		LEVEL_7: 0
	};

	const XP_CLASS = {
		LEVEL_1: 90,
		LEVEL_2: 75,
		LEVEL_3: 60,
		LEVEL_4: 45,
		LEVEL_5: 30,
		LEVEL_6: 15,
		LEVEL_7: 0
	};

	const REC_CLASS = {
		LEVEL_1: 5.5,
		LEVEL_2: 5,
		LEVEL_3: 4,
		LEVEL_4: 3,
		LEVEL_5: 2,
		LEVEL_6: 1,
		LEVEL_7: 0
	};

	const R5_CLASS = {
		LEVEL_1: 110,
		LEVEL_2: 100,
		LEVEL_3: 90,
		LEVEL_4: 80,
		LEVEL_5: 70,
		LEVEL_6: 60,
		LEVEL_7: 0
	};

	const share_bonus = 0.25;
	const routine_cap = 40.0;

	var matchIds = [];
	$('#last_round_table td').each(function () {
		let hrefVal = $(this).children('a').attr('href');
		if (hrefVal) {
			let matchID = hrefVal.substr(hrefVal.lastIndexOf('matches/') + 8, hrefVal.length - 10);
			matchIds.push(matchID);
		}
	});

	var positionMap = new Map();
	var routineMap = new Map();
	var clubDatas = new Map();
	matchIds.forEach(function (matchId) {
		let xhr = new XMLHttpRequest();
		let url = 'https://trophymanager.com/ajax/match.ajax.php?id=' + matchId;

		xhr.open('GET', url, true);
		xhr.send();
		xhr.onreadystatechange = function () {
			if (this.readyState == 4 && this.status == 200) {
				let data = JSON.parse(this.responseText);

				let homeClubId = data.club.home.id;
				let awayClubId = data.club.away.id;

				let homeLineup = data.lineup.home;
				let awayLineup = data.lineup.away;
				let homePlayerIds = Object.getOwnPropertyNames(homeLineup);
				let awayPlayerIds = Object.getOwnPropertyNames(awayLineup);

				let homeD = [];
				let homeM = [];
				let homeF = [];
				let awayD = [];
				let awayM = [];
				let awayF = [];

				homePlayerIds.forEach((playerId, index) => {
					let position = homeLineup[playerId].position;
					if (position.indexOf("sub") > -1)
						return;
					positionMap.set(playerId, position);
					routineMap.set(playerId, Number(homeLineup[playerId].routine));
					if (position == "gk" || position == "dl" || position == "dr" || position == "dc" || position == "dcl" || position == "dcr") {
						homeD.push({
							"ID": playerId,
							"ROLE": position,
							"ROU": Number(homeLineup[playerId].routine)
						});
					} else if (position == "dml" || position == "dmr" || position == "dmc" || position == "dmcl" || position == "dmcr" || position == "ml" || position == "mr" || position == "mc" || position == "mcl" || position == "mcr") {
						homeM.push({
							"ID": playerId,
							"ROLE": position,
							"ROU": Number(homeLineup[playerId].routine)
						});
					} else {
						homeF.push({
							"ID": playerId,
							"ROLE": position,
							"ROU": Number(homeLineup[playerId].routine)
						});
					}
				});

				awayPlayerIds.forEach((playerId, index) => {
					let position = awayLineup[playerId].position;
					if (position.indexOf("sub") > -1)
						return;
					positionMap.set(playerId, position);
					routineMap.set(playerId, Number(awayLineup[playerId].routine));
					if (position == "gk" || position == "dl" || position == "dr" || position == "dc" || position == "dcl" || position == "dcr") {
						awayD.push({
							"ID": playerId,
							"ROLE": position,
							"ROU": Number(awayLineup[playerId].routine)
						});
					} else if (position == "dml" || position == "dmr" || position == "dmc" || position == "dmcl" || position == "dmcr" || position == "ml" || position == "mr" || position == "mc" || position == "mcl" || position == "mcr") {
						awayM.push({
							"ID": playerId,
							"ROLE": position,
							"ROU": Number(awayLineup[playerId].routine)
						});
					} else {
						awayF.push({
							"ID": playerId,
							"ROLE": position,
							"ROU": Number(awayLineup[playerId].routine)
						});
					}
				});

				let line_size;
				line_size = homeD.length;
				if (line_size > 1) {
					homeD.sort(compareByRoutineAsc);
					var min = homeD[0].ROU;
					if (min < routine_cap) {
						var max = homeD[line_size - 1].ROU;
						var min2 = homeD[1].ROU;
						var bonus = max * share_bonus;
						var new_routine = min + bonus;
						new_routine = (new_routine < min2 ? new_routine : min2);
						new_routine = (new_routine < routine_cap ? new_routine : routine_cap);
						new_routine = parseFloat(new_routine.toFixed(1));
						routineMap.set(homeD[0].ID, new_routine);
					}
				}
				line_size = homeM.length;
				if (line_size > 1) {
					homeM.sort(compareByRoutineAsc);
					min = homeM[0].ROU;
					if (min < routine_cap) {
						max = homeM[line_size - 1].ROU;
						min2 = homeM[1].ROU;
						bonus = max * share_bonus;
						new_routine = min + bonus;
						new_routine = (new_routine < min2 ? new_routine : min2);
						new_routine = (new_routine < routine_cap ? new_routine : routine_cap);
						new_routine = parseFloat(new_routine.toFixed(1));
						routineMap.set(homeM[0].ID, new_routine);
					}
				}
				line_size = homeF.length;
				if (line_size > 1) {
					homeF.sort(compareByRoutineAsc);
					min = homeF[0].ROU;
					if (min < routine_cap) {
						max = homeF[line_size - 1].ROU;
						min2 = homeF[1].ROU;
						bonus = max * share_bonus;
						new_routine = min + bonus;
						new_routine = (new_routine < min2 ? new_routine : min2);
						new_routine = (new_routine < routine_cap ? new_routine : routine_cap);
						new_routine = parseFloat(new_routine.toFixed(1));
						routineMap.set(homeF[0].ID, new_routine);
					}
				}
				line_size = awayD.length;
				if (line_size > 1) {
					awayD.sort(compareByRoutineAsc);
					min = awayD[0].ROU;
					if (min < routine_cap) {
						max = awayD[line_size - 1].ROU;
						min2 = awayD[1].ROU;
						bonus = max * share_bonus;
						new_routine = min + bonus;
						new_routine = (new_routine < min2 ? new_routine : min2);
						new_routine = (new_routine < routine_cap ? new_routine : routine_cap);
						new_routine = parseFloat(new_routine.toFixed(1));
						routineMap.set(awayD[0].ID, new_routine);
					}
				}
				line_size = awayM.length;
				if (line_size > 1) {
					awayM.sort(compareByRoutineAsc);
					min = awayM[0].ROU;
					if (min < routine_cap) {
						max = awayM[line_size - 1].ROU;
						min2 = awayM[1].ROU;
						bonus = max * share_bonus;
						new_routine = min + bonus;
						new_routine = (new_routine < min2 ? new_routine : min2);
						new_routine = (new_routine < routine_cap ? new_routine : routine_cap);
						new_routine = parseFloat(new_routine.toFixed(1));
						routineMap.set(awayM[0].ID, new_routine);
					}
				}
				line_size = awayF.length;
				if (line_size > 1) {
					awayF.sort(compareByRoutineAsc);
					min = awayF[0].ROU;
					if (min < routine_cap) {
						max = awayF[line_size - 1].ROU;
						min2 = awayF[1].ROU;
						bonus = max * share_bonus;
						new_routine = min + bonus;
						new_routine = (new_routine < min2 ? new_routine : min2);
						new_routine = (new_routine < routine_cap ? new_routine : routine_cap);
						new_routine = parseFloat(new_routine.toFixed(1));
						routineMap.set(awayF[0].ID, new_routine);
					}
				}

				statistic(homePlayerIds, homeLineup).then((clubStatistic) => {
					clubDatas.set(homeClubId, {
						"XP": clubStatistic.XP,
						"Age": clubStatistic.Age,
						"ASI": clubStatistic.ASI,
						"Wage": clubStatistic.Wage,
						"BP": clubStatistic.BP,
						"REC": clubStatistic.REC,
						"R5": clubStatistic.R5
					});
				}).catch((error) => {});

				statistic(awayPlayerIds, awayLineup).then((clubStatistic) => {
					clubDatas.set(awayClubId, {
						"XP": clubStatistic.XP,
						"Age": clubStatistic.Age,
						"ASI": clubStatistic.ASI,
						"Wage": clubStatistic.Wage,
						"BP": clubStatistic.BP,
						"REC": clubStatistic.REC,
						"R5": clubStatistic.R5
					});
				}).catch((error) => {});
			}
		};
	});

	var clubMap = new Map();
	var myInterval = setInterval(append, 1000);

	function getPlayerData(playerId) {
		return new Promise((resolve, reject) => {
			$.post("/ajax/tooltip.ajax.php", {
				"player_id": playerId
			}).done((responseText) => {
				var data = JSON.parse(responseText);

				if (routineMap.has(playerId)) {
					data.player.routine = routineMap.get(playerId).toString();
				}
				if (positionMap.has(playerId)) {
					data.player.favposition = positionMap.get(playerId);
				}

				var rrValue = calculateRR(data.player);
				var rec;
				if (rrValue[0].length == 2) {
					rec = Number(rrValue[0][0]) >= Number(rrValue[0][1]) ? Number(rrValue[0][0]) : Number(rrValue[0][1]);
				} else {
					rec = Number(rrValue[0][0]);
				}
				var r5;
				if (rrValue[1].length == 2) {
					r5 = Number(rrValue[1][0]) >= Number(rrValue[1][1]) ? Number(rrValue[1][0]) : Number(rrValue[1][1]);
				} else {
					r5 = Number(rrValue[1][0]);
				}

				resolve({
					XP: Number(data.player.routine.split(',').join('')),
					Age: Number(data.player.age) * 12 + Number(data.player.months),
					ASI: Number(data.player.skill_index.split(',').join('')),
					Wage: Number(data.player.wage.replace("<span class='coin'>", "").replace("<\/span>", "").split(',').join('')),
					BP: BP.compute(Number(data.player.skill_index.split(',').join('')), Number(data.player.age), Number(data.player.months), data.player.fp),
					REC: rec,
					R5: r5
				});
			}).fail((error) => {
				reject(error);
			});
		});
	}

	let BP = {
		compute: function (asi, age, month, position) {
			let pow = Math.pow;
			if (position === "GK") {
				return Math.round((asi * 500 * pow((300 / (age * 12 + month)), 2.5)) * 0.75);
			} else {
				return Math.round(asi * 500 * pow((300 / (age * 12 + month)), 2.5));
			}
		}
	};

	function statistic(playerIds, lineup) {
		return new Promise((resolve, reject) => {
			let clubStatistic = {
				XP: 0,
				Age: 0,
				ASI: 0,
				Wage: 0,
				BP: 0,
				REC: 0,
				R5: 0
			};
			let countLoop = 0;
			let countAjaxCall = 0;
			let countAjaxAnswer = 0;

			playerIds.forEach((playerId, index) => {
				if (lineup[playerId].position.indexOf("sub") < 0) {
					countAjaxCall++;
					countLoop++; //guarantee plus ajaxcall before
					getPlayerData(playerId).then((player) => {
						clubStatistic.XP += player.XP;
						clubStatistic.Age += player.Age;
						clubStatistic.ASI += player.ASI;
						clubStatistic.Wage += player.Wage;
						clubStatistic.BP += player.BP;
						clubStatistic.REC += player.REC;
						clubStatistic.R5 += player.R5;
						countAjaxAnswer++;
					}).catch((error) => {});
				} else {
					countLoop++
				}
			});

			function check() {
				if (!(countLoop == playerIds.length && countAjaxCall == countAjaxAnswer)) {
					setTimeout(check, 100);
				} else {
					resolve(clubStatistic);
				};
			}

			check();
		});
	}

	function append() {
		if (clubDatas.size < 18) {
			return;
		}
		clearInterval(myInterval);
		$('#overall_table td').each(function () {
			let clubId = $(this).children('a').attr('club_link');
			if (clubId) {
				let clubName = $(this).children('a')[0].innerHTML;
				clubMap.set(clubId, clubName);
			}
		});

		let firstSquadSkill =
			"<div class=\"box\">" +
			"<div class=\"box_head\">" +
			"<h2 class=\"std\">最近一场的比赛阵容</h2>" +
			"</div>" +
			"<div class=\"box_body\">" +
			"<div class=\"box_shadow\"></div>" +
			"<span style='display: inline-block;'><input id='tm_script_league_lineup_input_show_mode' type='text' class='embossed' style='min-width: 100px; line-height: 100%; padding: 3px 3px 4px 3px;' placeholder='Show Mode'></span>" +
			"<span id='tm_script_league_lineup_button_show_mode_set' class='button' style='margin-left: 3px;'><span class='button_border'>设置显示模式</span></span>" +
			"<h3>最近一场比赛的主力球员能力信息</h3>" +
			"<div id=\"firstSquadSkill_content\" class=\"content_menu\"></div>" +
			"<h3>最近一场比赛的主力球员身价信息</h3>" +
			"<div id=\"firstSquadValue_content\" class=\"content_menu\"></div>" +
			"</div>" +
			"<div class=\"box_footer\">" +
			"<div></div>" +
			"</div>" +
			"</div>";
		$(".column3_a").append(firstSquadSkill);
		document.getElementById('tm_script_league_lineup_button_show_mode_set').addEventListener('click', (e) => {
			setShowMode();
		});
		let showMode = localStorage.getItem(APPLICATION_PARAM.LOCAL_STORAGE_KEY);
		if (showMode == null || showMode == "") {
			showMode = APPLICATION_PARAM.DEFAULT_SHOW_MODE;
		}
		$('#tm_script_league_lineup_input_show_mode').val(showMode);
		let invidualMode = showMode.split("");
		if (invidualMode[0] == "1") {
			showSkill();
		}
		if (invidualMode[1] == "1") {
			showValue();
		}
	}

	function showSkill() {
		let firstSquadSkill_content = "<table>" +
			"<tr><th>俱乐部</th><th align='right'>评星</th><th align='right'>经验</th><th align='right'>R5</th></tr>";

		let rowCount = 0;
		clubMap.forEach((value, key) => {
			rowCount++;
			let classOdd = "";
			if ((rowCount % 2) == 1) {
				classOdd = "class='odd'";
			}
			if (clubDatas.has(key)) {
				let clubData = clubDatas.get(key);
				let recColor,
				xpColor,
				r5Color;
				if (clubData.REC / 11 >= REC_CLASS.LEVEL_1) {
					recColor = APP_COLOR.LEVEL_1;
				} else if (clubData.REC / 11 >= REC_CLASS.LEVEL_2) {
					recColor = APP_COLOR.LEVEL_2;
				} else if (clubData.REC / 11 >= REC_CLASS.LEVEL_3) {
					recColor = APP_COLOR.LEVEL_3;
				} else if (clubData.REC / 11 >= REC_CLASS.LEVEL_4) {
					recColor = APP_COLOR.LEVEL_4;
				} else if (clubData.REC / 11 >= REC_CLASS.LEVEL_5) {
					recColor = APP_COLOR.LEVEL_5;
				} else if (clubData.REC / 11 >= REC_CLASS.LEVEL_6) {
					recColor = APP_COLOR.LEVEL_6;
				} else {
					recColor = APP_COLOR.LEVEL_7;
				}

				if (clubData.XP / 11 >= XP_CLASS.LEVEL_1) {
					xpColor = APP_COLOR.LEVEL_1;
				} else if (clubData.XP / 11 >= XP_CLASS.LEVEL_2) {
					xpColor = APP_COLOR.LEVEL_2;
				} else if (clubData.XP / 11 >= XP_CLASS.LEVEL_3) {
					xpColor = APP_COLOR.LEVEL_3;
				} else if (clubData.XP / 11 >= XP_CLASS.LEVEL_4) {
					xpColor = APP_COLOR.LEVEL_4;
				} else if (clubData.XP / 11 >= XP_CLASS.LEVEL_5) {
					xpColor = APP_COLOR.LEVEL_5;
				} else if (clubData.XP / 11 >= XP_CLASS.LEVEL_6) {
					xpColor = APP_COLOR.LEVEL_6;
				} else {
					xpColor = APP_COLOR.LEVEL_7;
				}

				if (clubData.R5 / 11 >= R5_CLASS.LEVEL_1) {
					r5Color = APP_COLOR.LEVEL_1;
				} else if (clubData.R5 / 11 >= R5_CLASS.LEVEL_2) {
					r5Color = APP_COLOR.LEVEL_2;
				} else if (clubData.R5 / 11 >= R5_CLASS.LEVEL_3) {
					r5Color = APP_COLOR.LEVEL_3;
				} else if (clubData.R5 / 11 >= R5_CLASS.LEVEL_4) {
					r5Color = APP_COLOR.LEVEL_4;
				} else if (clubData.R5 / 11 >= R5_CLASS.LEVEL_5) {
					r5Color = APP_COLOR.LEVEL_5;
				} else if (clubData.R5 / 11 >= R5_CLASS.LEVEL_6) {
					r5Color = APP_COLOR.LEVEL_6;
				} else {
					r5Color = APP_COLOR.LEVEL_7;
				}

				firstSquadSkill_content += "<tr " + classOdd + "><td>" + value + "</td><td align='right' style='color: " + recColor + ";'>" +
				(clubData.REC / 11).toFixed(4) +
				"</td><td align='right' style='color: " + xpColor + ";'>" +
				(clubData.XP / 11).toFixed(1) +
				"</td><td align='right' style='color: " + r5Color + ";'>" +
				(clubData.R5 / 11).toFixed(2) +
				"</td></tr>";
			} else {
				firstSquadSkill_content += "<tr " + classOdd + "><td>" + value + "</td><td></td><td></td><td></td></tr>";
			}

		});
		firstSquadSkill_content += "</table>";
		$("#firstSquadSkill_content").append(firstSquadSkill_content);
	}

	function showValue() {
		let firstSquadValue_content = "<table>" +
			"<tr><th>俱乐部</th><th align='right'>回收身价(K)</th><th align='right'>年龄</th><th align='right'>工资(K)</th></tr>";

		let rowCount = 0;
		clubMap.forEach((value, key) => {
			rowCount++;
			let classOdd = "";
			if ((rowCount % 2) == 1) {
				classOdd = "class='odd'";
			}
			if (clubDatas.has(key)) {
				let clubData = clubDatas.get(key);
				var bpColor,
				waColor;
				if (clubData.BP / 11 >= BP_CLASS.LEVEL_1) {
					bpColor = APP_COLOR.LEVEL_1;
				} else if (clubData.BP / 11 >= BP_CLASS.LEVEL_2) {
					bpColor = APP_COLOR.LEVEL_2;
				} else if (clubData.BP / 11 >= BP_CLASS.LEVEL_3) {
					bpColor = APP_COLOR.LEVEL_3;
				} else if (clubData.BP / 11 >= BP_CLASS.LEVEL_4) {
					bpColor = APP_COLOR.LEVEL_4;
				} else if (clubData.BP / 11 >= BP_CLASS.LEVEL_5) {
					bpColor = APP_COLOR.LEVEL_5;
				} else if (clubData.BP / 11 >= BP_CLASS.LEVEL_6) {
					bpColor = APP_COLOR.LEVEL_6;
				} else {
					bpColor = APP_COLOR.LEVEL_7;
				}

				if (clubData.Wage / 11 >= WA_CLASS.LEVEL_1) {
					waColor = APP_COLOR.LEVEL_1;
				} else if (clubData.Wage / 11 >= WA_CLASS.LEVEL_2) {
					waColor = APP_COLOR.LEVEL_2;
				} else if (clubData.Wage / 11 >= WA_CLASS.LEVEL_3) {
					waColor = APP_COLOR.LEVEL_3;
				} else if (clubData.Wage / 11 >= WA_CLASS.LEVEL_4) {
					waColor = APP_COLOR.LEVEL_4;
				} else if (clubData.Wage / 11 >= WA_CLASS.LEVEL_5) {
					waColor = APP_COLOR.LEVEL_5;
				} else if (clubData.Wage / 11 >= WA_CLASS.LEVEL_6) {
					waColor = APP_COLOR.LEVEL_6;
				} else {
					waColor = APP_COLOR.LEVEL_7;
				}

				firstSquadValue_content += "<tr " + classOdd + "><td>" + value + "</td><td align='right' style='color: " + bpColor + ";'>" +
				(clubData.BP / 11 / 1000).toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") +
				"</td><td align='right'>" +
				(clubData.Age / 11 / 12).toFixed(1) +
				"</td><td align='right' style='color: " + waColor + ";'>" +
				(clubData.Wage / 11 / 1000).toFixed(0).replace(/\B(?=(\d{3})+(?!\d))/g, ",") +
				"</td></tr>";
			} else {
				firstSquadValue_content += "<tr " + classOdd + "><td>" + value + "</td><td></td><td></td><td></td></tr>";
			}

		});

		firstSquadValue_content += "</table>";

		$("#firstSquadValue_content").append(firstSquadValue_content);
	}

	function setShowMode() {
		let showMode = $('#tm_script_league_lineup_input_show_mode')[0].value;
		if (showMode == '') {
			localStorage.removeItem(APPLICATION_PARAM.LOCAL_STORAGE_KEY);
		} else if (!APPLICATION_PARAM.SHOW_MODE_ARR.includes(showMode)) {
			alert('Allowable show mode values: ' + APPLICATION_PARAM.SHOW_MODE_ARR);
		} else {
			localStorage.setItem(APPLICATION_PARAM.LOCAL_STORAGE_KEY, showMode);
			alert('Set successful, please refresh');
		}
	}

	// R5 weights
	//		Str				Sta				Pac				Mar				Tac				Wor				Pos				Pas				Cro				Tec				Hea				Fin				Lon				Set
	var weightR5 = [[0.41029304, 0.18048062, 0.56730138, 1.06344654, 1.02312672, 0.40831256, 0.58235457, 0.12717479, 0.05454137, 0.09089830, 0.42381693, 0.04626272, 0.02199046, 0.00000000], // DC
		[0.42126371, 0.18293193, 0.60567629, 0.91904794, 0.89070915, 0.40038476, 0.56146633, 0.15053902, 0.15955429, 0.15682932, 0.42109742, 0.09460329, 0.03589655, 0.00000000], // DL/R
		[0.23412419, 0.32032289, 0.62194779, 0.63162534, 0.63143081, 0.45218831, 0.47370658, 0.55054737, 0.17744915, 0.39932519, 0.26915814, 0.16413124, 0.07404301, 0.00000000], // DMC
		[0.27276905, 0.26814289, 0.61104798, 0.39865092, 0.42862643, 0.43582015, 0.46617076, 0.44931076, 0.25175412, 0.46446692, 0.29986350, 0.43843061, 0.21494592, 0.00000000], // DML/R
		[0.25219260, 0.25112993, 0.56090649, 0.18230261, 0.18376490, 0.45928749, 0.53498118, 0.59461481, 0.09851189, 0.61601950, 0.31243959, 0.65402884, 0.29982016, 0.00000000], // MC
		[0.28155678, 0.24090675, 0.60680245, 0.19068879, 0.20018012, 0.45148647, 0.48230007, 0.42982389, 0.26268609, 0.57933805, 0.31712419, 0.65824985, 0.29885649, 0.00000000], // ML/R
		[0.22029884, 0.29229690, 0.63248227, 0.09904394, 0.10043602, 0.47469498, 0.52919791, 0.77555880, 0.10531819, 0.71048302, 0.27667115, 0.56813972, 0.21537826, 0.00000000], // OMC
		[0.21151292, 0.35804710, 0.88688492, 0.14391236, 0.13769621, 0.46586605, 0.34446036, 0.51377701, 0.59723919, 0.75126119, 0.16550722, 0.29966502, 0.12417045, 0.00000000], // OML/R
		[0.35479780, 0.14887553, 0.43273380, 0.00023928, 0.00021111, 0.46931131, 0.57731335, 0.41686333, 0.05607604, 0.62121195, 0.45370457, 1.03660702, 0.43205492, 0.00000000], // F
		[0.45462811, 0.30278232, 0.45462811, 0.90925623, 0.45462811, 0.90925623, 0.45462811, 0.45462811, 0.30278232, 0.15139116, 0.15139116]]; // GK

	// RECb weights		Str				Sta				Pac				Mar				Tac				Wor				Pos				Pas				Cro				Tec				Hea				Fin				Lon				Set
	var weightRb = [[0.10493615, 0.05208547, 0.07934211, 0.14448971, 0.13159554, 0.06553072, 0.07778375, 0.06669303, 0.05158306, 0.02753168, 0.12055170, 0.01350989, 0.02549169, 0.03887550], // DC
		[0.07715535, 0.04943315, 0.11627229, 0.11638685, 0.12893778, 0.07747251, 0.06370799, 0.03830611, 0.10361093, 0.06253997, 0.09128094, 0.01314110, 0.02449199, 0.03726305], // DL/R
		[0.08219824, 0.08668831, 0.07434242, 0.09661001, 0.08894242, 0.08998026, 0.09281287, 0.08868309, 0.04753574, 0.06042619, 0.05396986, 0.05059984, 0.05660203, 0.03060871], // DMC
		[0.06744248, 0.06641401, 0.09977251, 0.08253749, 0.09709316, 0.09241026, 0.08513703, 0.06127851, 0.10275520, 0.07985941, 0.04618960, 0.03927270, 0.05285911, 0.02697852], // DML/R
		[0.07304213, 0.08174111, 0.07248656, 0.08482334, 0.07078726, 0.09568392, 0.09464529, 0.09580381, 0.04746231, 0.07093008, 0.04595281, 0.05955544, 0.07161249, 0.03547345], // MC
		[0.06527363, 0.06410270, 0.09701305, 0.07406706, 0.08563595, 0.09648566, 0.08651209, 0.06357183, 0.10819222, 0.07386495, 0.03245554, 0.05430668, 0.06572005, 0.03279859], // ML/R
		[0.07842736, 0.07744888, 0.07201150, 0.06734457, 0.05002348, 0.08350204, 0.08207655, 0.11181914, 0.03756112, 0.07486004, 0.06533972, 0.07457344, 0.09781475, 0.02719742], // OMC
		[0.06545375, 0.06145378, 0.10503536, 0.06421508, 0.07627526, 0.09232981, 0.07763931, 0.07001035, 0.11307331, 0.07298351, 0.04248486, 0.06462713, 0.07038293, 0.02403557], // OML/R
		[0.07738289, 0.05022488, 0.07790481, 0.01356516, 0.01038191, 0.06495444, 0.07721954, 0.07701905, 0.02680715, 0.07759692, 0.12701687, 0.15378395, 0.12808992, 0.03805251], // F
		[0.07466384, 0.07466384, 0.07466384, 0.14932769, 0.10452938, 0.14932769, 0.10452938, 0.10344411, 0.07512610, 0.04492581, 0.04479831]]; // GK

	var posNames = ["DC", "DCL", "DCR", "DL", "DR", "DMC", "DMCL", "DMCR", "DML", "DMR", "MC", "MCL", "MCR", "ML", "MR", "OMC", "OMCL", "OMCR", "OML", "OMR", "F", "FC", "FCL", "FCR", "GK"];
	var pos = [0, 0, 0, 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 8, 9];

	function funFix1(i) {
		i = (Math.round(i * 10) / 10).toFixed(1);
		return i;
	}

	function funFix2(i) {
		i = (Math.round(i * 100) / 100).toFixed(2);
		return i;
	}

	function funFix3(i) {
		i = (Math.round(i * 1000) / 1000).toFixed(3);
		return i;
	}

	function calculate(weightRb, weightR5, skills, posGain, posKeep, fp, rou, remainder, allBonus) {
		var rec = 0; // RERECb
		var ratingR = 0; // RatingR5
		var ratingR5 = 0; // RatingR5 + routine
		var ratingR5Bonus = 0; // RatingR5 + routine + bonus
		var remainderWeight = 0; // REREC remainder weight sum
		var remainderWeight2 = 0; // RatingR5 remainder weight sum
		var not20 = 0; // 20以外のスキル数
		for (var i = 0; i < weightRb[fp].length; i++) { // weightR[fp].length = n.pesi[pos] cioè le skill: 14 o 11
			rec += skills[i] * weightRb[fp][i];
			ratingR += skills[i] * weightR5[fp][i];
			if (skills[i] != 20) {
				remainderWeight += weightRb[fp][i];
				remainderWeight2 += weightR5[fp][i];
				not20++;
			}
		}
		if (remainder / not20 > 0.9 || not20 == 0) {
			if (fp == 9)
				not20 = 11;
			else
				not20 = 14;
			remainderWeight = 1;
			remainderWeight2 = 5;
		}
		rec = funFix3((rec + remainder * remainderWeight / not20 - 2) / 3);
		ratingR += remainder * remainderWeight2 / not20;
		ratingR5 = funFix2(ratingR * 1 + rou * 5);

		if (skills.length == 11) {
			ratingR5Bonus = funFix2(ratingR5 * 1 + allBonus * 1);
		} else {
			ratingR5Bonus = funFix2(ratingR5 * 1 + allBonus * 1 + posGain[fp] * 1 + posKeep[fp] * 1);
		}
		return [rec, ratingR5Bonus];
	}

	function calculateRR(current_player_info) {
		var skillArray = current_player_info.skills;
		var STR,
		STA,
		PAC,
		MAR,
		TAC,
		WOR,
		POS,
		PAS,
		CRO,
		TEC,
		HEA,
		FIN,
		LON,
		SET,
		HAN,
		ONE,
		REF,
		AER,
		JUM,
		COM,
		KIC,
		THR;
		var skillValue;
		for (var i = 0; i < skillArray.length; i++) {
			if (skillArray[i].key == 'null')
				continue;
			skillValue = skillArray[i].value;
			if (isNaN(skillValue)) {
				if (skillValue.indexOf('19') != -1) {
					skillValue = 19;
				} else if (skillValue.indexOf('20') != -1) {
					skillValue = 20;
				} else {
					throw 'Error skillValue: ' + skillValue;
				}
			}

			switch (skillArray[i].key) {
			case 'strength':
				STR = skillValue;
				break;
			case 'stamina':
				STA = skillValue;
				break;
			case 'pace':
				PAC = skillValue;
				break;
			case 'marking':
				MAR = skillValue;
				break;
			case 'tackling':
				TAC = skillValue;
				break;
			case 'workrate':
				WOR = skillValue;
				break;
			case 'positioning':
				POS = skillValue;
				break;
			case 'passing':
				PAS = skillValue;
				break;
			case 'crossing':
				CRO = skillValue;
				break;
			case 'technique':
				TEC = skillValue;
				break;
			case 'heading':
				HEA = skillValue;
				break;
			case 'finishing':
				FIN = skillValue;
				break;
			case 'longshots':
				LON = skillValue;
				break;
			case 'set_pieces':
				SET = skillValue;
				break;
			case 'handling':
				HAN = skillValue;
				break;
			case 'one_on_ones':
				ONE = skillValue;
				break;
			case 'reflexes':
				REF = skillValue;
				break;
			case 'aerial_ability':
				AER = skillValue;
				break;
			case 'jumping':
				JUM = skillValue;
				break;
			case 'communication':
				COM = skillValue;
				break;
			case 'kicking':
				KIC = skillValue;
				break;
			case 'throwing':
				THR = skillValue;
				break;
			default:
				throw 'Error skillArray[i].key: ' + skillArray[i].key;
			}
		}

		var ROLE = current_player_info.favposition.toUpperCase();
		var ROU = Number(current_player_info.routine.split(',').join(''));
		var ASI = Number(current_player_info.skill_index.split(',').join(''));

		var ROLE1,
		ROLE2;
		var role = ROLE.split(',');
		if (role.length == 2) {
			ROLE1 = role[0];
			ROLE2 = role[1];
		} else {
			ROLE1 = role[0];
			ROLE2 = -1;
		}

		var fp,
		fp2 = -1;
		for (var i = 0; i < posNames.length; i++) {
			if (posNames[i] == ROLE1)
				fp = pos[i];
			if (ROLE2 != -1 && posNames[i] == ROLE2)
				fp2 = pos[i];
		}
		if (fp == 9) {
			var weight = 48717927500;
			var skills = [STR, STA, PAC, HAN, ONE, REF, AER, JUM, COM, KIC, THR];
		} else {
			weight = 263533760000;
			skills = [STR, STA, PAC, MAR, TAC, WOR, POS, PAS, CRO, TEC, HEA, FIN, LON, SET];
		}

		var goldstar = 0;
		var skillSum = 0;
		var skillsB = [];
		for (i = 0; i < skills.length; i++) {
			skillSum += parseInt(skills[i]);
		}
		var remainder = Math.round((Math.pow(2, Math.log(weight * ASI) / Math.log(Math.pow(2, 7))) - skillSum) * 10) / 10; // RatingR5 remainder
		for (var j = 0; j < 2; j++) {
			for (i = 0; i < 14; i++) {
				if (j == 0 && skills[i] == 20)
					goldstar++;
				if (j == 1) {
					if (skills[i] != 20)
						skillsB[i] = skills[i] * 1 + remainder / (14 - goldstar);
					else
						skillsB[i] = skills[i];
				}
			}
		}

		var routine = (3 / 100) * (100 - (100) * Math.pow(Math.E, -ROU * 0.035));
		var strRou = skillsB[0] * 1 + routine;
		var staRou = skillsB[1] * 1;
		var pacRou = skillsB[2] * 1 + routine;
		var marRou = skillsB[3] * 1 + routine;
		var tacRou = skillsB[4] * 1 + routine;
		var worRou = skillsB[5] * 1 + routine;
		var posRou = skillsB[6] * 1 + routine;
		var pasRou = skillsB[7] * 1 + routine;
		var croRou = skillsB[8] * 1 + routine;
		var tecRou = skillsB[9] * 1 + routine;
		var heaRou = skillsB[10] * 1 + routine;
		var finRou = skillsB[11] * 1 + routine;
		var lonRou = skillsB[12] * 1 + routine;
		var setRou = skillsB[13] * 1 + routine;

		var headerBonus;
		if (heaRou > 12)
			headerBonus = funFix2((Math.pow(Math.E, (heaRou - 10) ** 3 / 1584.77) - 1) * 0.8 + Math.pow(Math.E, (strRou * strRou * 0.007) / 8.73021) * 0.15 + Math.pow(Math.E, (posRou * posRou * 0.007) / 8.73021) * 0.05);
		else
			headerBonus = 0;

		var fkBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + lonRou + tecRou * 0.5, 2) * 0.002) / 327.92526);
		var ckBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + croRou + tecRou * 0.5, 2) * 0.002) / 983.65770);
		var pkBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + finRou + tecRou * 0.5, 2) * 0.002) / 1967.31409);

		var allBonus = 0;
		if (skills.length == 11)
			allBonus = 0;
		else
			allBonus = headerBonus * 1 + fkBonus * 1 + ckBonus * 1 + pkBonus * 1;

		var gainBase = funFix2((strRou ** 2 + staRou ** 2 * 0.5 + pacRou ** 2 * 0.5 + marRou ** 2 + tacRou ** 2 + worRou ** 2 + posRou ** 2) / 6 / 22.9 ** 2);
		var keepBase = funFix2((strRou ** 2 * 0.5 + staRou ** 2 * 0.5 + pacRou ** 2 + marRou ** 2 + tacRou ** 2 + worRou ** 2 + posRou ** 2) / 6 / 22.9 ** 2);
		//	0:DC			1:DL/R			2:DMC			3:DML/R			4:MC			5:ML/R			6:OMC			7:OML/R			8:F
		var posGain = [gainBase * 0.3, gainBase * 0.3, gainBase * 0.9, gainBase * 0.6, gainBase * 1.5, gainBase * 0.9, gainBase * 0.9, gainBase * 0.6, gainBase * 0.3];
		var posKeep = [keepBase * 0.3, keepBase * 0.3, keepBase * 0.9, keepBase * 0.6, keepBase * 1.5, keepBase * 0.9, keepBase * 0.9, keepBase * 0.6, keepBase * 0.3];

		var valueFp = calculate(weightRb, weightR5, skills, posGain, posKeep, fp, routine, remainder, allBonus);
		var rec = [valueFp[0]];
		var r5 = [valueFp[1]];

		if (fp2 != -1 && fp2 != fp) {
			var valueFp2 = calculate(weightRb, weightR5, skills, posGain, posKeep, fp2, routine, remainder, allBonus);
			rec.push(valueFp2[0]);
			r5.push(valueFp2[1]);
		}

		return [rec, r5];
	}

	function compareByRoutineAsc(a, b) {
		var rou_a = parseFloat(a.ROU);
		var rou_b = parseFloat(b.ROU);
		return (rou_a - rou_b);
	}
})();