DH3 FP Notification

Adds fight points notification

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         DH3 FP Notification
// @namespace    com.anwinity.dh3
// @version      1.0.9
// @description  Adds fight points notification
// @author       Anwinity
// @match        dh3.diamondhunt.co
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    const FP_COSTS = {
        fields: 900,
        forest: 1800,
        caves: 3600,
        lavaDungeon: 5400,
        northernFields: 7200,
        cemetery: 9000,
        ocean: 10800,
        dungeon: 13200,
        dungeonHole: 25000
    };

    const MAP_IDS = {
        fields: 1,
        forest: 2,
        caves: 2,
        lavaDungeon: 3,
        northernFields: 4,
        cemetery: 8,
        ocean: 10,
        dungeon: 16,
        dungeonHole: 17
    }

    const scope = {
        area: "fields"
    };

    function loadPreferences() {
        let area = localStorage.getItem("fp-notificiations.area") || "fields";
        scope.area = area;
        $("#fp-area").val(scope.area);
    }

    function savePreferences() {
        localStorage.setItem("fp-notificiations.area", scope.area);
    }

    function gotoArea() {
        if(scope.area == "full") {
            return;
        }
        clicksItem("fightMonsterButton");
        changeCombatMap(MAP_IDS[scope.area]);
    }

    function fpNeeded() {
        if(scope.area == "full") {
            return parseInt(window.var_maxFightPoints);
        }
        let base = FP_COSTS[scope.area];
        let p = 1;
        if(window.var_cooldownRing1 == "1") {
            p -= 0.01;
        }
        if(window.var_cooldownRing2 == "1") {
            p -= 0.04;
        }
        if(window.var_cooldownRing3 == "1") {
            p -= 0.10;
        }
        if(window.var_cooldownRing4 == "1") {
            p -= 0.15;
        }
        return Math.ceil(base*p);
    }

    function initUI() {
        const styles = document.createElement("style");
        styles.textContent = `
        span#notification-fightPoints {
          position: relative;
        }
        span#notification-fightPoints > #fp-area {
          position: absolute;
          bottom: 1px;
          right: 1px;
          margin: 0px;
          padding: 2px;
          background-color: rgba(1,1,1,0);
          border: 0px solid rgba(1,1,1,0);
          color: white;
        }
        span#notification-fightPoints > #fp-area > option {
          background-color: rgba(102, 0, 0, 0.9);
        }
        `;
        $("head").append(styles);

        $("#notification-questsStarted").after(`
        <span id="notification-fightPoints" class="notification-red"">
        	<img src="images/fightPoints.png" class="img-50">
        	<span id="fp-timer"></span>
            <img id="fp-potion-active" src="images/combatCooldownPotion.png" style="height: 1em; display: none" title="Combat Cooldown Potion is active"></img>
        	<select id="fp-area">
        	    <option value="fields">Fields</option>
        	    <option value="forest">Forest</option>
        	    <option value="caves">Caves</option>
        	    <option value="lavaDungeon">Lava</option>
        	    <option value="northernFields">N Fields</option>
        	    <option value="cemetery">Cemetery</option>
        	    <option value="ocean">Ocean</option>
        	    <option value="dungeon">Dungeon</option>
                <option value="dungeonHole">Dung. Hole</option>
                <option value="full">Full FP</option>
        	</select>
        </span>
        `);

        $("#notification-fightPoints").click(function() {
            gotoArea();
        });
        let areaSelect = $("span#notification-fightPoints > #fp-area");
        areaSelect.click(function(e) {
            e.stopPropagation();
        });
        areaSelect.change(function() {
            let area = $(this).val();
            scope.area = area;
            savePreferences();
            updateUI(window.var_fightPoints);
        });
    }

    function updateUI(fp) {
        if(typeof fp === "string") {
            fp = parseInt(fp);
        }
        let fpPotion = parseInt(window.var_combatCooldownPotionTimer || "0") > 0;
        let fpMax = parseInt(window.var_maxFightPoints);
        let fpReq = fpNeeded();
        let count = Math.floor(fp / fpReq);
        let fpNext = fpReq * (count+1);
        if(fpNext > fpMax) {
            fpNext = fpMax;
        }
        let fpDelta = fpNext - fp;
        if(fpPotion) {
            fpDelta /= 2;
            $("#fp-potion-active").show();
        }
        else {
            $("#fp-potion-active").hide();
        }
        let time = fpDelta==0 ? "--:--" : formatTime(fpDelta);
        if(scope.area == "full") {
            $("#fp-timer").html(`${time}`);
        }
        else {
            $("#fp-timer").html(`${count}x&nbsp;&nbsp;${time}`);
        }
    }

    function overrideFunctions() {
        const originalSetItems = window.setItems;
        window.setItems = function(data) {
            originalSetItems.apply(this, arguments);
            if(data) {
                let m = data.match(/fightPoints~(\d+)/);
                if(m) {
                    updateUI(m[1]);
                }
            }
        }
    }

    function init() {
        if(!window.var_username) {
            setTimeout(init, 1000);
            return;
        }

        initUI();
        overrideFunctions();
        loadPreferences();
    }

    $(init);

})();