Melvor Action Queue

Adds an interface to queue up actions based on triggers you set

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Review: Good - script works

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Posted: 2021-05-26

Hi All, I'm new too using the script and I think I'm just doing something wrong but I can't seem to get the script to run the way I think it works (i expect the issue is me). The goal is to queue up each type of bar to run until it has 25k then switch to the next bar. The goal being I start this script and when I come back I'll have 25k of each. Currently I have a queue like this "If Bronze Bar < 25000: start Smithing Bronze Bar", "If Iron Bar < 25000: start Smithing Iron Bar", etc. When I start the script and enable looping it just loops round and round and doesn't craft anything at all. I have to disable looping then it will just craft the last thing on the list. I have to be doing something wrong. Any help would be great.

8992scriptsAuthor
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Posted: 2021-05-27

If the trigger condition is met it will do the next action, the way you've set it up is not correct for what you want because it will move onto the next action whenever you have less than 25000. You should change it so that the trigger condition is such that your last action has completed so it does not move onto the next one until you have 25000 or more of the last bar you were smithing. Looping shouldn't be on for this case.

Example:
If Bronze Bar ≥ 25000: start Smithing Iron Bar
If Iron Bar ≥ 25000: start Smithing Steel Bar
If Steel Bar ≥ 25000: start Smithing Mithril Bar
If Mithril Bar ≥ 25000: start Smithing Adamant Bar
If Adamant Bar ≥ 25000: start Smithing Runite Bar
If Runite Bar ≥ 25000: start Smithing Dragonite Bar

For this example you would start smithing bronze bars manually then start the queue, it would then make 25k of each bar until it gets to dragonite which it would stay on until you stopped it yourself (or you could add another action to start once you reach 25k dragonite)

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Posted: 2021-05-29

Thanks alot for the help. I knew i had to be doing it wrong. This makes way for sense now.

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