hitchance in combat

lol7

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         hitchance in combat
// @namespace    FileFace
// @version      0.1.2
// @description  lol7
// @author       shtos
// @match        dh3.diamondhunt.co
// @grant        none
// ==/UserScript==
/*jshint multistr: true */
/*jslint es5: true */


(function() {
    'use strict';

    const fightScreen = document.getElementById('navigation-right-combat-fighting')
    const combatTables = document.querySelectorAll('.fighting-section-stats-and-hp-area')
    const accHeroElement = combatTables[0].children[0].children[0].children[1]
    const accMonsterElement = combatTables[1].children[0].children[0].children[1]
    const heroAcc = document.querySelectorAll('item-accuracy')[1]
    const heroDef = document.querySelectorAll('item-defence')[1]
    const monsterAcc = document.querySelector('item-monsteraccuracy')
    const magicMonsters = ['fireMage', 'spider', 'yeti', 'dungeonSpider', 'skeletonMonks']
    var tempMonsterName = ''
    function linkuStarto(){
        if (window.var_username){
            addColumns()
            setTimeout(notifObserver, 2000)
        }else{
            setTimeout(linkuStarto, 1000)
        }
    }
    linkuStarto()
    function notifObserver(){
        const observer = new MutationObserver(mutation => {
            let monsterHitChance
            let playerHitChance
            if (magicMonsters.includes(window.var_monsterName)){
                monsterHitChance = '100%'
            }else{
                monsterHitChance = (hitChance(parseInt(window.var_monsterAccuracy), parseInt(window.var_defence))*100).toFixed(0) + '%'
            }
            playerHitChance = (hitChance(parseInt(window.var_accuracy), parseInt(window.var_monsterDefence))*100).toFixed(0) + '%'
            playerHitChance === '100%' ? document.querySelector('#hitchance-span').style.color = 'green' : document.querySelector('#hitchance-span').style.color = 'red'
            monsterHitChance === '100%' ? document.querySelector('#hitchance-monster-span').style.color = 'red' : document.querySelector('#hitchance-monster-span').style.color = 'green'
            document.querySelector('#hitchance-span').textContent = playerHitChance
            document.querySelector('#hitchance-monster-span').textContent = monsterHitChance
        })
        const config = { attributes: true, characterData: true, subtree: true, childList: true }
        observer.observe(heroAcc, config)
        observer.observe(heroDef, config)
        observer.observe(monsterAcc, config)
    }
    function addColumns(){
        let td = document.createElement('td')
        td.innerHTML = `<img src="images/accuracy.png" class="img-30"> <span id="hitchance-span">0</span>`
        accHeroElement.style.display = 'none'
        $(accHeroElement).after(td)
        td = document.createElement('td')
        td.innerHTML = `<img src="images/accuracy.png" class="img-30"> <span id="hitchance-monster-span">0</span>`
        $(accMonsterElement).after(td)
        accMonsterElement.style.display = 'none'
    }
    function hitChance(accuracy, defence) {
        if (defence % 2 == 0){
            return 1 / Math.max(1, defence/2 - accuracy + 1);
        }
        else {
            return ( hitChance(accuracy, defence-1) + hitChance(accuracy, defence+1) ) / 2;
        }
    }
})();