Bloble.io Zoom The Patch

Zoom Hack.

// ==UserScript==
// @name         Bloble.io Zoom The Patch
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Zoom Hack.
// @author       IMPERATOR
// @match        http://bloble.io/*
// @grant        none
// ==/UserScript==

window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];

window.sendIndex = 0;
window.loops = 0;
window.hasSentTarget = false;
window.usePatch = true;
window.cache = [];
window.cacheHeight = 0;
window.cacheIndexes = 0;
window.shift = false;
window.sendFrequency = 1E3 / 15
window.UIList.push({
    level: 3,
    x: 0,
    description: 'Zoom Patch',
    html: '<div id="patch" onclick=patch()>Disable ZP</div>'
});

window.statusItems.push({
    name: 'Zoom Patch',
    order: 2,
    value: function () {
        return usePatch ? 'On' : 'Off';
    }
});

window.patch = function () {
    var el = document.getElementById('patch');
    if (usePatch) {
        usePatch = false
        socket.emit("2", Math.round(camX), Math.round(camY))
        el.textContent = 'Enable ZP'
    } else {
        usePatch = true;
        el.textContent = 'Disable ZP';
        populate();
    }
    window.statusBar();
    return usePatch;
}


function populate() {
    if (!usePatch) return;
    cacheHeight = Math.round(maxScreenHeight / 1080);
    cacheIndexes = cacheHeight * cacheHeight - 1;
    for (var i = cache.length; i < cacheIndexes; i++) {
        cache[i] = spiral(i);
    }
}
populate();


window.addEventListener('keyup', function (a) {
    a = a.keyCode ? a.keyCode : a.which;
    if (a == 70) { // F to  out
        (maxScreenHeight = 30000, maxScreenWidth = 53333, resize(true));
        cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
        populate()
    }
    if (a == 67) { // C to zoom in
        (maxScreenHeight = 1080, maxScreenWidth = 1920, resize(true))
        cameraSpd = shift ? 1.8 : .85;
        populate()
    }
    if (a === 16) {
        shift = false;
        cameraSpd = .85 * (Math.log(maxScreenHeight / 1080) + 1);
    }

})
window.addEventListener('keydown', function (a) {
    a = a.keyCode ? a.keyCode : a.which;
    if (a === 16) {
        shift = true;
        cameraSpd = 1.8 * (Math.log(maxScreenHeight / 1080) + 1);
    }
})

function zoom(a) {
    a = window.event || a;
    a.preventDefault();
    a.stopPropagation();
    scroll = Math.max(-1, Math.min(1, a.wheelDelta || -a.detail))
    if (scroll == -1) { //zoom out
        if (maxScreenHeight < 30000) {
            (maxScreenHeight += 250, maxScreenWidth += 250, resize(true));
            cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
            scroll = 0
            populate()
        }
    }

    if (scroll == 1) { //zoom in
        if (maxScreenHeight > 1080) {
            (maxScreenHeight -= 250, maxScreenWidth -= 250, resize(true))
            cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
            scroll = 0
            populate()
        }
    }
}
mainCanvas.addEventListener ? (window.addEventListener("mousewheel", zoom, !1),
    mainCanvas.addEventListener("DOMMouseScroll", zoom, !1)) : window.attachEvent("onmousewheel", zoom);

function spiral(n) {
    var r = Math.floor((Math.sqrt(n + 1) - 1) / 2) + 1;
    var p = (8 * r * (r - 1)) / 2;
    var en = r * 2;
    var a = (1 + n - p) % (r * 8);
    var pos = [0, 0, r];
    switch (Math.floor(a / (r * 2))) {
        case 0:
            pos[0] = a - r;
            pos[1] = -r;
            break;
        case 1:
            pos[0] = r;
            pos[1] = (a % en) - r;
            break;
        case 2:
            pos[0] = r - (a % en);
            pos[1] = r;
            break;
        case 3:
            pos[0] = -r;
            pos[1] = r - (a % en);
            break;
    }
    return pos;
}

window.initFuncs.push(function () {
    var js = window.updateGameLoop.toString();

    var ind = js.indexOf('if (gameState && mapBounds) {');
    if (ind === -1) ind = js.indexOf('if (gameState&&mapBounds) {');
    if (ind === -1) ind = js.indexOf('if(gameState&&mapBounds){');

    var ind2 = js.indexOf('}', ind);

    var n = js.substring(0, ind) + 'if(gameState&&mapBounds){if(camXS||camYS)camX+=camXS*cameraSpd*a,camY+=camYS*cameraSpd*a;player.x+camX<mapBounds[0]?camX=mapBounds[0]-player.x:player.x+camX>mapBounds[0]+mapBounds[2]&&(camX=mapBounds[0]+mapBounds[2]-player.x);player.y+camY<mapBounds[1]?camY=mapBounds[1]-player.y:player.y+camY>mapBounds[1]+mapBounds[3]&&(camY=mapBounds[1]+mapBounds[3]-player.y);if(currentTime-lastCamSend>=sendFrequency)if(lastCamSend=currentTime,usePatch&&cacheIndexes)if(lastCamX!=camX||lastCamY!=camY)lastCamX=camX,lastCamY=camY,loop=sendIndex=0;else{if(4>=loop){if(sendIndex%2)(sendIndex-1)%6?socket.emit("2",Math.round(camX),Math.round(camY)):socket.emit("2",0,0);else{var index=sendIndex/2;index>=cacheIndexes?(sendIndex=0,loop++):socket.emit("2",Math.round(camX+1920*cache[index][0]),Math.round(camY+1080*cache[index][1]))}hasSentTarget=!1;sendIndex++}}else lastCamX==camX&&lastCamY==camY&&hasSentTarget||(lastCamX=camX,hasSentTarget=!0,lastCamY=camY,loop=0,socket.emit("2",Math.round(camX),Math.round(camY)))}' +
        js.substr(ind2 + 1);
    n = n.substring(n.indexOf('{') + 1, n.lastIndexOf('}'));
    window.updateGameLoop = new Function('a', n)

});

window.makeUI = function () {
    if (window.hasMadeUI) return;
    window.hasMadeUI = true;
    window.statusItems.sort(function (a, b) {
        return a.order - b.order;
    })
    var levels = [];
    window.UIList.forEach((item) => {
        if (!levels[item.level]) levels[item.level] = [];
        levels[item.level].push(item)
    })

    levels = levels.filter((a) => {
        if (a) {
            a.sort(function (a, b) {
                return a.x - b.x;
            })
            return true;
        } else {
            return false;
        }
    })

    var headAppend = document.getElementsByTagName("head")[0],
        style = document.createElement("div");

    var toast = document.createElement('div');
    toast.id = "snackbar";
    var css = document.createElement('div');

    css.innerHTML = '<style>\n\
#snackbar {\n\
    visibility: hidden;\n\
    min-width: 250px;\n\
    margin-left: -125px;\n\
    background-color: rgba(40, 40, 40, 0.5);\n\
    color: #fff;\n\
    text-align: center;\n\
    border-radius: 4px;\n\
    padding: 10px;\n\
    font-family: "regularF";\n\
    font-size: 20px;\n\
    position: fixed;\n\
    z-index: 100;\n\
    left: 50%;\n\
    top: 30px;\n\
}\n\
#snackbar.show {\n\
    visibility: visible;\n\
    -webkit-animation: fadein 0.5s;\n\
    animation: fadein 0.5s;\n\
}\n\
#snackbar.hide {\n\
    visibility: visible;\n\
    -webkit-animation: fadeout 0.5s;\n\
    animation: fadeout 0.5s;\n\
}\n\
@-webkit-keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@-webkit-keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
@keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
</style>'
    var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 15;
    style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
    background-color:rgba(40,40,40,.5);\n\
    margin-left: 3px;\n\
    border-radius:4px;\n\
    pointer-events:all\n\
}\n\
#noobscriptUI {\n\
    top: -" + (height + 12) + "px;\n\
    transition: 1s;\n\
    margin-left:10px;\n\
    position:absolute;\n\
    padding-left:24px;\n\
    margin-top:9px;\n\
    padding-top:15px;\n\
    width:580px;\n\
    height: " + height + "px;\n\
    font-family:arial;\n\
    left:25%\n\
}\n\
#noobscriptUI:hover{\n\
    top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
    color:#fff;\n\
    padding:7px;\n\
    height:19px;\n\
    display:inline-block;\n\
    cursor:pointer;\n\
    font-size:15px\n\
}\n\
</style>"

    headAppend.appendChild(style);
    headAppend.appendChild(css);


    var contAppend = document.getElementById("gameUiContainer"),
        menuA = document.createElement("div");

    var code = ['<div id="noobscriptUI">\n'];

    levels.forEach((items, i) => {
        code.push(i === 0 ? '    <div>\n' : '    <div style="margin-top:7px;">\n');
        items.forEach((el) => {
            code.push('        ' + el.html + '\n');
        })
        code.push('    </div>\n');
    })
    code.push('    <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
    code.push('</div>');

    menuA.innerHTML = code.join("");
    contAppend.insertBefore(menuA, contAppend.firstChild)
    contAppend.appendChild(toast)
    var toastTimeout = false;
    window.showToast = function (msg) {
        toast.textContent = msg;

        if (toastTimeout) clearTimeout(toastTimeout);
        else toast.className = "show";
        toastTimeout = setTimeout(function () {
            toast.className = 'hide'
            setTimeout(function () {
                toast.className = '';
            }, 400);
            toastTimeout = false;
        }, 3000);
    }
    window.statusBar = function () {
        var el = document.getElementById('confinfo');
        var text = [];

        window.statusItems.forEach((item, i) => {
            if (i !== 0) text.push('     ');
            if (item.name) text.push(item.name + ': ');
            text.push(item.value());
        })

        el.textContent = text.join('');
    }
    window.statusBar();

    window.initFuncs.forEach((func) => {
        func();
    })
}
setTimeout(() => {
    window.makeUI();
}, 1000)