Lichess Auto Add Time

Automatically Adds Time to Opponenents Clock To Keep Game Going

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name          Lichess Auto Add Time
// @namespace     http://userstyles.org
// @description   Automatically Adds Time to Opponenents Clock To Keep Game Going
// @author        636597
// @include       https://lichess.org/*
// @run-at        document-start
// @version       0.2
// ==/UserScript==


// Doesn't Check yet if board is "Flipped" , so thats going to be a problem

var locked = false;
var opponent_clock_element = null;
var more_time_element = null;
var opponent_clock_observer = null;
var observerConfig = {
    childList: true,
    attributes: true,
    characterData: true,
    subtree: true,
    attributeOldValue: true,
    characterDataOldValue: true
};

(function(){

	function add_3_time() {
		if ( locked ) { return; }
		locked = true;
		console.log( "Trying to Add Time");
		more_time_element.click();
		setTimeout( function() {
			more_time_element.click();
		} , 300 );
		setTimeout( function() {
			more_time_element.click();
			locked = false;
		} , 300 );
	}

	function observe_clock() {
		opponent_clock_observer = new MutationObserver( function( mutations ) {
			mutations.forEach( function( mutation , index ) {
				if ( mutation.target.className === "time" ) {
					if ( mutation.addedNodes.length === 4 ) {
						var minutes = parseInt( mutation.addedNodes[ 0 ].data );
						var seconds = parseInt( mutation.addedNodes[ 2 ].data );
						if ( minutes < 1 ) {
							if ( seconds < 10 ) {
								//console.log( "Opponent's Time Low === " + minutes.toString() + " :: " + seconds.toString() );
								add_3_time();
								return;
							}
						}
					}
				}
			});
		});
		opponent_clock_observer.observe( opponent_clock_element , observerConfig );
	}

	function wait_for_clock() {
		var ready = setInterval(function(){
			var x1 = document.getElementsByClassName( "rclock-top" )
			if ( x1 ) {
				if ( x1[ 0 ] ) {
					opponent_clock_element = x1[ 0 ];
					more_time_element = document.getElementsByClassName( "moretime" );
					if ( more_time_element ) {
						if ( more_time_element[ 0 ] ) {
							more_time_element = more_time_element[ 0 ];
							clearInterval( ready );
							observe_clock();
						}
					}
				}
			}
		} , 2 );
		setTimeout( function() { clearInterval( ready ); } , 20000 );
	}

	window.addEventListener ( "load" , wait_for_clock );
})();