C&C:Online (Near) Full room notifier

A script for those game hosts who are AFK. It will play sound when the game is full or nearly full. It works by hooking some CNCOnline serverinfo.js functions.

As of 2019-04-25. See the latest version.

// ==UserScript==
// @name         C&C:Online (Near) Full room notifier
// @namespace    https://github.com/BSG-75/C-C-Online-Website-hooks/
// @version      0.102008
// @description  A script for those game hosts who are AFK. It will play sound when the game is full or nearly full. It works by hooking some CNCOnline serverinfo.js functions.
// @author       [RA3Bar]Lanyi
// @match        https://cnc-online.net/*
// @grant        none
// @run-at       document-end
// @license      GPL-3.0-or-later; http://www.gnu.org/licenses/gpl-3.0.txt
// ==/UserScript==

function main() {

    window.anyNewStagingGames = function(newStaging) {
        let mapped = newStaging.map(function(game) { return game.host.id + game.map + game.title; });
        let result = false;
        for(let i = 0; i < mapped.length; ++i) {
            if(window.previousMapped.indexOf(mapped[i]) == -1) {
                result = true;
                break;
            }
        }
        
        window.previousMapped = mapped;
        return result;
    };
    
    window.playersChanged = function(host, newPlayers) {
        let newHost = host.nickanme;
        let oldHost = window.previousHost;
        window.previousHost = newHost;
        
        let oldPlayers = window.previousPlayers;
        let mapped = newPlayers.map(function(player) { return player.nickname; });
        window.previousPlayers = mapped;
        
        if(oldHost != newHost) {
            return false;
        }
        
        if(oldPlayers.length != mapped.length) {
            return true;
        }
        for(let i = 0; i < mapped.length; ++i)
        {
            if(oldPlayers[i] != mapped[i]) {
                return true;
            }
        }
        return false;
    };
    
    window.myPrefix = "RA3Bar_Lanyi_CNCOLWebsiteNotifier_";
    window.playerNameField = "PlayerNameField_";
    window.monitorStagingGameId = window.myPrefix + "monitorStagingGame";

    for (let i = 0; i < gamenames.length; ++i)  {
        window[myPrefix + playerNameField + gamenames[i]] = null;
    }

    //from: http://s1download-universal-soundbank.com/wav/2838.wav
    window[myPrefix + "sound"] = new Audio("https://raw.githubusercontent.com/BSG-75/C-C-Online-Website-hooks/master/2838%5B2%5D.wav");
    function notifyPlayer() {
        window[myPrefix + "sound"].play();
    }

    //https://stackoverflow.com/questions/5499078/fastest-method-to-escape-html-tags-as-html-entities
    function escapeHTMLTags(str) {
        return str.replace(/&/g,'&amp;').replace(/</g,'&lt;').replace(/>/g,'&gt;');
    }

    //onfocus
    window[myPrefix + "onMyFieldFocus"] = function(field) {
        let myFieldID = field.id;
        if(!window[myFieldID] || window[myFieldID].length == 0) {
            field.innerText = "";
        }
    };

    //oninput
    window[myPrefix + "onMyFieldInput"] = function(field) {
        let myFieldID = field.id;
        window[myFieldID] = field.innerText.trim();
    };

    let originalSetUserBarInfo = setUserbarInfo;
    let originalGetUserSection = getUserSection;
    let originalHandleJSON = handleJSON;
    setUserbarInfo = function($parent, response) {
        let result = originalSetUserBarInfo($parent, response);
        $parent.append("← Click game name to monitor your room!");
    };
    getUserSection = function(response, gamename) {
        let myFieldID = myPrefix + playerNameField + gamename;
        let myFieldStyle = "background: #A00060; margin-left: 1em; padding-left: 0.5em; padding-right: 0.5em;"
        let myFieldDefaultValue = "<Type your nickname here~>";
        let myFieldValue = myFieldDefaultValue;
        if(window[myFieldID] && window[myFieldID].length > 0) {
            myFieldValue = window[myFieldID];
        }

        let attributes = "contenteditable = \"true\" id = \"" + myFieldID + "\" style = \"" + myFieldStyle + "\"";
        attributes += " onfocus = \"" + myPrefix + "onMyFieldFocus(this);" + "\" ";
        attributes += " oninput = \"" + myPrefix + "onMyFieldInput(this);" + "\" ";
        let myField = "<span " + attributes + ">" + escapeHTMLTags(myFieldValue) + "</span>";
        let monitorStagingGame = "<input type=\"checkbox\" id=\"" + window.monitorStagingGameId + "\">"
        
        let result = originalGetUserSection(response, gamename);
        result.find("h3").append(myField);
        result.find("h3").append(monitorStagingGame)

        return result;
    };
    handleJSON = function(response, textStatus, jqXHR)  {
        let result = originalHandleJSON(response, textStatus, jqXHR);
        for (let i = 0; i < gamenames.length; ++i)  {
            let gamename = gamenames[i];
            let nickname = window[myPrefix + playerNameField + gamename];
            let games = response[gamename].games.staging;
            
            if(document.getElementById(window.monitorStagingGameId).value) {
                $.each(response[gamename].users, function(i, user) {
                    if(user.nickanme.toUpperCase() == nickname.toUpperCase()) {
                        if(window.anyNewStagingGames(games)) {
                            notifyPlayer();
                        }
                    }
                });
            }
            
            $.each(games, function(i, game) {
                //if ( parseInt(game.numRealPlayers)+parseInt(game.numObservers) == parseInt(game.maxRealPlayers) ) {
                //    $gameItem.addClass('full');
                //}
                if (game.players != 'error') {
                    $.each(game.players, function(j, player) {
                        if(nickname && player.nickname) {
                            if(player.nickname.toUpperCase() == nickname.toUpperCase()) {

                                let realPlayers = parseInt(game.numRealPlayers);
                                let observers = parseInt(game.numObservers);
                                let maxPlayers = parseInt(game.maxRealPlayers);
                                if(realPlayers + observers >= maxPlayers * 0.5) {
                                    if(window.playersChanged(game.host, game.players)) {
                                        notifyPlayer();
                                    }
                                }
                            }
                        }
                    });
                }
            });
        }
        return result;
    };
}

(function() {
    'use strict';
    // Your code here...
    let mainScript = document.createElement("script");
    mainScript.textContent = main.toString() + "\nmain();";
    document.body.appendChild(mainScript);
})();