Nexus Clash Recall Last Charge Attack

For Gunwizards. Rememebers last attack power up for arcane marksman

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        Nexus Clash Recall Last Charge Attack
// @namespace   http://userscripts.org/users/125692
// @description For Gunwizards. Rememebers last attack power up for arcane marksman
// @include        http://nexusclash.com/modules.php?name=Game*
// @include        http://www.nexusclash.com/modules.php?name=Game*
// @exclude        http://nexusclash.com/modules.php?name=Game&op=disconnect
// @exclude        http://www.nexusclash.com/modules.php?name=Game&op=disconnect
// @grant          GM_getValue
// @grant          GM_setValue 
// @version        2.1
// ==/UserScript==
//now sets data with char id so allows multiple chars to have different setting remembered
//2.1 - add chrome test support
(function() {
//this copied off the web
//http://stackoverflow.com/questions/9447950/script-to-save-settings
// for chrome as no GM_getValue and GMsetValue available.
//altered thanks to AuxAuv	
try{	
if (!this.GM_getValue || (this.GM_getValue.toString && this.GM_getValue.toString().indexOf("not supported")>-1)) {
    this.GM_getValue=function (key,def) {
        return localStorage[key] || def;
    };
    this.GM_setValue=function (key,value) {
        return localStorage[key]=value;
    };
    this.GM_deleteValue=function (key) {
        return delete localStorage[key];
    };
  }
} catch (err) { console.log('Test if GM_getValue supported error:\n' + err.message); }
//event fuction to be fire upon clicking attack button
var storeattack=function(e) {
	var charlinks = document.evaluate( 
		".//a[starts-with(@href,'modules.php?name=Game&op=character&id=')]",
		document.getElementById("CharacterInfo"),
		null,
		XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
		null );
	var charid=0;
	if (charlinks.snapshotLength==1){
			charid=charlinks.snapshotItem(0).href.match(/id=(\d+)/)[1];
	}
    var attackform=e.target.parentNode;
    //var dropdowns=attackform.getElementsByTagName('select');
    //var dropdownwewant=dropdowns[1];
    GM_setValue('GMweaponvalue'+charid,attackform.powerup.selectedIndex);
}

//event to fire upon search button being pressed and have seen player has powerup select
//for safe setting of the value. 
//TODO set up seperate rememeber this button that does the same
var safestoreattack=function(e) {
    //var attackform=e.target.parentNode;
    //var dropdowns=attackform.getElementsByTagName('select');
    //var dropdownwewant=dropdowns[1];
	var charlinks = document.evaluate( 
		".//a[starts-with(@href,'modules.php?name=Game&op=character&id=')]",
		document.getElementById("CharacterInfo"),
		null,
		XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
		null );
	var charid=0;
	if (charlinks.snapshotLength==1){
			charid=charlinks.snapshotItem(0).href.match(/id=(\d+)/)[1];
	}
	var powerupselect=document.evaluate(
                    "//select[@name='powerup']",
                    document,                        
                    null,
                    XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
                    null);
	if(powerupselect.snapshotLength>0){
		var powerup=powerupselect.snapshotItem(0).selectedIndex;
		if(powerup>0){
			GM_setValue('GMweaponvalue'+charid,powerupselect.snapshotItem(0).selectedIndex);
	    }
	}			
}



	
//select any remembered weapon
//set up listener and then retrieve any stored value

var powerupselect=document.evaluate(
                    "//select[@name='powerup']",
                    document,                        
                    null,
                    XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
                    null);//look for powerup select
if(powerupselect.snapshotLength>0){
var charlinks = document.evaluate( 
		".//a[starts-with(@href,'modules.php?name=Game&op=character&id=')]",
		document.getElementById("CharacterInfo"),
		null,
		XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
		null );
	var charid=0;
	if (charlinks.snapshotLength==1){
			charid=charlinks.snapshotItem(0).href.match(/id=(\d+)/)[1];
	}
	for(i=0;i<powerupselect.snapshotLength;i++){
		var sel=powerupselect.snapshotItem(i);
		var attackbutton=powerupselect.snapshotItem(i).parentNode.firstElementChild;//first input named attack
		attackbutton.addEventListener("click",storeattack,true);
		
		//now for safe setting of slected value? for now overload the search button??
		var searchbutton=document.evaluate(
                    "//input[@value='Search (1 AP)']",
                    document,                        
                    null,
                    XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
                    null);
		if (searchbutton.snapshotLength>0){
				searchbutton.snapshotItem(0).addEventListener("click",safestoreattack,true);
			}
		//<a href="modules.php?name=Game" class="navbar">Game Map</a>		
		var refreshbutton=document.getElementsByClassName('navbar');
		if (refreshbutton[0].textContent==="Game Map"){
				refreshbutton[0].addEventListener("click",safestoreattack,true);
			}	
		//now recall a value and then set select to it.	
		var weaponvalue=GM_getValue('GMweaponvalue'+charid,-1);
		if (weaponvalue>0){
			//since we have a static choice of options store/retrieve selected index value
			sel.selectedIndex=weaponvalue;
		}
	}
}





//EOF
})();