Kittens tools

Kittens tools (visual)

< Feedback on Kittens tools

Question/comment

§
Posted: 2019-01-24

Compe(n)dium

you wrote everywhere compedium without the 'n' so it don't work

and the spendscience that create or compendium or blueprint is not really worth better create both togheter as before

§
Posted: 2019-01-24

oiltokerosene do not work too

§
Posted: 2019-01-24

and trading too dunno why

§
Posted: 2019-01-25

Any bad messages in browser Console?

It is all working for me (bot version version 1.178). But I will test it again later... I have just restarted and my storage is always empty :smile:

As for Compedium / Compendium - I now use variant from original game. It uses 'compedium' (maybe it is wrong and I need to change labels for bot settings).

Spending Science works like this: it collects Compdiums if you have any science, that need it (to a maximum of that amount), all other Science will go to Blueprints. So if all your unlearned sciences use only Blueprints, then bot will decrease Compediums to zero.

§
Posted: 2019-01-25

ok but at high level i just want to create compendium for maximize science cap and it do not work if i have more than 25 compendium

last run i done a long run and i had 80kk compendium so +800kk max science and i need only create compendium and not blueprint too

anyway i tryied to change everything from compedium to compendium and it still not works, there is something that i can't change?

§
Posted: 2019-01-25

you can see that i have max science with "creation on" of both compendium and blueprint and oil too is max and no create kerosene i looked for some error but i found nothing the treading too don't work now i have not max gold so can't show you miss 30min to wait for max gold i tryied to have max gold, catpower and slab for trade with zebra or have ivory and max gold for trade with nagas and nothing still have not possibility to trade titanium for uranium so can't test it

§
Posted: 2019-01-25

i tryied to go back to the old version of script but the interface don't change so i think that i have not full access to every part of the script for try to change it sorry if i waste your time like that but i do not understand fully the code so i can only try to change some 'value' part or 'if control'

§
Posted: 2019-01-25

ok i solved changing something

§
Posted: 2019-01-25

last run i done a long run and i had 80kk compendium so +800kk max science and i need only create compendium and not blueprint too

This logic is not yet created. I'm still thinking how to do that. Now the only way I use is to switch 'CreateBlueprints' to OFF on Bot settings page (so you will only create Compendiums). As you noticed, you can create 5 different settings for you. Maybe first will be normal, second for collecting compendiums, third for early game, and so on.

i tryied to go back to the old version of script but the interface don't change

the interface is not the most interesting part. The 'bot settings' is not backward compatible. But is is strange about interface. It should change if you will install old version.

and no create kerosene i looked for some error but i found nothing

There was a very old bug with creating from workshop. If you never created something with you hand, bot will not see it. I fixed it in 1.178. Now bot will understand that you can create something you never see before, if you have the technology for that.

i tryied to have max gold, catpower and slab for trade with zebra or have ivory and max gold for trade with nagas and nothing still have not possibility to trade titanium for uranium so can't test it

Gold spending in this way: 1) upgrade cats 2) trade with Zebras for Titanium (if you can do it) 3) trade with Dragons for Uranium (if Titanium at max) 4) trade with Nagas for Minerals and Blueprints if 1,2,3 doesn't work

All trades is done 1-by-1. So you only need resources for 1 trade (50 Catpower, 15 gold, other resources). So if you have +15 gold/sec, so you must trade every second. I can't show it now, need a day or two to reach that speed on my game.

§
Posted: 2019-01-26

oiltokerosene do not work too

I reached space era, and I must say, that Oil to Kerosene works like expected for me. I think the only way for you is to reinstall this script. But you will lose changes if you made them.

§
Posted: 2019-01-27

i solved thanks, anyway now i can do change really fast cause i know where reach and what change :)

§
Posted: 2019-01-27
Edited: 2019-01-27

any way i solved the problem of no crafting blueprint if i want in the way

spendScience: function() { var science = game.resPool.get('science'); if (science.value >= science.maxValue) { _BotLogic.scienceToCompedium(); _BotLogic.scienceToBlueprints(); } },


scienceToCompedium: function() { var science = game.resPool.get('science'); var manuscript = game.resPool.get('manuscript'); var minVal = Helpers.getMinCraft('compedium'); if (science.value >= science.maxValue && _Helpers.isResourceUnlocked('compedium') && manuscript.value >= (50 * minVal * 10) && science.value >= (10000 * minVal * 10)) { _Helpers.log2('Compedium x ' + minVal * 10); game.craft('compedium', minVal * 10); } }, scienceToBlueprints: function() { var science = game.resPool.get('science'); var compediums = game.resPool.get('compedium'); var minVal = _Helpers.getMinCraft('blueprint'); if (**BotSettings.isAuto('CreateCompedium')){ if (science.value >= (science.maxValue * 0.8**) && _Helpers.isResourceUnlocked('blueprint') && compediums.value >= (25 * minVal * 5) && science.value >= (25000 * minVal * 5)) { _Helpers.log2('Blueprint x ' + minVal * 5); game.craft('blueprint', minVal * 5); } } if (science.value >= science.maxValue && _Helpers.isResourceUnlocked('blueprint') && compediums.value >= (25 * minVal * 10) && science.value >= (25000 * minVal * 10)) { _Helpers.log2('Blueprint x ' + minVal * 10); game.craft('blueprint', minVal * 10);

don't look at the basic changes like the *10 i need it after a while then i change it at *20 and * 1 when i restart again :)

§
Posted: 2019-02-03

don't look at the basic changes like the *10 i need it after a while then i change it at *20 and * 1 when i restart again

I think we all need craft speed settings.

I've added it in 1.197

§
Posted: 2019-02-03

Old default value was always 2%. Now you can change it. In the late game 13% and more is good.

§
Posted: 2019-02-03

:) i just resetted a really long run after 3000 relics and other stuff like 3G max science and T13 religion tier and i was doing 1000 hunting every half second i was not crafting blueprint but from hunting it was arriving like 50/100 every second and i had 85 zigurat taht cost like 2G of blueprint and same on steamwork and magneto 82/83 for a cost of 1G each i changed every craft to craft X ALL and i had a production of x3 max storage every second except for unubtainium and catnip was fuckign crazy

hope i didn't too much grammatical error

§
Posted: 2019-02-04

oh and one more thing if you will do some long run the max building level for an optimal energy consuption or production speed is: biolab 250 , quarry and oil well 150/160 more is useless and for calciner 135 the others building need maximum level possible observatory too that is only one that can be higher of catnip field reacing over level 500

§
Posted: 2019-02-04

and i had a production of x3 max storage every second except for unubtainium and catnip was fuckign crazy

That't sounds crazy. :smile:

I will add another bot setting later: Bot Speed.

The game itself runs on a speed of 10 ticks per second. Old bot has a speed of 1/sec. Now I've lowered it to 0.5/sec (to save computer resources, I have not very fast CPU).

Maybe I will add speeds from 5/sec to 0.1/sec.

If you have x3 storage in a second, so speed 3+/sec will fits you.

§
Posted: 2019-02-06

:) i just changed the speed of the bot from my own anyway i prefer stay at 100% max storage for second is better

Post reply

Sign in to post a reply.