Kittens tools (visual)
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iron to steel and plate still incorrect
your function ironToSteelOrPlates lock the funcion ironToPlates and only repeat the funcion ironToSteel use this for solve the problem:
ironToSteelOrPlates: function() { var iron = game.resPool.get("iron"); var coal = game.resPool.get("coal"); if (iron.value >= iron.maxValue || coal.value >= coal.maxValue) { var minPlate = _Helpers.getMinCraft('plate'); if (coal.value >= coal.maxValue && _Helpers.isResourceUnlocked('steel')) { _BotLogic.ironToSteel(); } else if (iron.value >= iron.maxValue && _Helpers.isResourceUnlocked('plate')) { _BotLogic.ironToPlates(); } } },
Fixed in 1.167:
added for steel: coal.value >= coal.maxValue added for plates: iron.value >= iron.maxValue
so now steel if only Coal at max, plates if Iron at max.
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iron to steel and plate still incorrect
your function ironToSteelOrPlates lock the funcion ironToPlates and only repeat the funcion ironToSteel use this for solve the problem:
ironToSteelOrPlates: function() { var iron = game.resPool.get("iron"); var coal = game.resPool.get("coal"); if (iron.value >= iron.maxValue || coal.value >= coal.maxValue) { var minPlate = _Helpers.getMinCraft('plate'); if (coal.value >= coal.maxValue && _Helpers.isResourceUnlocked('steel')) { _BotLogic.ironToSteel(); } else if (iron.value >= iron.maxValue && _Helpers.isResourceUnlocked('plate')) { _BotLogic.ironToPlates(); } } },