OpenUserJS Bullshit Filter

Hides scripts for popular browser games and social networks as well as scripts that use "foreign" characters in descriptions.

Daily installs
Total installs
27 0 0
Applies to

Hides scripts for popular browser games and social networks as well as scripts that use "foreign" characters in descriptions, when browsing or searching scripts. i.e. it filters any/all of these 4 categories:

  • Games: scripts for browser games like Kingdoms of Camelot, Mafia Wars and Ikariam
  • Social Networks: scripts for general purpose social networking sites like Facebook, studiVZ and VKontakte
  • Non-ASCII: scripts that use non-English characters in description (accents, umlauts, cyrillic letters, ...)
  • Clutter: obvious spam, titles like: "asdasdasd", description = title, title < 6 characters, "just a test", scripts for themes/dark/night mode (because they are, in effect, userstyles).

The filters list appears just below the "Announcements" table (i.e. on the right).

Note: you may modify the value of line const DEBUGGING = 0 to 1,
in order the filtered scripts to be highlighted yellow -instead of hiding them- so that you can check which scripts have been filtered.

This is a modified version of this script: Bullshit Filter (by kuehlschrank).
Thanks a lot to kuehlschrank for making another great script.
Thanks a lot to valacar for the refactoring.

The script works and is tested on Tampermonkey and Violentmonkey.
Greasemonkey -any version- is not supported (the script might work, but is not tested).

When reporting problems:

  • State name and version of your browser and script manager.
  • Provide a web address where I can see the problem for myself. A domain name is not enough. Also, posting a screenshot is helpful.
  • Post any related errors in the browser console.
  • Be as specific as possible. I need to know where to look.
  • For questions/comments/feature request/bug reports please use the (blue) rating " No rating - just a question, comment, feature request, or bug report".

If you have any bugs, bug fixes or ideas, please report at my GitHub repo