Evowars Xit - AIM + ESP

ESP + Aimlock

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Evowars Xit - AIM + ESP
// @version      2.3.2
// @description  ESP + Aimlock
// @author       NlongCodedao
// @match        *://evowars.io/*
// @run-at       document-start
// @grant        none
// @namespace https://greasyfork.org/users/1573841
// ==/UserScript==

(function() {
    'use strict';

    const config = {
        CIRCLE_SIZE_FACTOR: 1.7,
        CIRCLE_FILL: "rgba(255, 255, 0, 0.3)",
        CIRCLE_BORDER: "#ffff00",
        TRACER: "#ffffff",
        FONT: "#ffffff",
        SHOW_CIRCLE: true,
        SHOW_TRACER: true,
        SHOW_NAMES: true,
        SHOW_SCORES: true,
        SHOW_FOV: true,
        FOV_FILL: "rgba(0, 255, 0, 0.08)",
        FOV_BORDER: "#00ff00",
        FOV_LINE_WIDTH: 4,
        SWORD_LENGTH_FACTOR: 2.1,
        FOV_EXTRA_OFFSET: 0.4,
        SHOW_FOV_COUNT: true,
    };

    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    let rt, pType, gameCanvas;
    let mouseOverlay = null;
    let holdingG = false;
    let lockedTarget = null;
    let fixedTiltDx = 0;
    let fixedTiltDy = 0;
    let hasFixedTilt = false;
    let lastMouseX = window.innerWidth / 2;
    let lastMouseY = window.innerHeight / 2;
    let aimLockEnabled = true; // Mặc định bật

    const TILT_DISTANCE = 400;

    // GUI Variables
    let guiVisible = true;
    let guiDiv = null;
    let isDragging = false;
    let offsetX, offsetY;

    // Tạo GUI
    function createGUI() {
        if (guiDiv) return;
        guiDiv = document.createElement('div');
        guiDiv.id = 'evowars-xit-gui';
        guiDiv.style.cssText = `
            position: fixed; top: 20px; right: 20px; width: 220px; padding: 10px;
            background: rgba(0,0,0,0.7); color: #0f0; border: 2px solid #0f0;
            border-radius: 8px; font-family: Arial; font-size: 13px; z-index: 999998;
            cursor: move; user-select: none; box-shadow: 0 0 10px #0f0;
        `;

        guiDiv.innerHTML = `
            <div style="font-weight:bold; text-align:center; margin-bottom:8px;">Evowars Xit</div>
            <label style="display:flex; align-items:center; margin:6px 0;">
                <input type="checkbox" id="aimlock-checkbox" checked style="margin-right:8px;">
                Aim Lock
            </label>
            <div id="status-box" style="height:30px; background:#111; border:1px solid #0f0; margin:8px 0; text-align:center; line-height:30px; font-weight:bold;">
                HOLD G: OFF
            </div>
            <div style="text-align:center; font-size:11px; color:#0f0; margin-top:8px;">
                Cre: NlongCodedao
            </div>
        `;

        document.body.appendChild(guiDiv);

        // Checkbox control
        const checkbox = guiDiv.querySelector('#aimlock-checkbox');
        checkbox.addEventListener('change', (e) => {
            aimLockEnabled = e.target.checked;
            if (!aimLockEnabled && holdingG) {
                // Nếu tắt khi đang hold G → reset ngay
                holdingG = false;
                lockedTarget = null;
                hasFixedTilt = false;
                fixedTiltDx = 0;
                fixedTiltDy = 0;
                aimLoop.stop();
                cleanupMouse();
                updateGUIStatus();
            }
        });

        // Draggable GUI
        guiDiv.addEventListener('mousedown', (e) => {
            if (e.target.tagName === 'INPUT') return;
            isDragging = true;
            offsetX = e.clientX - guiDiv.getBoundingClientRect().left;
            offsetY = e.clientY - guiDiv.getBoundingClientRect().top;
            guiDiv.style.cursor = 'grabbing';
        });

        document.addEventListener('mousemove', (e) => {
            if (!isDragging) return;
            guiDiv.style.left = (e.clientX - offsetX) + 'px';
            guiDiv.style.top = (e.clientY - offsetY) + 'px';
            guiDiv.style.right = 'auto';
        });

        document.addEventListener('mouseup', () => {
            isDragging = false;
            guiDiv.style.cursor = 'move';
        });

        // Bật/tắt GUI bằng Insert
        document.addEventListener('keydown', (e) => {
            if (e.key === 'Insert') {
                guiVisible = !guiVisible;
                guiDiv.style.display = guiVisible ? 'block' : 'none';
            }
        });
    }

    function updateGUIStatus() {
        if (!guiDiv) return;
        const statusBox = guiDiv.querySelector('#status-box');
        if (holdingG && aimLockEnabled) {
            statusBox.textContent = 'HOLD G: ON';
            statusBox.style.background = 'rgba(0,255,0,0.3)';
            statusBox.style.color = '#000';
        } else {
            statusBox.textContent = 'HOLD G: OFF';
            statusBox.style.background = '#111';
            statusBox.style.color = '#0f0';
        }
    }

    document.addEventListener('mousemove', (e) => {
        lastMouseX = e.clientX;
        lastMouseY = e.clientY;
    });

    document.addEventListener('keydown', (e) => {
        if (e.key.toLowerCase() === 'g' && aimLockEnabled) {
            if (!holdingG) {
                const self = getSelf();
                if (self) {
                    lockedTarget = getClosestToMouse(self);
                    if (lockedTarget) fixTiltDirection(self);
                }
                holdingG = true;
                createMouseOverlay();
                aimLoop.start();
                updateGUIStatus();
            }
        }
    });

    document.addEventListener('keyup', (e) => {
        if (e.key.toLowerCase() === 'g') {
            holdingG = false;
            lockedTarget = null;
            hasFixedTilt = false;
            fixedTiltDx = 0;
            fixedTiltDy = 0;
            aimLoop.stop();
            cleanupMouse();
            updateGUIStatus();
        }
    });

    const aimLoop = {
        interval: null,
        start: function() { if (!this.interval) this.interval = setInterval(aimUpdate, 16); },
        stop: function() { if (this.interval) { clearInterval(this.interval); this.interval = null; } }
    };

    const aimUpdate = () => {
        if (!holdingG || !lockedTarget) return;
        const self = getSelf();
        if (!self || !lockedTarget.layer) return;

        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;

        const targetMouseX = viewX + fixedTiltDx * TILT_DISTANCE;
        const targetMouseY = viewY + fixedTiltDy * TILT_DISTANCE;

        const event = new MouseEvent('mousemove', {
            clientX: targetMouseX, clientY: targetMouseY,
            bubbles: true, cancelable: true, view: window
        });
        [document, gameCanvas].forEach(el => el.dispatchEvent(event));
    };

    const createMouseOverlay = () => {
        if (mouseOverlay) return;
        mouseOverlay = document.createElement('div');
        mouseOverlay.style.cssText = 'position:fixed;top:0;left:0;width:100vw;height:100vh;background:transparent;z-index:999999;pointer-events:auto;cursor:none;';
        document.body.appendChild(mouseOverlay);
        mouseOverlay.addEventListener('mousemove', (e) => {
            e.preventDefault();
            e.stopImmediatePropagation();
            return false;
        }, { capture: true, passive: false });
        updateOverlaySize();
        window.addEventListener('resize', updateOverlaySize);
    };

    const removeMouseOverlay = () => {
        if (mouseOverlay) {
            document.body.removeChild(mouseOverlay);
            mouseOverlay = null;
            window.removeEventListener('resize', updateOverlaySize);
        }
    };

    const updateOverlaySize = () => {
        if (mouseOverlay) {
            mouseOverlay.style.width = window.innerWidth + 'px';
            mouseOverlay.style.height = window.innerHeight + 'px';
        }
    };

    const cleanupMouse = () => {
        removeMouseOverlay();
        document.body.offsetHeight;
        const fakeEvent = new MouseEvent('mousemove', {
            clientX: lastMouseX,
            clientY: lastMouseY,
            bubbles: true,
            cancelable: true,
            view: window
        });
        document.dispatchEvent(fakeEvent);
        if (gameCanvas) gameCanvas.dispatchEvent(fakeEvent);
        requestAnimationFrame(() => {
            document.dispatchEvent(fakeEvent);
        });
    };

    const fixTiltDirection = (self) => {
        if (!self || !lockedTarget) return;
        let dx = lockedTarget.x - self.x;
        let dy = lockedTarget.y - self.y;
        const len = Math.hypot(dx, dy) || 1;
        dx /= len; dy /= len;
        const angle = 135 * Math.PI / 180;
        const cos = Math.cos(angle);
        const sin = Math.sin(angle);
        fixedTiltDx = dx * cos - dy * sin;
        fixedTiltDy = dx * sin + dy * cos;
        hasFixedTilt = true;
    };

    const getSelf = () => {
        if (!rt || !rt.running_layout || !pType) return null;
        let self = null;
        let min_d = Infinity;
        for (const p of pType.instances) {
            const d = Math.hypot(p.x - rt.running_layout.scrollX, p.y - rt.running_layout.scrollY);
            if (d < min_d) { min_d = d; self = p; }
        }
        return self;
    };

    const getClosestToMouse = (self) => {
        if (!self) return null;
        let target = null;
        let minDist = Infinity;
        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;
        const scale = self.layer.getScale();

        for (const p of pType.instances) {
            if (p.uid === self.uid) continue;
            const screenX = viewX + (p.x - self.x) * scale;
            const screenY = viewY + (p.y - self.y) * scale;
            const distToMouse = Math.hypot(screenX - lastMouseX, screenY - lastMouseY);
            if (distToMouse < minDist) { minDist = distToMouse; target = p; }
        }
        return target;
    };

    const setup = () => {
        document.body.appendChild(canvas);
        canvas.style.cssText = 'position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:1000;';
        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        });
        window.dispatchEvent(new Event('resize'));
        createGUI();
    };

    const draw = () => {
        if (!rt || !rt.running_layout || !pType) return;
        const self = getSelf();
        if (!self) return;

        ctx.clearRect(0, 0, canvas.width, canvas.height);
        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;
        const scale = self.layer.getScale();

        if (config.SHOW_FOV) {
            const baseRadius = (self.width / 2) * scale * config.SWORD_LENGTH_FACTOR;
            const fovRadius = baseRadius * (1 + config.FOV_EXTRA_OFFSET);

            ctx.beginPath();
            ctx.arc(viewX, viewY, fovRadius, 0, 2 * Math.PI);
            ctx.fillStyle = config.FOV_FILL;
            ctx.fill();
            ctx.strokeStyle = config.FOV_BORDER;
            ctx.lineWidth = config.FOV_LINE_WIDTH;
            ctx.stroke();

            if (config.SHOW_FOV_COUNT) {
                let count = 0;
                for (const p of pType.instances) {
                    if (p.uid === self.uid) continue;
                    const pX = viewX + (p.x - self.x) * scale;
                    const pY = viewY + (p.y - self.y) * scale;
                    if (Math.hypot(pX - viewX, pY - viewY) <= fovRadius) count++;
                }
                ctx.font = "bold 22px Arial";
                ctx.textAlign = 'center';
                ctx.fillStyle = config.FOV_BORDER;
                ctx.fillText(`${count}`, viewX, viewY + 8);
            }
        }

        for (const p of pType.instances) {
            if (p.uid === self.uid) continue;
            const pX = viewX + (p.x - self.x) * scale;
            const pY = viewY + (p.y - self.y) * scale;
            const isLocked = lockedTarget && p.uid === lockedTarget.uid;

            if (config.SHOW_CIRCLE) {
                const radius = (p.width / 2) * scale * config.CIRCLE_SIZE_FACTOR;
                ctx.beginPath();
                ctx.arc(pX, pY, radius, 0, 2 * Math.PI);
                ctx.fillStyle = isLocked ? "rgba(128, 0, 128, 0.4)" : config.CIRCLE_FILL;
                ctx.fill();
                ctx.strokeStyle = isLocked ? "#9932cc" : config.CIRCLE_BORDER;
                ctx.lineWidth = isLocked ? 4 : 1;
                ctx.stroke();
            }

            if (config.SHOW_TRACER) {
                ctx.beginPath();
                ctx.moveTo(viewX, viewY);
                ctx.lineTo(pX, pY);
                ctx.strokeStyle = isLocked ? "#9932cc" : config.TRACER;
                ctx.lineWidth = isLocked ? 5 : 2;
                ctx.stroke();
            }

            const name = p.instance_vars[18] || '';
            const score = p.instance_vars[20] || 0;
            const text = `${config.SHOW_NAMES ? name : ''} ${config.SHOW_SCORES ? '[' + score + ']' : ''}`.trim();
            if (text) {
                ctx.font = isLocked ? "bold 15px Arial" : "bold 12px Arial";
                ctx.textAlign = 'center';
                ctx.fillStyle = isLocked ? "#9932cc" : config.FONT;
                const textY = pY - ((p.width / 2) * scale * config.CIRCLE_SIZE_FACTOR) - 5;
                ctx.fillText(text, pX, textY);
                if (isLocked) ctx.fillText("TILT 135°", pX, textY + 18);
            }
        }
    };

    const mainLoop = () => {
        try { if (rt && rt.running_layout) draw(); } catch (e) {}
        requestAnimationFrame(mainLoop);
    };

    const init = setInterval(() => {
        if (window.cr_getC2Runtime && (rt = window.cr_getC2Runtime())) {
            clearInterval(init);
            gameCanvas = rt.canvas;
            for (const type of rt.types_by_index) {
                if (type && type.instvar_sids && type.instvar_sids.length === 72) {
                    pType = type;
                    break;
                }
            }
            setup();
            mainLoop();
            console.log("Evowars Xit activated! (Aim Lock checkbox in GUI)");
        }
    }, 100);
})();