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Scenexe Socket Fiddler

Scenexe socket fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.

Fra og med 07.01.2023. Se Den nyeste version.

Dette script skal ikke installes direkte. Det er et API for andre scripts der skal inkluderes med meta direktiv // @require https://update.greasyfork.org/scripts/457775/1135823/Scenexe%20Socket%20Fiddler.js

Ejer
discordtehe
Version
0.1
Oprettet
07.01.2023
Opdateret
07.01.2023
Licens
N/A

Scenexe Socket Fiddler

Allows you to modify and log incoming and outgoing packets by writing functions for window.incoming and window.outgoing.

A simple function you can write is a simple socket logger:

window.incoming = (data) => {
    console.log('incoming:', data);
}
window.outgoing = (data) => {
    console.log('outgoing:', data);
}

The incoming data is an array where the 1st item is an opcode and the 2nd item contains the packet data. Refer to https://github.com/discordtehe/scenexe/blob/main/src/shared/constants.js#L441 for info on opcodes.

If you need to modify incoming and outgoing packets, just return the modified data:

window.incoming = (data) => {
    data[1] = ...edit some stuff...;
    return data;
}
window.outgoing = (data) => {
    data[1] = ...edit some stuff...;
    return data;
}

Refer to https://github.com/discordtehe/scenexe/blob/main/src/gamesocket.js#L440 for info on how to parse incoming packets and https://github.com/discordtehe/scenexe/blob/main/src/gamesocket.js#L1467 for how various outgoing packets look like.