Drawaria Geometric Pattern Generator (Fixed)

Dibuja patrones perfectos (Círculos, Espirales, Estrellas) sin errores

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         Drawaria Geometric Pattern Generator (Fixed)
// @namespace    http://tampermonkey.net
// @version      1.3
// @description  Dibuja patrones perfectos (Círculos, Espirales, Estrellas) sin errores
// @author       User
// @match        https://drawaria.online/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    let drawing = false;

    // --- Interfaz de Usuario (Ajustada para no chocar con tus otros botones) ---
    const menu = document.createElement('div');
    menu.style = "position: fixed; top: 300px; left: 15px; z-index: 1000000; background: #1a1a1a; color: white; padding: 15px; border-radius: 10px; border: 2px solid #333; font-family: sans-serif; display: flex; flex-direction: column; gap: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.5); width: 135px;";
    menu.innerHTML = `
        <div style="font-weight: bold; text-align: center; font-size: 10px; color: #00ffff; margin-bottom: 5px;">GEOMETRIC BOTS</div>
        <button id="btnCircle" style="cursor:pointer; background:#444; color:white; border:none; padding:5px; border-radius:4px;">Círculo</button>
        <button id="btnSpiral" style="cursor:pointer; background:#444; color:white; border:none; padding:5px; border-radius:4px;">Espiral</button>
        <button id="btnStar" style="cursor:pointer; background:#444; color:white; border:none; padding:5px; border-radius:4px;">Estrella</button>
        <button id="btnStop" style="cursor:pointer; background:#d9534f; color:white; border:none; padding:5px; margin-top:5px; border-radius:4px; font-weight:bold;">DETENER</button>
    `;
    document.body.appendChild(menu);

    // --- Lógica de Dibujo Mejorada ---
    async function simulateMouse(x, y, type = 'mousedown') {
        const canvas = document.querySelector('canvas') || document.querySelector('#game-canvas');
        if (!canvas) return;
        const rect = canvas.getBoundingClientRect();
        
        const ev = new MouseEvent(type, {
            bubbles: true,
            cancelable: true,
            view: window,
            clientX: rect.left + x,
            clientY: rect.top + y,
            button: 0,
            buttons: (type === 'mouseup') ? 0 : 1 // Importante para que el juego detecte el "click"
        });
        canvas.dispatchEvent(ev);
    }

    async function drawPattern(points) {
        if (drawing) return; // Evita solapar dibujos
        drawing = true;
        
        for (let i = 0; i < points.length; i++) {
            if (!drawing) break;
            let type = 'mousemove';
            if (i === 0) type = 'mousedown';
            if (i === points.length - 1) type = 'mouseup';
            
            simulateMouse(points[i].x, points[i].y, type);
            await new Promise(r => setTimeout(r, 25)); // Delay más estable
        }
        drawing = false;
        simulateMouse(0, 0, 'mouseup');
    }

    function getCenter() {
        const canvas = document.querySelector('canvas') || document.querySelector('#game-canvas');
        return { x: canvas.width / 2, y: canvas.height / 2 };
    }

    // --- Eventos ---
    document.getElementById('btnCircle').onclick = () => {
        let pts = [];
        const {x: cX, y: cY} = getCenter();
        let radius = 120;
        for (let i = 0; i <= 360; i += 10) {
            let rad = i * Math.PI / 180;
            pts.push({ x: cX + radius * Math.cos(rad), y: cY + radius * Math.sin(rad) });
        }
        drawPattern(pts);
    };

    document.getElementById('btnSpiral').onclick = () => {
        let pts = [];
        const {x: cX, y: cY} = getCenter();
        for (let i = 0; i < 500; i += 5) {
            let angle = 0.1 * i;
            let x = cX + (1 + angle) * Math.cos(angle) * 3;
            let y = cY + (1 + angle) * Math.sin(angle) * 3;
            pts.push({ x, y });
        }
        drawPattern(pts);
    };

    document.getElementById('btnStar').onclick = () => {
        let pts = [];
        const {x: cX, y: cY} = getCenter();
        let r = 150;
        for (let i = 0; i <= 5; i++) {
            let angle = (i * 144 - 90) * Math.PI / 180; 
            pts.push({ x: cX + r * Math.cos(angle), y: cY + r * Math.sin(angle) });
        }
        drawPattern(pts);
    };

    document.getElementById('btnStop').onclick = () => {
        drawing = false;
        console.log("Bot detenido.");
    };

})();