Attack Separator Script

separates attack into attack from self-created lines and attack from garbage lines

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         Attack Separator Script
// @namespace    http://tampermonkey.net/
// @version      0.3
// @description  separates attack into attack from self-created lines and attack from garbage lines
// @author       Oki
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){

/**************************
   Attack Separator Script
**************************/

var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}

if(typeof Game == "undefined"){

    var oldFunc2 = Replayer.prototype.checkLineClears.toString()
    oldFunc2 = "rows0=0;rows1=0;" + trim(oldFunc2)
    
    oldFunc2 = oldFunc2.split("=== 10){for(var ")
    var rowVar = oldFunc2[1].split("=")[1].split(";")[0]
    oldFunc2 = oldFunc2.join('=== 10){eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");for(var ')
    
    var oldTextBar = View.prototype.updateTextBar.toString()
    oldTextBar = oldTextBar.replace("this.sentElement.innerHTML=this.g.gamedata.lines,","")
    oldTextBar = oldTextBar.replace("this.sentElement.innerHTML=this.g.gamedata.linesSent","")
    
    oldTextBar = trim(oldTextBar)
    
    oldFunc2 = oldFunc2.split("+=")
    var sum = oldFunc2[oldFunc2.length-1].split(";")[0]
    oldFunc2[oldFunc2.length-1] = sum+';distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*('+sum+'));var sentHTML=this.v.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.v.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);' + oldFunc2[oldFunc2.length-1]
    oldFunc2 = oldFunc2.join`+=`
    
    View.prototype.onReady = function(){this.setupMode(),this.updateQueueBox(),this.redrawHoldBox(),this.clearMainCanvas(),this.sentElement.innerHTML=0}
    View.prototype.updateTextBar = new Function(oldTextBar);
    Replayer.prototype.checkLineClears = new Function(oldFunc2);

} else {

    var oldFunc = Game.prototype.checkLineClears.toString()
    oldFunc = "var rows0=0;var rows1=0;" + trim(oldFunc)
    
    oldFunc = oldFunc.split(")};for(")
    var rowVar = oldFunc[0].split("(")[oldFunc[0].split("(").length-1]
    oldFunc = oldFunc.join(')};eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");var oldSent=this.gamedata.linesSent;for(')
    var split = oldFunc.split("> 0){this[_")
    var inject = 'var distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*(this.gamedata.linesSent-oldSent));var sentHTML=this.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);'
    
    split[3] = split[3].replace("=","*/")
    split[3] = split[3].replace(")",");"+inject)
    for (var i = 0; i < split.length-1; i++) {
        split[i] += (i==2) ? "> 0){/*this[_" : "> 0){this[_"
    }
    
    oldFunc = split.join``
    Game.prototype.checkLineClears = new Function(oldFunc);
}

    });
})();