Diep Shaders

Nothing to see here

اعتبارا من 30-09-2018. شاهد أحدث إصدار.

لا ينبغي أن لا يتم تثبيت هذا السكريت مباشرة. هو مكتبة لسكبتات لتشمل مع التوجيه الفوقية // @require https://update.greasyfork.org/scripts/372703/632904/Diep%20Shaders.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

(function() {
    'use strict';

    var c = document.getElementById('canvas');
    var ctx = c.getContext("2d");
    var c2 = document.createElement('canvas');
    var ctx2 = c2.getContext('2d');
    var c3 = document.createElement('canvas');
    var ctx3 = c3.getContext('2d');
    c2.width = c.width;
    c2.height = c.height;
    c3.width = c.width;
    c3.height = c.height;
    document.getElementsByTagName('body')[0].appendChild(c2);
    document.getElementsByTagName('body')[0].appendChild(c3);
    c2.style.position = "absolute";
    c2.style.top = "0px";
    c2.style.left = "0px";
    c2.style.zIndex = -1;
    c3.style.position = "absolute";
    c3.style.top = "0px";
    c3.style.left = "0px";
    c3.style.zIndex = -2;
    c2.style.filter = "blur(10px) contrast(0%) saturate(0%) brightness(20%)";
    window.addEventListener("resize", function() {
        c2.width = c.width;
        c2.height = c.height;
        c3.width = c.width;
        c3.height = c.height;
    }, false);
    var mP = { x: 0, y: 0 };
    window.addEventListener("mousemove", function(e) {
        mP = { x: e.clientX, y: e.clientY };
    }, false);
    c.style.opacity = 1;
    var i = 0;
    var shaderButton = document.createElement('button');
    document.getElementsByTagName('body')[0].appendChild(shaderButton);
    shaderButton.style = "position:absolute; top:10px; left:10px;";
    shaderButton.innerHTML = "Turn on the shader or something lol";
    shaderButton.onclick = function() {input.set_convar('ren_background', false);}
    function loop1() {
        i++;
        ctx3.fillStyle = "hsl(0, 0%, 90%)";
        ctx3.fillRect(0, 0, c2.width, c2.height);
        ctx2.clearRect(0, 0, c2.width, c2.height);
        ctx2.drawImage(c, 20, 20);
        setTimeout(loop1, 1000 / 30);
    }
    loop1();
})();