checkReady

draw a ring around planets and ships that are not marked ready

اعتبارا من 13-03-2016. شاهد أحدث إصدار.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
	var showReady = false;

	function checkReady() {
	}
	checkReady.prototype = {

		loadControls : function() {
			// debugger;

			this.clearData();

			vgapMap.prototype.spMenuItem("Check Ready", "checkReady",
					function() {
						showReady = !showReady;
					});

			vgapMap.prototype.spMenuItem("Clear", "_massClear", function() {
				checkReady.prototype.clearData();
			});
		},

		clearData : function() {
			showReady = false;
		},
	};

	var oldDraw = vgapMap.prototype.draw;
	vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
		oldDraw.apply(this, arguments);

		if (!ctx)
			ctx = this.ctx;

		// have to redraw ships because normal draw
		// copies the planes over the ships
		// draw ships not ready
		for (var n = 0; n < vgap.ships.length; n++) {
			var E = vgap.ships[n];
			this.drawShip(E, ctx)
		}
	};

	var oldDrawPlanet = vgapMap.prototype.drawPlanet;
	vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
		oldDrawPlanet.apply(this, arguments);

		var x = this.screenX(planet.x);
		var y = this.screenY(planet.y);

		// draw planets not ready
		if (planet.infoturn > 0) {
			if (showReady && planet.readystatus == 0
					&& vgap.player.id == planet.ownerid) {
				this.drawCircle(ctx, x, y, 11 * this.zoom, "yellow", 2);
			}
		}
	};

	var oldDrawShip = vgapMap.prototype.drawShip;
	vgapMap.prototype.drawShip = function(ship, ctx) {
		oldDrawShip.apply(this, arguments);

		// draw ships not ready had to redraw in draw()
		// because drawplanet() wrote over them
		if (showReady && ship.readystatus == 0
				&& vgap.player.id == ship.ownerid) {
			this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y),
					14 * this.zoom, "orange", 2);
		}
		// if (warnings && ship.ownerid) {
		// if (ship.dist > Math.pow(ship.warp, 2)) {
		// this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 14 *
		// this.zoom, "red", 2);
		// }
		// // < required neutronium
		// }
	};

	var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
	vgapMap.prototype.shipSelectorClick = function(event) {

		var e = this.activeShip;
		if (e.readystatus > 0)		// can't move ships marked ready
			return;

		oldShipSelectorClick.apply(this, arguments);
	};

	var oldLoadControls = vgapMap.prototype.loadControls;
	vgapMap.prototype.loadControls = function() {
		oldLoadControls.apply(this, arguments);

		checkReady.prototype.loadControls();
	};
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);