FPS Counter

FPS Counter (On greasy fork)

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

/*
  The purpose of this script is just to provide a simple FPS counter for those
  wondering more about their browser's performance. This user script was made
  with html5 canvas games in mind.

  Author: Jonathan Cooper (github.com/drowsysaturn)
*/

// ==UserScript==
// @name         FPS Counter
// @namespace    http://github.com/drowsysaturn
// @version      0.1
// @description  FPS Counter (On greasy fork)
// @author       Jonathan Cooper
// @include      http://*/*
// @include      https://*/*
// @grant        none
// ==/UserScript==

(function() {
  var UPDATE_DELAY = 700;

  var lastUpdate = 0;
  var frames = 0;

  var displayElement = document.createElement("div");
  displayElement.style.padding = "5px";
  displayElement.style.font = "16px Arial";
  displayElement.style.display = "block";
  displayElement.style.position = "fixed";
  displayElement.style.top = "0px";
  displayElement.style.left = "0px";
  displayElement.textContent = "Calculating...";
  document.body.appendChild(displayElement);

  function cssColorToRGB(color) {
    var values;

    if (color.startsWith("rgba")) {
      values = color.substring(5, color.length - 1).split(",");
    } else if (color.startsWith("rgb")) {
      values = color.substring(4, color.length - 1).split(",");
    } else if (color.startsWith("#") && color.length === 4) {
      values = [];
      values[0] = "" + parseInt("0x" + color.substr(1, 1));
      values[1] = "" + parseInt("0x" + color.substr(2, 1));
      values[2] = "" + parseInt("0x" + color.substr(3, 1));
    } else if (color.startsWith("#") && color.length === 7) {
      values = [];
      values[0] = "" + parseInt("0x" + color.substr(1, 2));
      values[1] = "" + parseInt("0x" + color.substr(3, 2));
      values[2] = "" + parseInt("0x" + color.substr(5, 2));
    } else {
      return {r : 255, g : 255, b : 255};
    }

    return {
      r : Number(values[0]),
      g : Number(values[1]),
      b : Number(values[2])
    };
  }

  function getInvertedRGB(values) {
    return "rgb(" + (255 - values.r) + "," + (255 - values.g) + ","
      + (255 - values.b) + ")";
  }

  function getOpaqueRGB(values) {
    return "rgba(" + values.r + "," + values.g + "," + values.b + ",0.7)";
  }

  function updateCounter() {
    var bgColor = getComputedStyle(document.body, null).getPropertyValue(
      "background-color");
    var bgColorValues = cssColorToRGB(bgColor);
    var textColor = getInvertedRGB(bgColorValues);
    var displayBg = getOpaqueRGB(bgColorValues);
    displayElement.style.color = textColor;
    displayElement.style.background = displayBg;

    var now = Date.now();
    var elapsed = now - lastUpdate;
    if (elapsed < UPDATE_DELAY) {
      ++frames;
    } else {
      var fps = Math.round(frames / (elapsed / 1000));
      displayElement.textContent = fps + " FPS";
      frames = 0;
      lastUpdate = now;
    }

    requestAnimationFrame(updateCounter);
  }

  lastUpdate = Date.now();
  requestAnimationFrame(updateCounter);
})();