Bloxdy Client

Itz shitty but sophisticated

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

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你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

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// ==UserScript==
// @name         Bloxdy  Client
// @namespace    Idk
// @version      1.0
// @description  Itz shitty but sophisticated
// @author       ToMo
// @match        https://bloxd.io/*
// @grant        none
// ==/UserScript==
(function () {
'use strict';
 
// ================= STATE =================
let menuOpen = true;
let auto = false;
let timer = null;
let mouseX = 0;
let mouseY = 0;
let cps = 60;
let uiColor = "#00ff99";
 
// ================= MOUSE TRACK =================
document.addEventListener("mousemove", (e) => {
    mouseX = e.clientX;
    mouseY = e.clientY;
});
 
// ================= CLICK LOOP =================
function clickLoop() {
    if (!auto) return;
 
    const el = document.elementFromPoint(mouseX, mouseY) || document.body;
 
    const opts = {
        bubbles: true,
        cancelable: true,
        view: window,
        clientX: mouseX,
        clientY: mouseY
    };
 
    el.dispatchEvent(new MouseEvent("mousedown", opts));
    el.dispatchEvent(new MouseEvent("mouseup", opts));
    el.dispatchEvent(new MouseEvent("click", opts));
 
    const variation = cps * (0.75 + Math.random() * 0.5);
    const microJitter = Math.random() * 12;
 
    const delay = 1000 / variation + microJitter;
 
    timer = setTimeout(clickLoop, delay);
}
 
// ================= STYLE =================
const style = document.createElement("style");
style.innerHTML = `
:root {
    --accent: #00ff99;
}
 
#gangtax-menu {
    position: fixed;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    background: rgba(10,10,10,0.95);
    border-radius: 12px;
    padding: 18px;
    color: white;
    font-family: Arial;
    width: 320px;
    z-index: 9999;
}
 
#gangtax-btn {
    position: fixed;
    bottom: 20px;
    right: 20px;
    width: 45px;
    height: 45px;
    border-radius: 50%;
    background: black;
    color: var(--accent);
    font-weight: bold;
    font-size: 20px;
    display: flex;
    align-items: center;
    justify-content: center;
    cursor: pointer;
    z-index: 9999;
    border: 2px solid var(--accent);
}
 
#hud {
    position: fixed;
    top: 10px;
    left: 50%;
    transform: translateX(-50%);
    color: var(--accent);
    font-family: monospace;
    z-index: 9999;
    text-align: center;
}
 
#keystrokes {
    position: fixed;
    bottom: 20px;
    left: 20px;
}
 
.key {
    display: inline-block;
    border: 2px solid #555;
    padding: 10px;
    margin: 4px;
    width: 28px;
    text-align: center;
    color: white;
}
 
.key.active {
    background: var(--accent);
    color: black;
}
 
#crosshair {
    position: fixed;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    font-size: 22px;
    font-weight: bold;
    pointer-events: none;
    text-shadow: 0 0 3px black, 0 0 6px var(--accent);
}
 
.snowflake {
    position: fixed;
    top: -10px;
    font-size: 12px;
    z-index: 9998;
    pointer-events: none;
    color: var(--accent);
    animation: fall linear forwards;
}
 
@keyframes fall {
    to { transform: translateY(110vh); }
}
`;
document.head.appendChild(style);
 
// ================= MENU =================
const menu = document.createElement("div");
menu.id = "gangtax-menu";
menu.innerHTML = `
<h2 style="text-align:center;">---Gangtax Client---</h2>
 
<label><input type="checkbox" id="fps" checked> FPS</label><br>
<label><input type="checkbox" id="ping" checked> Ping</label><br>
<label><input type="checkbox" id="cpsHud" checked> CPS</label><br>
 
<hr>
 
<label><input type="checkbox" id="cross" checked> Crosshair</label><br>
<label><input type="checkbox" id="snow"> Snow</label><br>
 
<hr>
 
<label><input type="checkbox" id="autoClickToggle"> AutoClick (R)</label><br>
 
<br>
 
<label>
CPS:
<input type="range" id="cpsSlider" min="10" max="200" value="60">
<span id="cpsValue">60</span>
</label>
 
<hr>
 
<label>
UI Color:
<input type="color" id="uiColorPicker" value="#00ff99">
</label>
 
<hr>
 
<select id="crossType">
  <option value="+">+</option>
  <option value="x">X</option>
  <option value="dot">•</option>
</select>
 
<select id="crossColor">
  <option value="white">White</option>
  <option value="#00ff99">Green</option>
  <option value="red">Red</option>
</select>
`;
document.body.appendChild(menu);
 
// ================= BUTTON =================
const btn = document.createElement("div");
btn.id = "gangtax-btn";
btn.innerText = "G";
document.body.appendChild(btn);
 
// ================= HUD =================
const hud = document.createElement("div");
hud.id = "hud";
document.body.appendChild(hud);
 
// ================= KEYS =================
const keys = document.createElement("div");
keys.id = "keystrokes";
keys.innerHTML = `
<div><div class="key" id="z">Z</div></div>
<div>
<div class="key" id="q">Q</div>
<div class="key" id="s">S</div>
<div class="key" id="d">D</div>
</div>
`;
document.body.appendChild(keys);
 
// ================= CROSSHAIR =================
const crosshair = document.createElement("div");
crosshair.id = "crosshair";
document.body.appendChild(crosshair);
 
// ================= MENU TOGGLE =================
btn.onclick = () => {
    menuOpen = !menuOpen;
    menu.style.display = menuOpen ? "block" : "none";
};
 
document.addEventListener("keydown", (e) => {
    if (e.key.toLowerCase() === "g") {
        menuOpen = !menuOpen;
        menu.style.display = menuOpen ? "block" : "none";
    }
});
 
// ================= FPS =================
let fps = 0, last = performance.now();
function fpsLoop(){
    let now = performance.now();
    fps = Math.round(1000 / (now - last));
    last = now;
    requestAnimationFrame(fpsLoop);
}
fpsLoop();
 
// ================= CPS =================
let clicks = 0;
let cpsHud = 0;
document.addEventListener("click", ()=> clicks++);
 
setInterval(()=>{
    cpsHud = clicks;
    clicks = 0;
}, 1000);
 
// ================= PING =================
let ping = 0;
 
setInterval(async ()=>{
    let t = performance.now();
    try {
        await fetch(location.href, {method:"HEAD"});
        ping = Math.round(performance.now() - t);
    } catch {}
}, 3000);
 
// ================= HUD =================
setInterval(()=>{
    let parts = [];
 
    if(document.getElementById("fps").checked) parts.push("FPS: " + fps);
    if(document.getElementById("ping").checked) parts.push("Ping: " + ping + "ms");
    if(document.getElementById("cpsHud").checked) parts.push("CPS: " + cpsHud);
 
    hud.innerText = parts.join(" | ");
}, 200);
 
// ================= KEYS =================
document.addEventListener("keydown", e=>{
    let el = document.getElementById(e.key.toLowerCase());
    if(el) el.classList.add("active");
});
 
document.addEventListener("keyup", e=>{
    let el = document.getElementById(e.key.toLowerCase());
    if(el) el.classList.remove("active");
});
 
// ================= CROSSHAIR =================
function updateCrosshair(){
    if(!document.getElementById("cross").checked){
        crosshair.innerText = "";
        return;
    }
 
    let type = document.getElementById("crossType").value;
    let color = document.getElementById("crossColor").value;
 
    crosshair.style.color = color;
 
    crosshair.innerText =
        type === "dot" ? "•" :
        type === "x" ? "X" : "+";
}
setInterval(updateCrosshair, 100);
 
// ================= SNOW =================
setInterval(()=>{
    if(!document.getElementById("snow").checked) return;
 
    let snow = document.createElement("div");
    snow.className = "snowflake";
    snow.innerText = "❄";
 
    snow.style.left = Math.random() * window.innerWidth + "px";
    snow.style.animationDuration = (3 + Math.random()*5) + "s";
 
    document.body.appendChild(snow);
    setTimeout(()=> snow.remove(), 8000);
}, 200);
 
// ================= AUTOCLICK =================
const autoToggle = document.getElementById("autoClickToggle");
const cpsSlider = document.getElementById("cpsSlider");
const cpsValue = document.getElementById("cpsValue");
 
cpsSlider.addEventListener("input", ()=>{
    cps = parseInt(cpsSlider.value);
    cpsValue.innerText = cps;
});
 
document.addEventListener("keydown", (e)=>{
    if (e.key.toLowerCase() === "r" && autoToggle.checked) {
        if (!auto) {
            auto = true;
            clickLoop();
        }
    }
});
 
document.addEventListener("keyup", (e)=>{
    if (e.key.toLowerCase() === "r") {
        auto = false;
        clearTimeout(timer);
    }
});
 
// ================= UI COLOR =================
const uiColorPicker = document.getElementById("uiColorPicker");
 
uiColorPicker.addEventListener("input", () => {
    uiColor = uiColorPicker.value;
    document.documentElement.style.setProperty("--accent", uiColor);
});
 
})();
(function() {
    'use strict';
    function betterChat() {
    const chatMessages = document.querySelectorAll('.ChatMessages');
    const chatInput = document.querySelector('.ChatInput');
 
    const messageStyles = {
        color: '#fff',
        padding: '10px',
        borderRadius: '15px 0 15px 15px',
        borderTopLeftRadius: '15px',
        boxShadow: '0 4px 8px rgba(0, 0, 0, 0.1), 0 0 20px rgba(0, 0, 0, 0.7)',
        backdropFilter: 'blur(5px)'
    };
 
    const inputStyles = {
        color: '#fff',
        padding: '10px',
        borderRadius: '5px 0 5px 5px',
        borderTopLeftRadius: '5px',
        boxShadow: '0 4px 8px rgba(0, 0, 0, 0.1), 0 0 20px rgba(0, 0, 0, 0.7)',
        backdropFilter: 'blur(5px)'
    };
 
    if (chatMessages.length > 0) {
        chatMessages.forEach((chatMessage) => {
            Object.assign(chatMessage.style, messageStyles);
        });
    }
 
    if (chatInput) {
        Object.assign(chatInput.style, inputStyles);
    }
}
 
setInterval(betterChat, 730)
})();