Evolve Auto-Library

Evolve Auto 的靜態工具庫 (UI, Utils, Scanner, GameData)。供主邏輯腳本調用。

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.greasyfork.org/scripts/564998/1748004/Evolve%20Auto-Library.js

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Evolve Auto-Library
// @namespace    http://tampermonkey.net/
// @version      1.2
// @description  強制 UI 恢復版。
// @author       Gemini & User
// @match        https://pmotschmann.github.io/Evolve/
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    window.EvolveAuto = window.EvolveAuto || {};
    const GameData = {
        jobs: [
            { id: 'civ-banker', name: '銀行', tier: 1, type: 'gold' },
            { id: 'civ-professor', name: '教授', tier: 1, type: 'gold' },
            { id: 'civ-scientist', name: '科學家', tier: 1, type: 'science' },
            { id: 'civ-miner', name: '礦工', tier: 1, type: 'gold' },
            { id: 'civ-coal_miner', name: '煤礦', tier: 1, type: 'gold' },
            { id: 'virtual-steel', name: '鋼 (監控)', tier: 1, type: 'resource', produces: 'Steel', isVirtual: true },
            { id: 'craftPlywood', name: '膠合板', tier: 2, type: 'craft' },
            { id: 'craftBrick', name: '砌磚', tier: 2, type: 'craft' },
            { id: 'craftWrought_Iron', name: '鍛鐵', tier: 2, type: 'craft' },
            { id: 'craftSheet_Metal', name: '板金', tier: 2, type: 'craft' },
            { id: 'civ-cement_worker', name: '水泥', tier: 2, type: 'civ-craft' },
            { id: 'civ-lumberjack', name: '伐木', tier: 3, type: 'junk', produces: 'Lumber' },
            { id: 'civ-quarry_worker', name: '石工', tier: 3, type: 'junk', produces: 'Stone' },
            { id: 'civ-entertainer', name: '藝人', tier: 1, type: 'morale' },
            { id: 'civ-farmer', name: '農夫', tier: 4, type: 'food' }
        ],
        resToJobReverse: { 'civ-lumberjack': 'Lumber', 'civ-quarry_worker': 'Stone', 'civ-miner': 'Iron', 'civ-coal_miner': 'Coal', 'civ-cement_worker': 'Cement', 'craftPlywood': 'Plywood', 'craftBrick': 'Brick', 'craftWrought_Iron': 'Wrought_Iron', 'craftSheet_Metal': 'Sheet_Metal' },
        crateResources: [ 'Food', 'Lumber', 'Stone', 'Copper', 'Iron', 'Aluminium', 'Cement', 'Coal', 'Steel' ],
        mapping: { 'lumber': 'Lumber', 'stone': 'Stone', 'plywood': 'Plywood', 'brick': 'Brick', 'wrought_iron': 'Wrought_Iron', 'sheet_metal': 'Sheet_Metal', 'steel': 'Steel', 'cement': 'Cement' }
    };

    const Utils = {
        state: { vueRoot: null, resKey: null },
        log: function(msg, color="white") { console.log(`%c[Auto] ${msg}`, `color: ${color}`); },
        parseNum: function(str) { if (!str) return 0; str = String(str).trim(); let mult = 1; if (str.includes('k')) mult = 1e3; else if (str.includes('M')) mult = 1e6; return parseFloat(str.replace(/[^\d.\-]/g, '')) * mult; },
        getRes: function(name) {
            let res = { visible: false, cur: 0, max: 0, pct: 0, rate: 0 };
            const el = document.getElementById(`res${name}`);
            if (el && el.style.display !== 'none') {
                const countTxt = el.querySelector('.count')?.textContent || "0/0";
                const parts = countTxt.split('/');
                res.cur = this.parseNum(parts[0]);
                res.max = this.parseNum(parts[1]);
                res.pct = res.max > 0 ? res.cur / res.max : 0;
                res.visible = true;
                const diffEl = el.querySelector('.diff');
                if (diffEl) res.rate = this.parseNum(diffEl.textContent);
            }
            return res;
        },
        getJobInfo: function(id) {
            const el = document.getElementById(id);
            if (!el) return { id, cur: 0, max: 0, isFull: true };
            const countTxt = el.querySelector('.count')?.textContent || "0/0";
            let cur = 0, max = 999;
            if (countTxt.includes('/')) { const p = countTxt.split('/'); cur = this.parseNum(p[0]); max = this.parseNum(p[1]); }
            else cur = this.parseNum(countTxt);
            return { id, cur, max, isFull: cur >= max };
        },
        getFoundry: function() {
            const el = document.querySelector('#foundry .foundry .count');
            if (!el) return { isFull: false };
            const p = el.textContent.split('/');
            return { isFull: this.parseNum(p[0]) >= this.parseNum(p[1]) };
        },
        getCrateInfo: function() {
            const el = document.querySelector('#crateTotal .crtTotal');
            if (!el) return { free: 0, max: 0 };
            const m = el.textContent.match(/(\d+)\s*\/\s*(\d+)/);
            return m ? { free: parseInt(m[1]), max: parseInt(m[2]) } : { free: 0, max: 0 };
        },
        getContainerInfo: function() {
            const el = document.querySelector('#crateTotal .cntTotal');
            if (!el) return { free: 0, max: 0 };
            const m = el.textContent.match(/(\d+)\s*\/\s*(\d+)/);
            return m ? { free: parseInt(m[1]), max: parseInt(m[2]) } : { free: 0, max: 0 };
        },
        click: function(id, type='add') {
            const el = document.getElementById(id);
            if (!el) return false;
            const btn = type === 'sub' ? el.querySelector('.sub') : (el.querySelector('.add') || el);
            if (btn && !btn.classList.contains('disabled')) { btn.click(); return true; }
            return false;
        },
        findButtonByTitle: function(title) {
            const btns = document.querySelectorAll('button, .button');
            for (let b of btns) { if (b.textContent.includes(title)) return b; }
            return null;
        },
        getQueueItemData: function() { return document.querySelector('#buildQueue .buildList li:first-child a'); }
    };

    const UI = {
        init: function() {
            if (document.getElementById('rim-hud')) return;
            const box = document.createElement('div');
            box.id = 'rim-hud';
            box.style.cssText = "position: fixed; bottom: 20px; right: 20px; width: 450px; background: rgba(0,0,0,0.9); border: 1px solid #00ffea; color: #00ffea; font-family: monospace; font-size: 11px; z-index: 10000; display: flex;";
            document.body.appendChild(box);

            const sidebar = document.createElement('div');
            sidebar.style.cssText = "width: 50px; border-right: 1px solid #00ffea; padding: 5px; display: flex; flex-direction: column; gap: 5px;";
            box.appendChild(sidebar);

            const createBtn = (txt, color, fn) => {
                const b = document.createElement('button');
                b.innerText = txt;
                b.style.cssText = `background:${color}; color:#fff; border:1px solid #fff; font-size:9px; cursor:pointer; padding:2px;`;
                b.onclick = (e) => { e.stopPropagation(); if(window.EvolveAuto.Core) fn(window.EvolveAuto.Core); };
                sidebar.appendChild(b);
            };

            createBtn('RUN', '#27ae60', (c) => c.togglePause());
            createBtn('WS', '#e67e22', (c) => c.toggleWorkshopPriority());
            // ★ 強制補回 COPY 按鈕
            createBtn('COPY', '#222', () => {
                const txt = document.getElementById('rim-content').innerText;
                navigator.clipboard.writeText(txt);
            });

            const main = document.createElement('div');
            main.style.cssText = "flex: 1; display: flex; flex-direction: column;";
            box.appendChild(main);

            const header = document.createElement('div');
            header.innerText = 'Evolve Auto V4.73';
            header.style.cssText = "background:#00574f; color:#fff; padding:3px; text-align:center;";
            main.appendChild(header);

            const content = document.createElement('div');
            content.id = 'rim-content';
            content.style.cssText = "padding:5px; height:350px; overflow-y:auto; white-space:pre-wrap;";
            main.appendChild(content);
        },
        update: function(html) {
            const el = document.getElementById('rim-content');
            if (el) el.innerHTML = html;
        },
        updatePauseState: function(p) { Utils.log(p ? "Paused" : "Running"); }
    };

    window.EvolveAuto.GameData = GameData;
    window.EvolveAuto.Utils = Utils;
    window.EvolveAuto.UI = UI;
})();